Difference between revisions of "Screamer"
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===Discs of Tzeentch=== | ===Discs of Tzeentch=== | ||
Screamers that are chosen to serve as mounts for a Champion of Tzeentch are bound in magnificent bands and blades and turned into '''Discs of Tzeentch'''. These flying [[Daemonic Steed]]s are tied to the will of their masters, combining great mobility and calculated thinking. | Screamers that are chosen to serve as mounts for a Champion of Tzeentch are bound in magnificent bands and blades and turned into '''Discs of Tzeentch'''. These flying [[Daemonic Steed]]s are tied to the will of their masters, combining great mobility and calculated thinking. | ||
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==Images== | ==Images== | ||
<center>'''Miniatures:'''<gallery> | <center>'''Miniatures:'''<gallery> | ||
Revision as of 16:00, 3 June 2009
Contents
Overview
Screamers are very agile due to their ability of flight and possess a feral but cunning intellect. Though they are able to use magic based attacks, their greatest weapons are their so called Warp Jaws which allow them to chew through all kinds of solid matter, even the armored hide of a space ship. In a direct confrontation there a few that can withstand their jaws or outrun their wings.
Large packs of Screamers can often be found outside the realm of Tzeentch where they hunt after ships that traverse the Warp. Like all Daemons the only real burden they have to face with man-made vehicles are the Gellar Fields, which they systematically probe for weak spots.
Discs of Tzeentch
Screamers that are chosen to serve as mounts for a Champion of Tzeentch are bound in magnificent bands and blades and turned into Discs of Tzeentch. These flying Daemonic Steeds are tied to the will of their masters, combining great mobility and calculated thinking.
Images
Designed by Alex Hedström