Difference between revisions of "VASSAL 40k Module"

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{{attention}}
 
{{attention}}
 
{{IntWik|Destination=VASSAL 40k Modul}}[[Image:Vassal40k.png|framed|Screenshot of an 3.4 game]]
 
{{IntWik|Destination=VASSAL 40k Modul}}[[Image:Vassal40k.png|framed|Screenshot of an 3.4 game]]
The Vassal 40k Module is a Module for the Card-, board and miniaturessimulationsoftware  [http://www.vassalengine.org/community/index.php VASSAL].
+
The Vassal 40k Module is a Module for the card-, board- and miniatures simulation software- [http://www.vassalengine.org/community/index.php VASSAL]. The 40k Module makes it possible to play 40k games in real-time through the Internet with a simulated table and unit graphics.
  
The 40k Module makes it possible to play 40k games in realtime through the Internet with a simulatet table and Unitgraphics.
+
=Version History=
 
 
 
 
=Versionhistroy=
 
 
[[Image:UltraMarines.png|thumb|500px|Das Ultramarinesgraficset (Click to see full version)]]
 
[[Image:UltraMarines.png|thumb|500px|Das Ultramarinesgraficset (Click to see full version)]]
The Module was once created for the second edition by xhrit.com, but was abdoned. Later [http://www.librarium-online.com/forums/member.php?u=17853 RimCiv], then for one version [http://www.librarium-online.com/forums/member.php?u=10364 Caluin] and until now DarkScipio worked on the Module.
+
The Module was once created for the second edition by xhrit.com, but was abandoned. Later [http://www.librarium-online.com/forums/member.php?u=17853 RimCiv] worked on itfor one version [http://www.librarium-online.com/forums/member.php?u=10364 Caluin] and until now DarkScipio worked on the Module.
 +
 +
The module was originally designed for second edition and was first created by xhrit.com was but abandoned. Later [http://www.librarium-online.com/forums/member.php?u=17853 RimCiv] further developed the modules and adapted it to the new version of Vassal and third edition. Due to a lack of time [http://www.librarium-online.com/forums/member.php?u=10364 Caluin] took over the module. It was then taken over by Dark Scipio. The latest version is 3.4 and is designed for the Fourth Edition.
  
 
===2.0.3===
 
===2.0.3===
vom 19.3.2005
+
19.3.2005: Limited release
Vassal 40k series limited release includes edition 2 support for selected Space Marines, Orks, and Tyranids.
+
*Vassal 40k series limited release, included 2nd edition support for selected Space Marines, Orks, and Tyranids
03/30/05 - Windows Installer
+
03/30/05: Windows Installer
The much requested, easy-to-use windows installer.
+
*The much requested, easy-to-use windows installer
 
===2.0.4===
 
===2.0.4===
vom 20.3.2005
+
20.3.2005: Expansions
Added 5 Biomes :Desert , Grassland, Tropical, Tundra, Urban.
+
*Added 5 Biomes: Desert , Grassland, Tropical, Tundra, Urban
Added 3 Races : Eldar, Imperial Guard, Chaos
+
*Added 3 Races: Eldar, Imperial Guard, Chaos
Added Markers (2"blast, Run, Broken, Recharging, Overwatch)
+
*Added markers (2" blast, Run, Broken, Recharging, Overwatch)
Minor bug fixes
+
*Minor bug fixes
 
===2.0.5===
 
===2.0.5===
vom 29.3.2005
+
29.3.2005: Expansion
Added almost 20 new units
+
*Added almost 20 new units
Added almost 20 new Markers & templates
+
*Added almost 20 new markers & templates
Added 1 new terrain
+
*Added 1 new terrain
Fixed Statline errors
+
*Fixed statline errors
Added Sus-Fire Dice
+
*Added sus-fire Dice
Added Artty Dice
+
*Added artty Dice
Fixed Reference charts
+
*Fixed Reference charts
 
===3.0.2===
 
===3.0.2===
-added Necrons
+
*Added Necrons
-fixed Chaos Marines bug
+
*Fixed Chaos Marines bug
-added Large Urban Map
+
*Added Large Urban Map
 
===3.0.3===
 
===3.0.3===
-added Tau
+
*Added Tau
-added Inquisition
+
*Added Inquisition
-added more Orks, Eldar, Chaos, and Space Marines, including chapter specific Marines
+
*Added more Orks, Eldar, Chaos and Space Marines, including chapter specific Marines
 
===3.0.4===
 
===3.0.4===
-added support for 4 players per race
+
*Added support for 4 players per race
-added vehicles - Rhinos, Leman Russes, Fire Prisms, Killa Kans, Trukks, and more
+
*Added vehicles - Rhinos, Leman Russes, Fire Prisms, Killa Kans, Trukks, and more
-added assualt marines
+
*Added assault marines
 
===3.0.5===
 
===3.0.5===
-fixed bug not allowing multiple races
+
*Fixed bug not allowing multiple races
-added Sisters of Battle
+
*Added Sisters of Battle
-added Ork wartrakks and bikes
+
*Added Ork Wartrakks and Warbikes
-added another large board
+
*Added another large board
-added terrain Hill 1
+
*Added terrain Hill 1
 
===3.0.6===
 
===3.0.6===
-resized Large Urban board to 4x6
+
*Resized Large Urban board to 4x6
-added lots of new Tau, SM, and Chaos units
+
*Added lots of new Tau, SM, and Chaos units
-added lots of terrain
+
*Added lots of terrain
 
===3.1===
 
===3.1===
-New Unit graphics
+
*Added new Unit graphics
 
===3.2===
 
===3.2===
-4. Edition tweaks
+
*Added 4th edition tweaks
-new graphics
+
*Added new graphics
 
===3.3===
 
===3.3===
- Non,,official" Version from third, included two new Tau Sprites.
+
*Non-official version from a third party, included two new Tau Sprites.
 
===FORDK1-1(3.4)===
 
===FORDK1-1(3.4)===
--mouse over viewer show name of piece and not location(offboard)
+
*Fixed mouse over viewer show name of piece and not location (off board)
--preconfigured maps with terrain already layed out (how many do you want?)
+
*Fixed preconfigured maps with terrain already laid out (how many do you want?)
--pieces can move forward 1” with a key stroke
+
*Added that pieces can move forward 1” with a key stroke
--change the 'moved' marker to something a little more visually attractive
+
*Changed the 'moved' marker to something a little more visually attractive
--multi board support ( done in 12” or 24” blocks?)
+
*Added multi board support ( done in 12” or 24” blocks?)
--Necrons
+
*Added Necrons
--Map Layers – hills, vegetation, roads, buildings,infantry,vehicles,counters ( will keep models slipping under hills and such)
+
*Added map layers – hills, vegetation, roads, buildings,infantry,vehicles,counters (will keep models slipping under hills and such)
--private map windows for army composition (a place to put the models but not on the main map)
+
*Added private map windows for army composition (a place to put the models but not on the main map)
--movement trails
+
*Added movement trails
--multi board support ( done in 12” or 24” blocks?)
+
*Added multi board support ( done in 12” or 24” blocks?)
--Deviation Dice – located in Counters[Misc]. Random direction and hit/miss roll. Move forward 1”. Area of effect for 3,5,7 and 10 inch blasts.
+
*Added deviation dice – located in Counters[Misc]. Random direction and hit/miss roll. Move forward 1”. Area of effect for 3,5,7 and 10 inch blasts.
- Cleaned out the terrain pieces. (free rotation eats up a lot of memory and doing it on large terrain pieces will eat up even more)
+
*Cleaned out the terrain pieces. (free rotation eats up a lot of memory and doing it on large terrain pieces will eat up even more)
- Terrain can now be selected using Shift-Click. (Ctrl-Shift-Click would not work for me for some reason)
+
*Added terrain selection using Shift-Click. (Ctrl-Shift-Click would not work for me for some reason)
- Turn tracker intalled. Tracks turn number, player side and phase. Left in the ‘end of phase’ buttons just in case the turn tracker is not liked.
+
*Added turn tracker. Tracks turn number, player side and phase. Left in the ‘end of phase’ buttons just in case the turn tracker is not liked.
- Mouse over viewer will now show model information (wargear) instead of location
+
*Fixed mouse over viewer to now show model information (wargear) instead of location
- Scatter dice installed. Located in the counters/misc folder. Put it on target and roll. Will randomly select hit or miss and rotate to a random facing. If a miss is indicated just move the piece that many inches (CTRL-UP ARROW). Has the option of 3,5,7 and 10 inch blast areas.
+
*Added scatter dice. Located in the counters/misc folder. Put it on target and roll. Will randomly select hit or miss and rotate to a random facing. If a miss is indicated just move the piece that many inches (Ctrl-Up Arrow). Has the option of 3,5,7 and 10 inch blast areas.
- Configurable sized maps. You can now select any number of 24” x 24” sections you want and each one can be a separate color if desired. (selection of 5 colors)
+
*Added configurable map sizes. You can now select any number of 24” x 24” sections you want and each one can be a separate colour if desired (selection of 5 colours)
- 2 more map windows so people can organize their armies away from the map. Kind of on the honor system if the other person is not supposed to see it until deployment.
+
*Added 2 more map windows so people can organize their armies away from the map. Kind of on the honour system if the other person is not supposed to see it until deployment
-image capture added to table map window (snapshot of the current map. Nice for battle reports)
+
*Added image capture to table map window (snapshot of the current map, nice for battle reports)
  
 
===3.5===
 
===3.5===
--fixed necron basing<br>
+
*Fixed Necron basing
--fixed ork basing and missiing warboss mega armor, tankbusta, kommando w/ big shoota, burna, shoota, trukk, stormboy nob. Removed second deff dread. Changed the mad dok image to the JT one, much better.<br>
+
*Fixed Ork basing and missing Warboss Mega Armour, Tankbustas, Kommando w/ Big Shoota, Burna, Shoota, Trukk, Stormboy Nob. Removed second Deff Dread. Changed the Mad Dok image to the JT one, much better
--fixed chaos basing<br>
+
*Fixed Chaos basing
--Checked Dark Eldar<br>
+
*Checked Dark Eldar
--Eldar basing checked, Swooping Hawks redone<br>
+
*Eldar basing checked, Swooping Hawks redone
--Eldar war walker now has layers for the different weapons layouts. (can you have 2 different weapons on the walker?)<br>
+
*Eldar War Walker now has layers for the different weapons layouts (can you have 2 different weapons on the walker?)
--Resized and layered all Eldar vehicles and jet bikes<br>
+
*Resized and layered all Eldar vehicles and Jet Bikes
--Began adding new terrain sprites from JT<br>
+
*Began adding new terrain sprites from JT
--Added Ultramarine Chaplain on bike, Adjusted bases on ultramarines<br>
+
*Added Ultramarine Chaplain on Bike, adjusted bases on Ultramarines
--replaced DarkAngel sprites with better ones. Missing quite a few but at least they look better now. DA Dread has configurable weapon mounts.<br>
+
*Replaced Dark Angels sprites with better ones. Missing quite a few but at least they look better now. Dark Angels Dreadnought has configurable weapon mounts
-- Change LOS thread to red. Shows up better on most terrain types<br>
+
*Change LOS thread to red, shows up better on most terrain types
--Add text label selection for terrain pieces<br>
+
*Added text label selection for terrain pieces
--Casualty markers<br>
+
*Added casualty markers
--DE, 2 wyches with CCW + splinter<br>
+
*Added for the Dark Eldar 2 Wyches with CCW + Splinter Pistol
--Added new Avatar sprite, resized and layered the Eldar Wave Serpent, Fire Prism and Falcon.<br>
+
*Added new Avatar sprite, resized and layered the Eldar Wave Serpent, Fire Prism and Falcon
--Added vehicle prototype. Includes Immobilised and Condition (shaken, stunned, destroyed) layers. Applied to all vehicles.<br>
+
*Added vehicle prototype. Includes Immobilised and Condition (shaken, stunned, destroyed) layers. Applied to all vehicles
--Changed Tau Devilfish/Hammerhead/Piranha sprites. Added layers for weapon mounts.<br>
+
*Changed Tau Devilfish, Hammerhead, Piranha sprites. Added layers for weapon mounts
--New Kroot sprite<br>
+
*Added new Kroot sprite
--New IG sentinel, chimera, leman russ, demolisher, basilisk and hellhound with layers added, Pickle did the baneblade and Leman Russ Executioner. Basically loads of new IG tanks added thanks to the Pickle man.<br>
+
*Added new Imperial Guard Sentinel, Chimera, Leman Russ, Demolisher, Basilisk and Hellhound with layers added. Pickle did the Baneblade and Leman Russ Executioner. Basically loads of new IG tanks added thanks to the Pickle man
--New IG infantry done.<br>
+
*New Imperial Guard Infantry done
--Assassins added to Inquisition list<br>
+
*Added Assassins to Inquisition list
--IG Vulture, Valkyrie and Thunderbolt flyers added.<br>
+
*Imperial Guard Vulture, Valkyrie and Thunderbolt flyers added
--Dice bucket implemented. Select the number of dice, hit ctrl p, push the button with your target number. All dice show the number and a big F if it failed the number. Rerolls are doable (rerolls the last set of failed dice, red Fs). Armor saves will be last and all failed armor saves will show up as big red Fs. Up to 120 dice can be rolled this way.<br>
+
*Added dice bucket. Select the number of dice, hit Ctrl P, push the button with your target number. All dice show the number and a big F if it failed the number. Re-rolls are doable (re-roll the last set of failed dice, red Fs). Armour saves will be last and all failed armour saves will show up as big red Fs. Up to 120 dice can be rolled this way.
--Space Wolf predator and landspeeder put in with layers.<br>
+
*Added Space Wolves Predator and Landspeeder with layers
--Space Wolf should be complete now with all vehicles and infantry done.<br>
+
*Space Wolves should be complete now with all vehicles and infantry done
--The Pickle warhound was put in.<br>
+
*Added the Pickle Warhound
--Scale has been changed to 25 pixels per inch<br>
+
*Scale has been changed to 25 pixels per inch
--Put bases on harlequins and wraithguard<br>
+
*Added bases to Harlequins and Wraithguard
--ork mek boy force field now has the 6” field effect as a key command<br>
+
*Ork Mek Boy Force Field now has the 6” field effect as a key command
--many terminators have now been put on 40mm bases<br>
+
*Many Terminators have now been put on 40mm bases
--created the hellstorm apocalypse flamer template.<br>
+
*Created the Hellstorm Apocalypse Flamer template
--Added transparent bases. You have to select no base and the hit ctrl-z for the AoE to activate.<br>
+
*Added transparent bases. You have to select no base and the hit Ctrl-Z for the AoE to activate
--Added a marker that will show firing unit, direction and target. Place it on/near the unit firing. Point arrow at target and then place marker on/near target. It will leave a trail showing who is shooting what<br>
+
*Added a marker that will show firing unit, direction and target. Place it on/near the unit firing. Point arrow at target and then place marker on/near target. It will leave a trail showing who is shooting what
--Dark Angels added<br>
+
*Dark Angels added
--Redid the UI to the simpler images and fonts and put similar buttons into sub-menus<br>
+
*Redid the UI to the simpler images and fonts and put similar buttons into sub-menus
--Each model has a 2” radius AoE. Just select your base size<br>
+
*Each model has a 2” radius AoE. Just select your base size
--Smoke added to all vehicles<br>
+
*Smoke added to all vehicles
--Fixed issue where vehicles showed up as ‘Clear’ when the mouse over was used<br>
+
*Fixed issue where vehicles showed up as ‘Clear’ when the mouse over was used
--Added Stompa, Chaos Warhound, Reaver, Nightwing<br>
+
*Added Stompa, Chaos Warhound, Reaver and Nightwing
--Deamon Hunters have been updated (Pickle). Most have layers<br>
+
*Daemonhunters have been updated (Pickle). Most have layers
--Added a ‘go backwards 1 inch’ command to all pieces<br>
+
*Added a ‘go backwards 1 inch’ command to all pieces
--Added 2, 6, 12 and 24 inch range circles to all models that have a round base<br>
+
*Added 2, 6, 12 and 24 inch range circles to all models that have a round base
--New kill markers done by DS. Randomly picks from 3 with random facing<br>
+
*New kill markers done by DS. Randomly picks from 3 with random facing
--Necrons now have a repair layer<br>
+
*Necrons now have a repair layer
  
 
===3.5.5===
 
===3.5.5===
- Corrected Grey Knight/Justicar weapon options<br>
+
*Corrected Grey Knight/Justicar weapon options
- Corrected Grandmaster layer bug<br>
+
*Corrected Grandmaster layer bug
- Added Grey Knights Special Weapons<br>
+
*Added Grey Knights Special Weapons
- Corrected =I= Stromtroopers, added two weapon options<br>
+
*Corrected Inquisitorial Strom Troopers, added two weapon options
- Corrected Gov. Palace and Streefight map tiles<br>
+
*Corrected Gov. Palace and Streefight map tiles
  
 
=Weblinks=
 
=Weblinks=
* [http://www.mediafire.com/?df4ygbgbxvx Modul version 3.5.5]
+
*[http://www.mediafire.com/?df4ygbgbxvx Modul version 3.5.5]
* [http://www.librarium-online.com/forums/showthread.php?p=913829#post913829 english FaQ]
+
*[http://www.librarium-online.com/forums/showthread.php?p=913829#post913829 english FaQ]
  
 
[[Category:Fan Projects]]
 
[[Category:Fan Projects]]

Revision as of 09:24, 2 May 2008

Template:IntWik
File:Vassal40k.png
Screenshot of an 3.4 game

The Vassal 40k Module is a Module for the card-, board- and miniatures simulation software- VASSAL. The 40k Module makes it possible to play 40k games in real-time through the Internet with a simulated table and unit graphics.

Version History

File:UltraMarines.png
Das Ultramarinesgraficset (Click to see full version)

The Module was once created for the second edition by xhrit.com, but was abandoned. Later RimCiv worked on itfor one version Caluin and until now DarkScipio worked on the Module.

The module was originally designed for second edition and was first created by xhrit.com was but abandoned. Later RimCiv further developed the modules and adapted it to the new version of Vassal and third edition. Due to a lack of time Caluin took over the module. It was then taken over by Dark Scipio. The latest version is 3.4 and is designed for the Fourth Edition.

2.0.3

19.3.2005: Limited release

  • Vassal 40k series limited release, included 2nd edition support for selected Space Marines, Orks, and Tyranids

03/30/05: Windows Installer

  • The much requested, easy-to-use windows installer

2.0.4

20.3.2005: Expansions

  • Added 5 Biomes: Desert , Grassland, Tropical, Tundra, Urban
  • Added 3 Races: Eldar, Imperial Guard, Chaos
  • Added markers (2" blast, Run, Broken, Recharging, Overwatch)
  • Minor bug fixes

2.0.5

29.3.2005: Expansion

  • Added almost 20 new units
  • Added almost 20 new markers & templates
  • Added 1 new terrain
  • Fixed statline errors
  • Added sus-fire Dice
  • Added artty Dice
  • Fixed Reference charts

3.0.2

  • Added Necrons
  • Fixed Chaos Marines bug
  • Added Large Urban Map

3.0.3

  • Added Tau
  • Added Inquisition
  • Added more Orks, Eldar, Chaos and Space Marines, including chapter specific Marines

3.0.4

  • Added support for 4 players per race
  • Added vehicles - Rhinos, Leman Russes, Fire Prisms, Killa Kans, Trukks, and more
  • Added assault marines

3.0.5

  • Fixed bug not allowing multiple races
  • Added Sisters of Battle
  • Added Ork Wartrakks and Warbikes
  • Added another large board
  • Added terrain Hill 1

3.0.6

  • Resized Large Urban board to 4x6
  • Added lots of new Tau, SM, and Chaos units
  • Added lots of terrain

3.1

  • Added new Unit graphics

3.2

  • Added 4th edition tweaks
  • Added new graphics

3.3

  • Non-official version from a third party, included two new Tau Sprites.

FORDK1-1(3.4)

  • Fixed mouse over viewer show name of piece and not location (off board)
  • Fixed preconfigured maps with terrain already laid out (how many do you want?)
  • Added that pieces can move forward 1” with a key stroke
  • Changed the 'moved' marker to something a little more visually attractive
  • Added multi board support ( done in 12” or 24” blocks?)
  • Added Necrons
  • Added map layers – hills, vegetation, roads, buildings,infantry,vehicles,counters (will keep models slipping under hills and such)
  • Added private map windows for army composition (a place to put the models but not on the main map)
  • Added movement trails
  • Added multi board support ( done in 12” or 24” blocks?)
  • Added deviation dice – located in Counters[Misc]. Random direction and hit/miss roll. Move forward 1”. Area of effect for 3,5,7 and 10 inch blasts.
  • Cleaned out the terrain pieces. (free rotation eats up a lot of memory and doing it on large terrain pieces will eat up even more)
  • Added terrain selection using Shift-Click. (Ctrl-Shift-Click would not work for me for some reason)
  • Added turn tracker. Tracks turn number, player side and phase. Left in the ‘end of phase’ buttons just in case the turn tracker is not liked.
  • Fixed mouse over viewer to now show model information (wargear) instead of location
  • Added scatter dice. Located in the counters/misc folder. Put it on target and roll. Will randomly select hit or miss and rotate to a random facing. If a miss is indicated just move the piece that many inches (Ctrl-Up Arrow). Has the option of 3,5,7 and 10 inch blast areas.
  • Added configurable map sizes. You can now select any number of 24” x 24” sections you want and each one can be a separate colour if desired (selection of 5 colours)
  • Added 2 more map windows so people can organize their armies away from the map. Kind of on the honour system if the other person is not supposed to see it until deployment
  • Added image capture to table map window (snapshot of the current map, nice for battle reports)

3.5

  • Fixed Necron basing
  • Fixed Ork basing and missing Warboss Mega Armour, Tankbustas, Kommando w/ Big Shoota, Burna, Shoota, Trukk, Stormboy Nob. Removed second Deff Dread. Changed the Mad Dok image to the JT one, much better
  • Fixed Chaos basing
  • Checked Dark Eldar
  • Eldar basing checked, Swooping Hawks redone
  • Eldar War Walker now has layers for the different weapons layouts (can you have 2 different weapons on the walker?)
  • Resized and layered all Eldar vehicles and Jet Bikes
  • Began adding new terrain sprites from JT
  • Added Ultramarine Chaplain on Bike, adjusted bases on Ultramarines
  • Replaced Dark Angels sprites with better ones. Missing quite a few but at least they look better now. Dark Angels Dreadnought has configurable weapon mounts
  • Change LOS thread to red, shows up better on most terrain types
  • Added text label selection for terrain pieces
  • Added casualty markers
  • Added for the Dark Eldar 2 Wyches with CCW + Splinter Pistol
  • Added new Avatar sprite, resized and layered the Eldar Wave Serpent, Fire Prism and Falcon
  • Added vehicle prototype. Includes Immobilised and Condition (shaken, stunned, destroyed) layers. Applied to all vehicles
  • Changed Tau Devilfish, Hammerhead, Piranha sprites. Added layers for weapon mounts
  • Added new Kroot sprite
  • Added new Imperial Guard Sentinel, Chimera, Leman Russ, Demolisher, Basilisk and Hellhound with layers added. Pickle did the Baneblade and Leman Russ Executioner. Basically loads of new IG tanks added thanks to the Pickle man
  • New Imperial Guard Infantry done
  • Added Assassins to Inquisition list
  • Imperial Guard Vulture, Valkyrie and Thunderbolt flyers added
  • Added dice bucket. Select the number of dice, hit Ctrl P, push the button with your target number. All dice show the number and a big F if it failed the number. Re-rolls are doable (re-roll the last set of failed dice, red Fs). Armour saves will be last and all failed armour saves will show up as big red Fs. Up to 120 dice can be rolled this way.
  • Added Space Wolves Predator and Landspeeder with layers
  • Space Wolves should be complete now with all vehicles and infantry done
  • Added the Pickle Warhound
  • Scale has been changed to 25 pixels per inch
  • Added bases to Harlequins and Wraithguard
  • Ork Mek Boy Force Field now has the 6” field effect as a key command
  • Many Terminators have now been put on 40mm bases
  • Created the Hellstorm Apocalypse Flamer template
  • Added transparent bases. You have to select no base and the hit Ctrl-Z for the AoE to activate
  • Added a marker that will show firing unit, direction and target. Place it on/near the unit firing. Point arrow at target and then place marker on/near target. It will leave a trail showing who is shooting what
  • Dark Angels added
  • Redid the UI to the simpler images and fonts and put similar buttons into sub-menus
  • Each model has a 2” radius AoE. Just select your base size
  • Smoke added to all vehicles
  • Fixed issue where vehicles showed up as ‘Clear’ when the mouse over was used
  • Added Stompa, Chaos Warhound, Reaver and Nightwing
  • Daemonhunters have been updated (Pickle). Most have layers
  • Added a ‘go backwards 1 inch’ command to all pieces
  • Added 2, 6, 12 and 24 inch range circles to all models that have a round base
  • New kill markers done by DS. Randomly picks from 3 with random facing
  • Necrons now have a repair layer

3.5.5

  • Corrected Grey Knight/Justicar weapon options
  • Corrected Grandmaster layer bug
  • Added Grey Knights Special Weapons
  • Corrected Inquisitorial Strom Troopers, added two weapon options
  • Corrected Gov. Palace and Streefight map tiles

Weblinks