Difference between revisions of "Hellfury Cannon"
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| − | A '''Hellfury Cannon''' | + | A '''Hellfury Cannon''' was a [[Squat]] weapon that is only mounted on the [[Cyclops]] Super-Heavy Vehicle. |
| − | The primary armament of the Cyclops, the Hellfury | + | The primary armament of the Cyclops, the Hellfury was a modified starship weapon that operated on similar principles to that of a [[Lance]]. Energised by a massive plasma reactor, the Hellfury emitted a massive stream of phased particles that energetically reacted with one another, increasing in destructive potential until the beam is one of pure energy, until it was capable of destroying almost any target. |
| − | A continuous, forward-firing beam, the Hellfury | + | A continuous, forward-firing beam, the Hellfury blasted strikes into a target, potentially overloading void shields one after another, smashing open layers of armour plate and finally penetrating the interior. The beam could operate for as long as power can be supplied, but in practice there was a risk of overload that runs higher the longer the Hellfury is activated, and the tougher the target. The Hellfury was therefore deactivated once a certain danger threshold is reached, regardless of the status of the target. However, the Hellfury was so devastating against ground opponents that the initial shot is often enough to permanently remove the target from the field.<sup>1-p.12</sup> |
==Sources== | ==Sources== | ||
Revision as of 23:16, 4 August 2008
A Hellfury Cannon was a Squat weapon that is only mounted on the Cyclops Super-Heavy Vehicle.
The primary armament of the Cyclops, the Hellfury was a modified starship weapon that operated on similar principles to that of a Lance. Energised by a massive plasma reactor, the Hellfury emitted a massive stream of phased particles that energetically reacted with one another, increasing in destructive potential until the beam is one of pure energy, until it was capable of destroying almost any target.
A continuous, forward-firing beam, the Hellfury blasted strikes into a target, potentially overloading void shields one after another, smashing open layers of armour plate and finally penetrating the interior. The beam could operate for as long as power can be supplied, but in practice there was a risk of overload that runs higher the longer the Hellfury is activated, and the tougher the target. The Hellfury was therefore deactivated once a certain danger threshold is reached, regardless of the status of the target. However, the Hellfury was so devastating against ground opponents that the initial shot is often enough to permanently remove the target from the field.1-p.12