Difference between revisions of "Codex: Tyranids (8th Edition)"

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|Pages        =128
 
|Pages        =128
 
|Preceded by  =[[Codex: Tyranids (6th Edition)]]
 
|Preceded by  =[[Codex: Tyranids (6th Edition)]]
|Followed by  =
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|Followed by  =[[Codex: Tyranids (9th Edition)]]
 
}}
 
}}
 
 
 
==Description==
 
==Description==
 
The [[Tyranids]] are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.
 
The [[Tyranids]] are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.
  
 
==Contents==
 
==Contents==
Background
+
===Background===
 
+
*The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their [[Hive Fleets]] to their seemingly-unstoppable advance throughout the [[galaxy]], along with details of the manner in which their Hive Minds operate;
- The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their [[Hive Fleets]] to their seemingly-unstoppable advance throughout the [[galaxy]], along with details of the manner in which their Hive Minds operate;
+
*Invasion Swarms: a step-by-step guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;
 
+
*Detailed background of the following Hive Fleets: [[Behemoth]], [[Kraken]] and [[Leviathan]], with dramatic recounting of famous battles and colour schemes for each;
- Invasion Swarms: a step-by-step guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;
+
*Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets [[Jormungandr]], [[Hydra (Hive Fleet)|Hydra]], [[Gorgon (Hive Fleet)|Gorgon]], [[Kronos]], [[Tiamet]], and [[Ouroboros]];
 
+
*A galactic map showing the currently-known major Tyranid incursions;
- Detailed background of the following Hive Fleets: [[Behemoth]], [[Kraken]] and [[Leviathan]], with dramatic recounting of famous battles and colour schemes for each;
+
*Background and details on each character and unit available to a Tyranid army;
 
+
*A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
- Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets [[Jormungandr]], [[Hydra (Hive Fleet)|Hydra]], [[Gorgon (Hive Fleet)|Gorgon]], [[Kronos]], [[Tiamet]], and [[Ouroboros]];
 
 
 
- A galactic map showing the currently-known major Tyranid incursions;
 
 
 
- Background and details on each character and unit available to a Tyranid army;
 
 
 
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
 
 
 
Rules
 
  
 +
===Rules===
 
Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:
 
Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:
 +
*39 datasheets containing rules for every Tyranid unit and miniature
 +
*Army abilities reflecting the Tyranids’ methods of war on the tabletop
 +
*Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms
 +
*Points values for all miniatures, weapons and wargear for use in Matched Play games
 +
*The [[Shadow in the Warp]]: rules for Battle-forged armies, including:
 +
*Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos
 +
*6 unique Warlord Traits available for any Tyranid commander
 +
*7 Warlord Traits specific to the above-named Hive Fleets
 +
*28 unique Stratagems
 +
*Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the [[Hive Mind]] to ensure the galaxy’s doom
 +
*Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword
 +
*6 unique Tactical Objectives.
  
- 39 datasheets containing rules for every Tyranid unit and miniature
+
==Related Articles==
 
 
- Army abilities reflecting the Tyranids’ methods of war on the tabletop
 
 
 
- Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms
 
 
 
- Points values for all miniatures, weapons and wargear for use in Matched Play games
 
 
 
- The [[Shadow in the Warp]]: rules for Battle-forged armies, including:
 
 
 
- Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos
 
 
 
- 6 unique Warlord Traits available for any Tyranid commander
 
 
 
- 7 Warlord Traits specific to the above-named Hive Fleets
 
 
 
- 28 unique Stratagems
 
 
 
- Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the [[Hive Mind]] to ensure the galaxy’s doom
 
 
 
- Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword
 
 
 
- 6 unique Tactical Objectives.
 
 
 
==See Also==
 
 
*[[Codex]], a general overview of all Codex publications.
 
*[[Codex]], a general overview of all Codex publications.
 
{{8thEd}}
 
{{8thEd}}
[[Category: Codices and Rulebooks]]
+
[[Category:Codices and Rulebooks]]

Latest revision as of 02:10, 8 March 2022

Codex: Tyranids
Tyranids8th.jpg
Released November 2017
Pages 128
Preceded by Codex: Tyranids (6th Edition)
Followed by Codex: Tyranids (9th Edition)

Description

The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.

Contents

Background

  • The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their Hive Fleets to their seemingly-unstoppable advance throughout the galaxy, along with details of the manner in which their Hive Minds operate;
  • Invasion Swarms: a step-by-step guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;
  • Detailed background of the following Hive Fleets: Behemoth, Kraken and Leviathan, with dramatic recounting of famous battles and colour schemes for each;
  • Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets — Jormungandr, Hydra, Gorgon, Kronos, Tiamet, and Ouroboros;
  • A galactic map showing the currently-known major Tyranid incursions;
  • Background and details on each character and unit available to a Tyranid army;
  • A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:

  • 39 datasheets containing rules for every Tyranid unit and miniature
  • Army abilities reflecting the Tyranids’ methods of war on the tabletop
  • Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms
  • Points values for all miniatures, weapons and wargear for use in Matched Play games
  • The Shadow in the Warp: rules for Battle-forged armies, including:
  • Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos
  • 6 unique Warlord Traits available for any Tyranid commander
  • 7 Warlord Traits specific to the above-named Hive Fleets
  • 28 unique Stratagems
  • Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom
  • Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword
  • 6 unique Tactical Objectives.

Related Articles

  • Codex, a general overview of all Codex publications.