Difference between revisions of "'Ard Boyz"

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''' 'Ardboyz''' are groups of [[Orks]] who have managed to survive enough battles and slaughtered enough foes to scavenge sufficient materials to clad themselves in [['Eavy Armour]]. They are able to spearhead Ork advances as their increased durability allows them to survive heavy fire fights with barely a scratch.
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''' 'Ardboyz''' are groups of [[Orks]] who have managed to survive enough battles and slaughtered enough foes to scavenge sufficient materials to clad themselves in [['Eavy Armour]]. They are able to spearhead Ork advances as their increased durability allows them to survive heavy fire fights with barely a scratch. In the Ork hiararchy they tend to hold a position just below [[Nob|Nobs]] (though given the unpredictability and flexibility of Orks this is not a hard rule). As a rule, 'Ardboyz are exelent scavengers (even above the normal Ork ability), because those that arent are unable to get there claws on the nessisary materials for there heavy armor.
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More techno-hesitant [[Ork Clanz]] (such as the [[Snakebites]]) tend to look down upon 'Ard boyz, seeing them as weak for there need for heavy armor. 'Ard Boyz are generaly found in the [[Bad Moons]], and the [[Death skulls]], as both of those Clanz tend to be well equiped and have the materials for the armor.
  
 
==Sources==
 
==Sources==
 
*[[Codex: Orks (3rd Edition)]]
 
*[[Codex: Orks (3rd Edition)]]
 
[[Category:Orks|Hardboys]]
 
[[Category:Orks|Hardboys]]

Revision as of 22:18, 7 August 2007

[[Category:Lexicanum_stubs]]


'Ardboyz are groups of Orks who have managed to survive enough battles and slaughtered enough foes to scavenge sufficient materials to clad themselves in 'Eavy Armour. They are able to spearhead Ork advances as their increased durability allows them to survive heavy fire fights with barely a scratch. In the Ork hiararchy they tend to hold a position just below Nobs (though given the unpredictability and flexibility of Orks this is not a hard rule). As a rule, 'Ardboyz are exelent scavengers (even above the normal Ork ability), because those that arent are unable to get there claws on the nessisary materials for there heavy armor.

More techno-hesitant Ork Clanz (such as the Snakebites) tend to look down upon 'Ard boyz, seeing them as weak for there need for heavy armor. 'Ard Boyz are generaly found in the Bad Moons, and the Death skulls, as both of those Clanz tend to be well equiped and have the materials for the armor.

Sources