Difference between revisions of "Necromunda: Gang War II"
m |
m |
||
| Line 1: | Line 1: | ||
{{NecromundaPortal}} | {{NecromundaPortal}} | ||
{{Book | {{Book | ||
| − | |Name = | + | |Name ={{PAGENAME}} |
|Image =Necromunda - Gang War 2.jpg | |Image =Necromunda - Gang War 2.jpg | ||
|Image caption= | |Image caption= | ||
| Line 14: | Line 14: | ||
|Editions = | |Editions = | ||
}} | }} | ||
| − | ''' | + | |
| + | '''{{PAGENAME}}''' is the second games supplement of the [[Games Workshop]] tabletop game [[Necromunda (game system)|Necromunda]] — for [[Necromunda: Underhive (2017)]].{{Fn|1}} | ||
==Overview== | ==Overview== | ||
| Line 41: | Line 42: | ||
==Sources== | ==Sources== | ||
*{{Endn|1}}: [https://www.games-workshop.com/en-AU/Necromunda-Gang-War-2-2018-ENG Games Workshop], ''Necromunda Gang War 2'' | *{{Endn|1}}: [https://www.games-workshop.com/en-AU/Necromunda-Gang-War-2-2018-ENG Games Workshop], ''Necromunda Gang War 2'' | ||
| + | |||
{{Navtab Necromunda game}} | {{Navtab Necromunda game}} | ||
[[Category:Codices and Rulebooks]] | [[Category:Codices and Rulebooks]] | ||
Revision as of 10:23, 13 August 2020
| Publications Portal | ||
| Publisher | Games Workshop | |
| Preceded by | Necromunda: Gang War | |
| Followed by | Necromunda: Gang War III | |
| Released | April 2018 | |
| Pages | 48 | |
Necromunda: Gang War II is the second games supplement of the Games Workshop tabletop game Necromunda — for Necromunda: Underhive (2017).[1]
Contents
Overview
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).[1]
Contents
Contained in the 48-page softback:
Gangs of House Orlock
This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.[1]
Hired Guns & Hangers-on
This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns (mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.[1]
Underhive Perils
In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.[1]
Dramatis Personae
Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.[1]
Also included:
- Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;[1]
- Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;[1]
- Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.[1]
Sources
- 1: Games Workshop, Necromunda Gang War 2