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[[Image:AndyChambers.jpg|180px|thumb|right|Andy Chambers]]
Born on the 20th October 1966, '''Andy Chambers ''' started writing his own rules for fantasy battle games at a very young age, inventing rules and gaming tactics for Airfix WWII models. A lot of his early inspiration came from the SELG Middle Earth rules system, which also gave him a life-long habit of playing the forces of evil as Orcs and Goblins.
Andy's youth was marked by an ever-diversifying interest in gaming, roleplay, re-enactment with like minded people and lots of "could try harder" results in school reports. In education Andy pursued a career in Art right up until Degree level before he discovered he didn't really like being taught it and wasn't particularly good at it anyway. After this he wandered the wasteland of unemployment for a number of years, sinking ever deeper into gaming in general and Games Workshop's [[Adeptus Titanicus]] game (by the redoubtable Jervis Johnson) in particular.
In late '89 Andy sent in a submission for White Dwarf that was initially turned down. Several rewrites later he was given temporary employment and due to a willingness to do any jobs required (including being the White Dwarf 'photoboy') he eventually got a permanent job as a games developer.{{Fn|3}}
He properly started by producing expansions and supplements for the 2nd edition of the ''Adeptus Titanicus '' game, [[Space Marine]]. Over fourteen years Andy worked in the development of all of Games Workshop's core game systems, culminating with 2nd, 3rd and 4th editions of ''Warhammer 40,000 game'', several [http://www.essaywriters.net writing job] editions of the ''[[Epic]] game'', ''[[Necromunda (game)|Necromunda]]'', ''[[Battlefleet Gothic (game)|Battlefleet Gothic]]'', and numerous Codex books.
Andy was then entrusted with running the Warhammer 40,000 games development team, recruiting and training a new generation of games developers to replace those now in cryo-tanks and adopting the suitably evil-overlord title of "40K Overfiend." As a result of all of this, his impact on Games Workshop is largely unquestionable.
==Works==
===Warhammer 40,000 Rulebooks=======Games====
*[[Epic (game system)]]
====Rulebooks====
*[[Warhammer 40,000 2nd Edition Rulebook]]
*[[Warhammer 40,000 3rd Edition Rulebook]]
*[[Warp Storm (rulebook)]]
===White Dwarf===
*[[White Dwarf 170 (UK)]]
*[[White Dwarf 171 (UK)]]
*[[White Dwarf 289 (US)]]
====Other Articles====*[[The Citadel Journal 16]], pg. 20 - ''The Designer's Cut'' (togheter together with [[Jervis Johnson]] & [[David Moretti]])
*[[Fanatic Magazine Issue 7]], pgs. 98-107 - ''The Wyrd and the Wonderful: [[Wyrd]]s in [[Necromunda (Game)|Necromunda]]'' (with [[Jake Thornton]], [[Rick Priestley]], and [[Jervis Johnson]])
===Warhammer 40,000 Roleplay===
*[[Deathwatch: Rites of Battle]]
*[[Rogue Trader: Battlefleet Koronus]]
===Warhammer 40,000 Literature=======[[Necromunda (Novel Series)|Necromunda]]====
*[[Survival Instinct (Novel)]] - published in May 2005, re-published in [[Necromunda Omnibus 1]] in March 2011
====[[Dark Eldar (Novel Series)|Dark Eldar]]====
*''[[Midnight on the Street of Knives (Short Story)]]'' - published in June 2011, re-published in [[There Is Only War (Anthology)]] in January 2014
*''[[The Treasures of Biel-Tanigh (Short Story)]]'' — published in [[Games Day Anthology 2011/2012]] in 2011
*[[Path of the Dark Eldar (Omnibus)]] - published in January 2015, collects '''Path of the Renegade''', '''Path of the Incubus''' and '''Path of the Archon'''
====Miscellaneous Short Stories====
*''[[Ancient History (Short Story)]]'' — published in [[Dark Imperium (Anthology)]] in 2001, re-published in [[Let the Galaxy Burn (Anthology)]] in 2006
*''[[Deus ex Mechanicus (Short Story)]]'' — published in [[Words of Blood (Anthology)]] in 2002, re-published in [[Let the Galaxy Burn (Anthology)]] in 2006