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{{QuoteBox
 
{{QuoteBox
|quote = '''''"Da best shoota I eva made, dat iz. Loadza barrulz, so dat it’s ded shooty. ‘Sept dat wun, ‘cos dat’s da skorcha, dat’s burny insted. Yeah, good an’ propa. An’ da bullitz is ‘splosiv...dey goez boom inna fings wot you’z shootin.’ An’ dat button dere...dat’s da best bit. Wot it duz, see, iz...iz...oh, zog. Nah, its nuffin’ boss. Nah, you’z don’t need ta see wot dat button duz...‘onist. Don’t push it!"'''''<br>
+
|quote = '''''"Da best shoota I eva made, dat iz. Loadza barrulz, so dat it’s ded shooty. ‘Sept dat wun, ‘cos dat’s da skorcha, dat’s burny insted. Yeah, good an’ propa. An’ da bullitz is ‘splosiv...dey goez boom inna fings wot you’z shootin.’ An’ dat button dere...dat’s da best bit. Wot it duz, see, iz...iz...oh, zog. Nah, its nuffin’ boss. Nah, you’z don’t need ta see wot dat button duz...‘onist. Don’t push it!"'''''
''- Last words of [[Nazdakka Boomsnik]], Renowned Mekboy.''{{Cite this}}
+
|source = - Last words of [[Nazdakka Boomsnik]], Renowned Mekboy.{{CME}}
 
|}}
 
|}}
 
{{OrksPortal}}
 
{{OrksPortal}}
[[File:Bigmek-tellyportblasta.png|thumb|350px|[[Bad Moons]] Big Mek [[Mogrok]] with [[Tellyport Blasta]]{{Fn|5}}]]
+
[[File:Bigmek-tellyportblasta.png|thumb|250px|[[Bad Moons]] Big Mek [[Mogrok]] with [[Tellyport Blasta]]{{Fn|7}}]]
 
'''Mekboyz''' (also known as 'Mekaniaks' or just 'Meks') are [[Ork]] [[Oddboyz]], and are the engineers who build all the gunz, vehicles, and other machinery used by the Orks.{{Fn|1}}
 
'''Mekboyz''' (also known as 'Mekaniaks' or just 'Meks') are [[Ork]] [[Oddboyz]], and are the engineers who build all the gunz, vehicles, and other machinery used by the Orks.{{Fn|1}}
  
 
==Overview==
 
==Overview==
===Place in Ork Culture===
+
Mekboyz are Orks with a natural and innate genetic gift for engineering and building things, nearly all of which have a deadly battlefield application. However, they are jovially imprecise craftsmen, content to weld, rivet, and hammer away at chunks of scrap until they have something resembling a working gun or [[Bionik]] leg. As a result of this individualistic and unplanned approach, Ork technology develops in a ramshackle and exploratory way. This suits Meks just fine, and the weaponry they create can easily be just as deadly as the more aesthetically pleasing weapons of the [[T'au]] or [[Eldar]].{{Fn|8a}}
Meks are the spiritual leaders of Ork society, as they are at the heart of the spontaneous psychic event know as the [[Waa-Ork]], which sees the psychich energy of the Ork race manifest trough the building of great war machines, and a subsequent military rampage trough the galaxy.{{Fn|1c}}
+
 
 +
Mekboyz are an essential part of every warband, as without them vehicles and spacecraft would no longer keep running and the Orks would never be able to mount a proper [[Waaagh!]]. As such, lower-ranked Mek apprentices known as [[Spanners]] often lead mobs of [[Loota]]s and [[Burna Boy]]z, going around any Ork settlement or ship and keeping all their technology in the greenskin equivalent of working order. Meanwhile, [[Warboss]]es and [[Nob]]z who want a new [[Battlewagon]] or weapon go directly to a Mek and commission him to build it then and there in their personal workshop{{Fn|8a}}, using [[Teef]], scrap, or the opportunity for an interesting field test as incentive.{{Fn|10}} In a scrap, Mekz will themselves take to the field in battle, wielding a variety of crude but exotic and high-tech weaponry.{{Fn|8a}}
 +
 
 +
Meks are one of the spiritual leaders of Ork society, as they are at the heart of the spontaneous psychic event known as the [[Waa-Ork]], which sees the [[psychic]] energy of the Ork race manifest through the building of [[Gargant|great war machines]], and a subsequent military rampage through the galaxy.{{Fn|1c}}
  
 
===Ork Technology===
 
===Ork Technology===
 
Mekboyz are an interesting example of the Ork race because their abilities with machinery are not a learned knowledge. It is less intelligence or skill, and more instinct, as their relative wealth of technological is expressed in their trademark crude and ramshackle style of building.{{Fn|1a}}
 
Mekboyz are an interesting example of the Ork race because their abilities with machinery are not a learned knowledge. It is less intelligence or skill, and more instinct, as their relative wealth of technological is expressed in their trademark crude and ramshackle style of building.{{Fn|1a}}
[[Image:Bigmek-fullcolour.jpg|thumb|right|220px|Ork Mek{{Fn|9}}]]
+
[[Image:Bigmek-fullcolour.jpg|thumb|right|200px|Ork Mek{{Fn|9}}]]
 
It should be noted that the bulk of their "technology" is so incredibly crude that its ability to function would apparently contravene not only common sense but the laws of physics as well; a given shoota is, more than likely, literally slapped together out of scrap metal, leaving it by rights incapable of firing.{{Fn|1a}}
 
It should be noted that the bulk of their "technology" is so incredibly crude that its ability to function would apparently contravene not only common sense but the laws of physics as well; a given shoota is, more than likely, literally slapped together out of scrap metal, leaving it by rights incapable of firing.{{Fn|1a}}
  
 
That it works at all is testament to the power of the Ork Waaagh!, as its peculiar psychic field allows them to bypass the physical impossibilities that would ordinarily render their gear useless or broken, simply via belief. Within limits, if an Ork believes a particular gun is working and pulls the trigger, it will fire. Although this doesn't mean that anything will do, and Mekboys create what conceptually might be relatively close to their intended weapon or wargear.{{Fn|1a}}
 
That it works at all is testament to the power of the Ork Waaagh!, as its peculiar psychic field allows them to bypass the physical impossibilities that would ordinarily render their gear useless or broken, simply via belief. Within limits, if an Ork believes a particular gun is working and pulls the trigger, it will fire. Although this doesn't mean that anything will do, and Mekboys create what conceptually might be relatively close to their intended weapon or wargear.{{Fn|1a}}
  
The power of the [[#Waaagh.21_as_a_Psychic_Field|Waaagh!]] gives the item that extra push it needs to operate. Mekboys are therefore critical to the maintenance of Ork technology not only physically, but psychically as well, as they can instill sufficient credibility in the Waaaagh! regarding a given device to get it actually working. A related version of this system is why "da red wunz go fasta".{{Cite this}}
+
The power of the [[#Waaagh.21_as_a_Psychic_Field|Waaagh!]] gives the item that extra push it needs to operate. Mekboys are therefore critical to the maintenance of Ork technology not only physically, but psychically as well, as they can instil sufficient credibility in the Waaaagh! regarding a given device to get it actually working. A related version of this system is why "da red wunz go fasta".{{Fn|4b}}
 
 
Mekboyz are especially important to [[Kult of Speed]], as they maintain their prodigious amount of bikes and vehicles.{{Fn|1b}}
 
  
Meks also oversee the use of various powerful and exotic heavy weapons known collectively as [[Mek Gun]]z.{{Fn|9}}
+
Mekboyz are especially important to [[Kult of Speed]], as they maintain their prodigious amount of bikes and vehicles.{{Fn|1b}} Meks also oversee the use of various powerful and exotic heavy weapons known collectively as [[Mek Gun]]z.{{Fn|9}}
  
 
==Variants==
 
==Variants==
 
===Spanna Boy===
 
===Spanna Boy===
*{{Main|Spanna Boy}}
+
{{main|Spanna Boy}}
'''Spanna Boyz''' are Orks who have a natural inclination with the "worky bits" of guns, buggies, and Ork technology in general. As they grow older Spannerz become drawn to '''Mekboyz''' and work under them as an apprentice of sorts. Every Spanner hopes of one day becoming a fully-fledged Mekboy themselves. Even though they are working by instinct alone, Spannerz can usually keep buggies, traks, and bikes working.{{Fn|6}}
+
'''Spanna Boyz''' are Orks who have a natural inclination with the "worky bits" of guns, buggies, and Ork technology in general. As they grow older Spannerz become drawn to Mekboyz and work under them as an apprentice of sorts. Every Spanner hopes of one day becoming a fully-fledged Mekboy themselves. Even though they are working by instinct alone, Spannerz can usually keep buggies, traks, and bikes working.{{Fn|6}}
  
 
===Big Mek===
 
===Big Mek===
'''Big Meks''' are stronger, more powerful Mekboys who have, over time, gathered a following of Mekboys and acolytes. Their mastery of technology is unsurpassed and are often seen with forcefields protecting them and their creations.{{Fn|3}}. Warbosses do not tolerate such rivals and will very often threaten Big Meks into exile, where they will be hiring out their skills as [[Freebooter]]z{{Fn|7}}
+
'''Big Meks''' are stronger, more powerful Mekboys who have, over time, gathered a following of Mekboys and acolytes. Their mastery of technology is unsurpassed and they are often seen with [[Kustom Forcefield|forcefields]] protecting them and their creations while wielding bizarre yet devastating weaponry, such as the [[Shokk Attack Gun]] or [[Tellyporta Blasta]].{{Fn|3}}{{Fn|8a}}
 +
 
 +
A Warboss will not often tolerate a Mekboss as a rival and will very often threaten them into exile, where they will be hiring out their skills as [[Freebooter]]z.{{Fn|7}}
  
 
===Mek-Boss===
 
===Mek-Boss===
'''Mek-Bosses''' are the biggest and most powerful Meks, whose inventiveness helped them design machines of war beyond any other Mek or Big Mek, allowing them to rise to such a position of power has to lead their own [[Waaagh!#Waaagh.21_as_a_Group|Warband]].{{Fn|5}}
+
'''Mek-Bosses''' are the biggest and most powerful Meks, whose inventiveness helps them design machines of war beyond any other Mek or Big Mek, allowing them to rise to such a position of power has to lead their own [[Waaagh!#Waaagh.21 as a Group|Warband]].{{Fn|5a}}
  
 
===Mek Musicians===
 
===Mek Musicians===
 
[[Image:MekMusik.jpg|thumb|right|200px|A Mek Musician{{Fn|1d}}]]
 
[[Image:MekMusik.jpg|thumb|right|200px|A Mek Musician{{Fn|1d}}]]
'''Mek Musicians''' are Mekboyz who have a technical skill for playing, recording, sampling, synthesizing, mixing "musik". They often Warboss employers and greater Ork mobs with their musical acts, which often take the form of styles such as ''Rokk'', ''Evvy Mettal'', of the [[Goff]]-orientated [[Goffik Rok Band|Goffik Rok]]. They often blend the sound of gunfire, machinery, and explosions into their music and can construct great [[Gargant]] stages from which to play. Others prefer tamera nd more organic music, utilizing [[Squigpipe]]s. Mek Musicians often utilize [[Grot]] and other Ork performers in their acts. Some Mek Musicians even construct portable headphones and recording players so other Orks can listen to their works on the go.{{Fn|1d}}
+
'''Mek Musicians''' are Mekboyz who have a technical skill for playing, recording, sampling, synthesizing, mixing "musik". They often Warboss employers and greater Ork mobs with their musical acts, which often take the form of styles such as ''Rokk'', ''Evvy Mettal'', of the [[Goff]]-orientated [[Goffik Rok Band|Goffik Rok]]. They often blend the sound of gunfire, machinery, and explosions into their music and can construct great [[Gargant]] stages from which to play. Others prefer tamer and more organic music, utilizing [[Squigpipe]]s. Mek Musicians often utilize [[Grot]] and other Ork performers in their acts. Some Mek Musicians even construct portable headphones and recording players so other Orks can listen to their works on the go.{{Fn|1d}}
  
 
==Mek Wargear==
 
==Mek Wargear==
 +
[[Image:Buzzgob.jpg|Mek-Boss|thumb|200px|Mek-Boss [[Buzzgob]]{{Fn|5b}}]]
 
;Ork Technology
 
;Ork Technology
 
*[[Bosspole]]
 
*[[Bosspole]]
*[[Mek's Tools]]{{Fn|4}}
 
 
*[[Mega Armour]]{{Fn|7b}}
 
*[[Mega Armour]]{{Fn|7b}}
 
*[[Cybork Body]]
 
*[[Cybork Body]]
*[[Grot Oiler]]{{Fn|4}}
+
*[[Grot Oiler]]{{Fn|4a}}
 
*[[Kustom Force Field]]
 
*[[Kustom Force Field]]
 
*[[Shokk-Boosta]]
 
*[[Shokk-Boosta]]
 
;Ranged Weapons
 
;Ranged Weapons
 +
*[[Slugga]]{{Fn|7a}}
 
*[[Kustom Mega-Blasta]]{{Fn|7b}}
 
*[[Kustom Mega-Blasta]]{{Fn|7b}}
 
*[[Kustom Mega Slugga]]
 
*[[Kustom Mega Slugga]]
Line 56: Line 60:
 
*[[Stikkbombs]]{{Fn|7a}}
 
*[[Stikkbombs]]{{Fn|7a}}
 
;Melee Weapons
 
;Melee Weapons
 +
*[[Mek's Tools]]{{Fn|4a}}
 
*[[Attack Squig]]
 
*[[Attack Squig]]
 
*[[Choppa]]{{Fn|7a}}
 
*[[Choppa]]{{Fn|7a}}
 
*[[Killsaw]]{{Fn|7a}}
 
*[[Killsaw]]{{Fn|7a}}
*[[Kustom Mega Slugga]]{{Fn|8b}}
 
 
*[[Power Klaw]]{{Fn|7b}}
 
*[[Power Klaw]]{{Fn|7b}}
*[[Slugga]]{{Fn|7a}}
 
  
 
==Notable Mekboyz==
 
==Notable Mekboyz==
[[Image:Buzzgob.jpg|Mek-Boss|thumb|200px|Mek-Boss [[Buzzgob]]]]
 
 
;''[[List of Ork Oddboyz#Mekboyz|Main article: List of Mekboyz]]''
 
;''[[List of Ork Oddboyz#Mekboyz|Main article: List of Mekboyz]]''
 
{{Columns-list
 
{{Columns-list
Line 76: Line 78:
 
*[[Big Tanka]]
 
*[[Big Tanka]]
 
*[[Buzzkrank]]
 
*[[Buzzkrank]]
*[[Buzzgob]] (Mek-Boss)
+
*[[Buzzgob]] (Mek-Boss){{Fn|5a}}
 
*[[Da Orkganik Mekaniak]]
 
*[[Da Orkganik Mekaniak]]
 
*[[Da Meklord]]
 
*[[Da Meklord]]
Line 95: Line 97:
 
{{Clear}}
 
{{Clear}}
 
==Images==
 
==Images==
<center><gallery>
+
<center><gallery mode="nolines" heights=200 widths=200>
 
File:Retribution Mekboy.png|[[Warhammer 40,000: Dawn of War II - Retribution]] Mekboy artwork
 
File:Retribution Mekboy.png|[[Warhammer 40,000: Dawn of War II - Retribution]] Mekboy artwork
 
File:Mekboy by Mark Gibbons.JPG|A Mekboy. (Illus. [[Mark Gibbons]])
 
File:Mekboy by Mark Gibbons.JPG|A Mekboy. (Illus. [[Mark Gibbons]])
 
File:WTO Mekboy.jpg|Ork Mekboy with [[Grot Oiler]]
 
File:WTO Mekboy.jpg|Ork Mekboy with [[Grot Oiler]]
 
File:Mekboys designing Snazzgun.jpg|A pair of Mekboys working on a [[Snazzgun]]
 
File:Mekboys designing Snazzgun.jpg|A pair of Mekboys working on a [[Snazzgun]]
File:Bigmek-fullcolour.jpg|Big Mek with [[Kustom Force Field]]
 
 
</gallery></center>
 
</gallery></center>
  
 
==Miniatures==
 
==Miniatures==
 
====Big Meks====
 
====Big Meks====
<center><gallery>
+
<center><gallery mode="nolines" heights=200 widths=200>
 
BigMek2024.jpg|[[Big Mek]] (2024)
 
BigMek2024.jpg|[[Big Mek]] (2024)
 
File:ShokkNew.jpg|Big Mek with [[Shokk Attack Gun]] (2014)
 
File:ShokkNew.jpg|Big Mek with [[Shokk Attack Gun]] (2014)
File:7e-bigmek-tellyportblasta.jpg|Big Mek in a [[Mega Armour]] with [[Tellyport Blasta]] (2014)
+
File:7e-bigmek-tellyportblasta.jpg|Big Mek in [[Mega Armour]] with [[Tellyport Blasta]] (2014)
 
File:7e-bigmek-kff.jpg|Big Mek in [[Mega Armour]] with [[Kustom Force Field]] (2014)
 
File:7e-bigmek-kff.jpg|Big Mek in [[Mega Armour]] with [[Kustom Force Field]] (2014)
File:Mek-boss-buzzgob.jpg|Mek-Boss (2010)
+
File:Mek-boss-buzzgob.jpg|[[Forge World (Company)|Forge World]] Mek-Boss (2010)
 
File:bigmekshokk.jpg|A Big Mek wielding a [[Shokk Attack Gun]] (2008)
 
File:bigmekshokk.jpg|A Big Mek wielding a [[Shokk Attack Gun]] (2008)
 
File:bigmekbosspole.jpg|A Big Mek with a [[Bosspole]] (2008)
 
File:bigmekbosspole.jpg|A Big Mek with a [[Bosspole]] (2008)
Line 117: Line 118:
  
 
====Meks====
 
====Meks====
<center><gallery>
+
<center><gallery mode="nolines" heights=200 widths=200>
 
File:7e-Mekboy.jpg|Mekboy (2014)
 
File:7e-Mekboy.jpg|Mekboy (2014)
 
File:Mek KMB.jpg|Mekboy ([[Burna Boyz]] kit, 2008)
 
File:Mek KMB.jpg|Mekboy ([[Burna Boyz]] kit, 2008)
Mekaniaks-old-mini.jpg|1st Edition Meks
+
Mekaniaks-old-mini.jpg|[[1st Edition]] Meks
 
</gallery></center>
 
</gallery></center>
  
 
==See also==
 
==See also==
 
*[[Ork Technology]]
 
*[[Ork Technology]]
 +
*[[Jokaero]]
  
 
==Sources==
 
==Sources==
*'''1''': [[Waaargh: Orks]]
+
*{{Endn|1}}: [[Waaargh: Orks]] {{CME}}
 
**{{Endn|1a}}: pg. 25-26
 
**{{Endn|1a}}: pg. 25-26
 
**{{Endn|1b}}: pg. 27
 
**{{Endn|1b}}: pg. 27
 
**{{Endn|1c}}: pg. 63-64
 
**{{Endn|1c}}: pg. 63-64
 
**{{Endn|1d}}: pg. 59
 
**{{Endn|1d}}: pg. 59
*'''2''': [['Ere We Go: Orks in Warhammer 40,000]]
+
*2: [['Ere We Go: Orks in Warhammer 40,000]]:
 
**{{Endn|2a}}: pg. 40  
 
**{{Endn|2a}}: pg. 40  
 
**{{Endn|2b}}: pg. 105  
 
**{{Endn|2b}}: pg. 105  
 
*{{Endn|3}}: [[Codex: Orks (3rd Edition)]], pg. 9
 
*{{Endn|3}}: [[Codex: Orks (3rd Edition)]], pg. 9
*{{Endn|4}}: [[Codex: Orks (4th Edition)]], pg. 34
+
*4: [[Codex: Orks (4th Edition)]]:
*{{Endn|5}}: [[Imperial Armour Volume Eight - Raid on Kastorel-Novem]]
+
**{{Endn|4a}}: pg. 34
*{{Endn|6}}: [[Gorkamorka: Da Uvver Book]], pg.22
+
**{{Endn|4b}}: pg. 93
*'''7''': [[Codex: Orks (7th Edition)]]
+
*5: [[Imperial Armour Volume Eight - Raid on Kastorel-Novem]]:
**{{Endn|7a}}: pg. 56
+
**{{Endn|5a}}: pg. 123
**{{Endn|7b}}: pg. 57
+
**{{Endn|5b}}: pg. 124
*{{Endn|8}}: [[Codex: Orks (8th Edition)]]
+
*{{Endn|6}}: [[Gorkamorka: Da Uvver Book]], pg. 22
**{{Endn|8a}}: pg. 38
+
*{{Endn|7}}: [[Codex: Orks (7th Edition)]] {{CME}}
 +
**{{Endn|7a}}: pg. 56
 +
**{{Endn|7b}}: pg. 57
 +
*8: [[Codex: Orks (8th Edition)]]:
 +
**{{Endn|8a}}: pgs. 37-38
 
**{{Endn|8b}}: pg. 94
 
**{{Endn|8b}}: pg. 94
 
**{{Endn|8c}}: pg. 131
 
**{{Endn|8c}}: pg. 131
*{{Endn|9}}: [https://web.archive.org/web/20140902102351/http://www.games-workshop.com:80/en-GB/Sanctus-Reach-Hour-of-the-Wolf-English Games Workshop webstore : Sanctus Reach: Hour of the Wolf] (saved archive, last accessed 21/07/23)
+
*{{Endn|9}}: [https://web.archive.org/web/20140902102351/http://www.games-workshop.com:80/en-GB/Sanctus-Reach-Hour-of-the-Wolf-English Games Workshop webstore : Sanctus Reach: Hour of the Wolf] ''(saved archive, last accessed 21 July 2023)''
 +
*{{Endn|10}}: [[Codex: Orks (2nd Edition)]], pg. 7
 +
*{{Endn|11}}: [[Warhammer 40,000: Wargear (4th Edition)]], pgs. 24-26
  
 
{{OrkUnits}}
 
{{OrkUnits}}

Latest revision as of 13:23, 22 February 2026

"Da best shoota I eva made, dat iz. Loadza barrulz, so dat it’s ded shooty. ‘Sept dat wun, ‘cos dat’s da skorcha, dat’s burny insted. Yeah, good an’ propa. An’ da bullitz is ‘splosiv...dey goez boom inna fings wot you’z shootin.’ An’ dat button dere...dat’s da best bit. Wot it duz, see, iz...iz...oh, zog. Nah, its nuffin’ boss. Nah, you’z don’t need ta see wot dat button duz...‘onist. Don’t push it!"

- Last words of Nazdakka Boomsnik, Renowned Mekboy.text-middle[Help]


Mekboyz (also known as 'Mekaniaks' or just 'Meks') are Ork Oddboyz, and are the engineers who build all the gunz, vehicles, and other machinery used by the Orks.[1]

Overview

Mekboyz are Orks with a natural and innate genetic gift for engineering and building things, nearly all of which have a deadly battlefield application. However, they are jovially imprecise craftsmen, content to weld, rivet, and hammer away at chunks of scrap until they have something resembling a working gun or Bionik leg. As a result of this individualistic and unplanned approach, Ork technology develops in a ramshackle and exploratory way. This suits Meks just fine, and the weaponry they create can easily be just as deadly as the more aesthetically pleasing weapons of the T'au or Eldar.[8a]

Mekboyz are an essential part of every warband, as without them vehicles and spacecraft would no longer keep running and the Orks would never be able to mount a proper Waaagh!. As such, lower-ranked Mek apprentices known as Spanners often lead mobs of Lootas and Burna Boyz, going around any Ork settlement or ship and keeping all their technology in the greenskin equivalent of working order. Meanwhile, Warbosses and Nobz who want a new Battlewagon or weapon go directly to a Mek and commission him to build it then and there in their personal workshop[8a], using Teef, scrap, or the opportunity for an interesting field test as incentive.[10] In a scrap, Mekz will themselves take to the field in battle, wielding a variety of crude but exotic and high-tech weaponry.[8a]

Meks are one of the spiritual leaders of Ork society, as they are at the heart of the spontaneous psychic event known as the Waa-Ork, which sees the psychic energy of the Ork race manifest through the building of great war machines, and a subsequent military rampage through the galaxy.[1c]

Ork Technology

Mekboyz are an interesting example of the Ork race because their abilities with machinery are not a learned knowledge. It is less intelligence or skill, and more instinct, as their relative wealth of technological is expressed in their trademark crude and ramshackle style of building.[1a]

Ork Mek[9]

It should be noted that the bulk of their "technology" is so incredibly crude that its ability to function would apparently contravene not only common sense but the laws of physics as well; a given shoota is, more than likely, literally slapped together out of scrap metal, leaving it by rights incapable of firing.[1a]

That it works at all is testament to the power of the Ork Waaagh!, as its peculiar psychic field allows them to bypass the physical impossibilities that would ordinarily render their gear useless or broken, simply via belief. Within limits, if an Ork believes a particular gun is working and pulls the trigger, it will fire. Although this doesn't mean that anything will do, and Mekboys create what conceptually might be relatively close to their intended weapon or wargear.[1a]

The power of the Waaagh! gives the item that extra push it needs to operate. Mekboys are therefore critical to the maintenance of Ork technology not only physically, but psychically as well, as they can instil sufficient credibility in the Waaaagh! regarding a given device to get it actually working. A related version of this system is why "da red wunz go fasta".[4b]

Mekboyz are especially important to Kult of Speed, as they maintain their prodigious amount of bikes and vehicles.[1b] Meks also oversee the use of various powerful and exotic heavy weapons known collectively as Mek Gunz.[9]

Variants

Spanna Boy

Main article: Spanna Boy

Spanna Boyz are Orks who have a natural inclination with the "worky bits" of guns, buggies, and Ork technology in general. As they grow older Spannerz become drawn to Mekboyz and work under them as an apprentice of sorts. Every Spanner hopes of one day becoming a fully-fledged Mekboy themselves. Even though they are working by instinct alone, Spannerz can usually keep buggies, traks, and bikes working.[6]

Big Mek

Big Meks are stronger, more powerful Mekboys who have, over time, gathered a following of Mekboys and acolytes. Their mastery of technology is unsurpassed and they are often seen with forcefields protecting them and their creations while wielding bizarre yet devastating weaponry, such as the Shokk Attack Gun or Tellyporta Blasta.[3][8a]

A Warboss will not often tolerate a Mekboss as a rival and will very often threaten them into exile, where they will be hiring out their skills as Freebooterz.[7]

Mek-Boss

Mek-Bosses are the biggest and most powerful Meks, whose inventiveness helps them design machines of war beyond any other Mek or Big Mek, allowing them to rise to such a position of power has to lead their own Warband.[5a]

Mek Musicians

A Mek Musician[1d]

Mek Musicians are Mekboyz who have a technical skill for playing, recording, sampling, synthesizing, mixing "musik". They often Warboss employers and greater Ork mobs with their musical acts, which often take the form of styles such as Rokk, Evvy Mettal, of the Goff-orientated Goffik Rok. They often blend the sound of gunfire, machinery, and explosions into their music and can construct great Gargant stages from which to play. Others prefer tamer and more organic music, utilizing Squigpipes. Mek Musicians often utilize Grot and other Ork performers in their acts. Some Mek Musicians even construct portable headphones and recording players so other Orks can listen to their works on the go.[1d]

Mek Wargear

Mek-Boss Buzzgob[5b]
Ork Technology
Ranged Weapons
Melee Weapons

Notable Mekboyz

Main article: List of Mekboyz


Images

Miniatures

Big Meks

Meks

See also

Sources


Ork Infantry
Leadership WarbossMekbossPainbossBeastbossNobz (Beast Snagga Nob)Flash Gitz
Oddboyz MekboyzPainboyzWeirdboyz (Wurrboyz) • RuntherdsSpanna BoyzWrecka BoyzBikerboyzFlyboyzMadboyz
Boyz Slugga BoyzShoota BoyzStikk Bommaz'Ard BoyzSkarboyzYoofsFeral OrksBeast Snagga BoyBoarboyzSquighog Boyz
Specialists KommandosBurna BoyzTankbustasLootasStormboyz
Other GretchinSnotlingsSquigs