Difference between revisions of "Codex: Tyranids (8th Edition)"
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|Preceded by =[[Codex: Tyranids (6th Edition)]] | |Preceded by =[[Codex: Tyranids (6th Edition)]] | ||
| − | |Followed by = | + | |Followed by =[[Codex: Tyranids (9th Edition)]] |
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==Description== | ==Description== | ||
The [[Tyranids]] are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all. | The [[Tyranids]] are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all. | ||
==Contents== | ==Contents== | ||
| − | Background | + | ===Background=== |
| − | + | *The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their [[Hive Fleets]] to their seemingly-unstoppable advance throughout the [[galaxy]], along with details of the manner in which their Hive Minds operate; | |
| − | + | *Invasion Swarms: a step-by-step guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare; | |
| − | + | *Detailed background of the following Hive Fleets: [[Behemoth]], [[Kraken]] and [[Leviathan]], with dramatic recounting of famous battles and colour schemes for each; | |
| − | + | *Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets — [[Jormungandr]], [[Hydra (Hive Fleet)|Hydra]], [[Gorgon (Hive Fleet)|Gorgon]], [[Kronos]], [[Tiamet]], and [[Ouroboros]]; | |
| − | + | *A galactic map showing the currently-known major Tyranid incursions; | |
| − | + | *Background and details on each character and unit available to a Tyranid army; | |
| − | + | *A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. | |
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| + | ===Rules=== | ||
Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here: | Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here: | ||
| + | *39 datasheets containing rules for every Tyranid unit and miniature | ||
| + | *Army abilities reflecting the Tyranids’ methods of war on the tabletop | ||
| + | *Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms | ||
| + | *Points values for all miniatures, weapons and wargear for use in Matched Play games | ||
| + | *The [[Shadow in the Warp]]: rules for Battle-forged armies, including: | ||
| + | *Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos | ||
| + | *6 unique Warlord Traits available for any Tyranid commander | ||
| + | *7 Warlord Traits specific to the above-named Hive Fleets | ||
| + | *28 unique Stratagems | ||
| + | *Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the [[Hive Mind]] to ensure the galaxy’s doom | ||
| + | *Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword | ||
| + | *6 unique Tactical Objectives. | ||
| − | + | ==Related Articles== | |
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| − | == | ||
*[[Codex]], a general overview of all Codex publications. | *[[Codex]], a general overview of all Codex publications. | ||
{{8thEd}} | {{8thEd}} | ||
| − | [[Category: Codices and Rulebooks]] | + | [[Category:Codices and Rulebooks]] |
Latest revision as of 02:10, 8 March 2022
| Released | November 2017 |
| Pages | 128 |
| Preceded by | Codex: Tyranids (6th Edition) |
| Followed by | Codex: Tyranids (9th Edition) |
Description
The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.
Contents
Background
- The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their Hive Fleets to their seemingly-unstoppable advance throughout the galaxy, along with details of the manner in which their Hive Minds operate;
- Invasion Swarms: a step-by-step guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;
- Detailed background of the following Hive Fleets: Behemoth, Kraken and Leviathan, with dramatic recounting of famous battles and colour schemes for each;
- Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets — Jormungandr, Hydra, Gorgon, Kronos, Tiamet, and Ouroboros;
- A galactic map showing the currently-known major Tyranid incursions;
- Background and details on each character and unit available to a Tyranid army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Rules
Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:
- 39 datasheets containing rules for every Tyranid unit and miniature
- Army abilities reflecting the Tyranids’ methods of war on the tabletop
- Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms
- Points values for all miniatures, weapons and wargear for use in Matched Play games
- The Shadow in the Warp: rules for Battle-forged armies, including:
- Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos
- 6 unique Warlord Traits available for any Tyranid commander
- 7 Warlord Traits specific to the above-named Hive Fleets
- 28 unique Stratagems
- Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom
- Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword
- 6 unique Tactical Objectives.
Related Articles
- Codex, a general overview of all Codex publications.