Difference between revisions of "Telekinesis"
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==Abilities== | ==Abilities== | ||
| − | *'''Assail''': The Psyker lifts a boulder or heavy object from the ground and hurls it towards his enemies.{{Fn|1}} Alternatively, the Psyker | + | *'''Assail''': The Psyker lifts a boulder or heavy object from the ground and hurls it towards his enemies.{{Fn|1}} Alternatively, the Psyker forms floating projectiles of psychic energy in the form of sharp, icy shards that are thrown at foes. They're manipulated through the air with the precision of a homing dart, maneuvering around obstacles to find their targets.{{Fn|2}} |
*'''Crush''': The Psyker entraps his foes in a choking and crushing mass of force capable of grinding enemies to powder.{{Fn|1}} | *'''Crush''': The Psyker entraps his foes in a choking and crushing mass of force capable of grinding enemies to powder.{{Fn|1}} | ||
*'''Gate of Infinity''': The Psyker enters a corridor of the [[Immaterium]], allowing him to cross great distances in the [[Materium]] in the blink of an eye. {{Fn|1}} | *'''Gate of Infinity''': The Psyker enters a corridor of the [[Immaterium]], allowing him to cross great distances in the [[Materium]] in the blink of an eye. {{Fn|1}} | ||
Revision as of 20:35, 17 July 2025
Telekinesis is a Psychic Discipline. Psykers who utilize Telekinesis are known as Telekines and are able to manipulate the material world with the power of their minds, converting their mental energies into a physical force. These Psykers can lash at their foes with psychic energy, erect invisible force fields, and rend apart the fabric of reality itself.[1]
Abilities
- Assail: The Psyker lifts a boulder or heavy object from the ground and hurls it towards his enemies.[1] Alternatively, the Psyker forms floating projectiles of psychic energy in the form of sharp, icy shards that are thrown at foes. They're manipulated through the air with the precision of a homing dart, maneuvering around obstacles to find their targets.[2]
- Crush: The Psyker entraps his foes in a choking and crushing mass of force capable of grinding enemies to powder.[1]
- Gate of Infinity: The Psyker enters a corridor of the Immaterium, allowing him to cross great distances in the Materium in the blink of an eye. [1]
- Objuration Mechanicum: The Psyker jams the weapons and engines of his enemies.[1]
- Shockwave: The Psyker slams his palms together and the noise is magnified a hundredfold, creating a devastating shockwave. [1]
- Telekine Dome: The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows. [1] There are many alterations to this barrier, such as: creating a spherical shield in which a small squad could take sanctuary, alongside allowing said allies to fire projectiles from inside through the barrier, or electrocuting enemies who attempt to pass through said barrier.[2]
- Vortex of Doom: The Telekine opens a tear between the material realm and the Warp, unleashing energies that consume any nearby foe.[1]
See also
Sources
- 1: Warhammer 40,000 6th Edition Rulebook pg.422
- 2: Warhammer 40,000: Darktide, Psyker talents