Difference between revisions of "Warhammer 40,000: Dawn of War - Soulstorm"

From Warhammer 40k - Lexicanum
Jump to: navigation, search
(Reception)
(added background)
Line 1: Line 1:
 
[[Image:Dow Soulstorm.jpg|thumb|right|Dawn of War: Soulstorm]]
 
[[Image:Dow Soulstorm.jpg|thumb|right|Dawn of War: Soulstorm]]
  
'''Dawn of War: Soultorm''' is the third expansion in the series of RTS (Real Time Strategy) games in the [[Warhammer 40000]] universe, and was launched in 2008. Whereas the campaign of [[Dawn of War: Dark Crusade|Dark Crusade]] was conquering a single planet, Soulstorm's campaign is the conquest of several planets and moons, basically a single star system, [[Kaurava]]. While there were four planets and several moons to capture, the total number of sectors to actually take was not much greater than that of Dark Crusade, where a sector took up about the size of a country, in Soulstorm they're about the same size of continents.
+
'''Dawn of War: Soultorm''' is the third expansion in the series of RTS (Real Time Strategy) games in the [[Warhammer 40000]] universe, and was launched in 2008. Whereas the campaign of [[Dawn of War: Dark Crusade|Dark Crusade]] was conquering a single planet, Soulstorm's campaign is the conquest of several planets and moons, basically a single star system, [[Kaurava]]. While there were four planets and several moons to capture, the total number of sectors to actually take was not much greater than that of Dark Crusade, where a sector took up about the size of a country, in Soulstorm they're about the same size as continents.
  
 
Two more factions were introduced:
 
Two more factions were introduced:
Line 7: Line 7:
 
* the [[Sisters of Battle]]
 
* the [[Sisters of Battle]]
 
* the [[Dark Eldar]]
 
* the [[Dark Eldar]]
 +
 +
==Storyline==
 +
 +
The planets of the [[Kaurava]] system are colonized [[Imperial]] worlds. A [[warp storm]] envelops the system, however, drawing the force of [[Chaos]] to the worlds ripe for slaughter. On one of the planets, Necrons begin to awaken, drawing their ancient enemies to them, the [[Eldar]]. The [[252nd Kauravan Conservators]], an [[Imperial Guard]] [[regiment]] assigned to defend the system, is hard-pressed by the arrival of these enemies, as well as a [[Dark Eldar]] incursion.
 +
 +
Along with these armies, comes the [[Blood Ravens]] [[Space Marine]] chapter, pursuing the lost knowledge of their chapter. The [[Fervent Heart]] [[Sisters of Battle]] arrive as well, to cleanse the system of heresy and xenos. [[Gorgutz]], an Ork Warboss, arrives in the Kaurava system, adding the local [[Orks]] to his [[Waaagh!]] and determined to kill for the sake of killing.
  
 
==AIRCRAFT==
 
==AIRCRAFT==

Revision as of 20:47, 13 August 2008

Dawn of War: Soulstorm

Dawn of War: Soultorm is the third expansion in the series of RTS (Real Time Strategy) games in the Warhammer 40000 universe, and was launched in 2008. Whereas the campaign of Dark Crusade was conquering a single planet, Soulstorm's campaign is the conquest of several planets and moons, basically a single star system, Kaurava. While there were four planets and several moons to capture, the total number of sectors to actually take was not much greater than that of Dark Crusade, where a sector took up about the size of a country, in Soulstorm they're about the same size as continents.

Two more factions were introduced:

Storyline

The planets of the Kaurava system are colonized Imperial worlds. A warp storm envelops the system, however, drawing the force of Chaos to the worlds ripe for slaughter. On one of the planets, Necrons begin to awaken, drawing their ancient enemies to them, the Eldar. The 252nd Kauravan Conservators, an Imperial Guard regiment assigned to defend the system, is hard-pressed by the arrival of these enemies, as well as a Dark Eldar incursion.

Along with these armies, comes the Blood Ravens Space Marine chapter, pursuing the lost knowledge of their chapter. The Fervent Heart Sisters of Battle arrive as well, to cleanse the system of heresy and xenos. Gorgutz, an Ork Warboss, arrives in the Kaurava system, adding the local Orks to his Waaagh! and determined to kill for the sake of killing.

AIRCRAFT

There was also the addition of 'flying' units. These units did not actually fly, but hovered a certain distance off the ground, giving the aircraft the ability to pass over impassable terrain. Most were ineffective against infantry, but were designed for aerial combat and light anti-vehicle uses, while others were designed for bombing. The flying craft were not attackable by melee, so players who used melee tactics found themselves almost unable to deal with a player who relied on them.

The aircraft added are;

Note: The Necrons did not receive a new air unit like the other races, instead they were enabled to use one of the C'tan gods, the Deceiver, and the Attack Scarabs were converted into a melee anti-air unit.

Reception

Many players are unhappy with the latest expansion. As the company that created it was Iron Lore, instead of Relic, the overall quality of the game was reduced. Voice-acting was badly done for the new units, said units were either horribly unbalanced, pointless, redundant, or useless, and AI was sketchy at best.