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The '''Tanith First''', more commonly known as the '''Tanith First and Only''', was an [[Imperial Guard Regiment]] raised during the [[Sabbat Worlds Crusade]]. They were also colloquially known as '''"Gaunt's Ghosts"''', after their commanding officer, [[Colonel-Commissar]] [[Ibram Gaunt]].
Primarily light infantry, the name "Ghosts" referred to their superlative stealth and reconnaissance skills, but it was also a melancholy reminder of the fact that their homeworld, [[Tanith]], was destroyed by the forces of [[Chaos]] shortly after their initial Founding.
When [[Colonel-Commissar]] [[Ibram Gaunt]] was sent to Tanith to oversee the founding of these regiments, he was not impressed by the appearance of the men, initially describing them as "a scrawny, scruffy mob of soft-voiced woodsmen".{{Fn|2b}}
On the very night of the regiments' Founding ceremony, a [[Chaos]] fleet that had slipped through the [[Imperial Navy]] screen arrived in the Tanith system, which was practically defenseless. Gaunt quickly decided that Tanith could not be saved, and, instead of allowing the [[Guardsmen]] to engage in a futile defense of their homeworld, ordered as much of the men and equipment evacuated off-planet as possible before the Chaos ships arrived. In the attack that followed, Tanith and the majority of its people were immolated.{{Fn|2c}}
The remnants of the regiment were formed into a single [[regiment]], the '''Tanith First and Only'''.
Gaunt's opinion of his new regiment changed quickly after seeing them in combat for the first time on [[Blackshard]]. Because of their exceptional stealth and scouting skills, they never got lost even on the most confusing of battlefields, and using [[camo-cloak]]s they could move quickly and stealthily through terrain. On Blackshard, the regiment's master [[sniper]], [[Hlaine Larkin]], coined the name, "Gaunt's Ghosts."{{Fn|2d}} Sadly, [[Colonel]] [[Colm Corbec]], Gaunt's newly-appointed second, told Gaunt that his decision to abandon Tanith had ''"made ghosts of them, hollow echoes."''{{Fn|2e}}
During the Crusade, the Ghosts' expertise in covert operations was instrumental in the liberation of a number of worlds. However, rivalries with other, more illustrious regiments (in particular, the [[Jantine Patricians]] and the [[Volpone Bluebloods]]) often put the Ghosts at risk. The regiment took heavy losses in its early actions, including the loss of three hundred during a friendly fire "incident" at Voltis Watergate on [[Voltemand]].{{Fn|2f}} Heavy casualties were also incurred during the effort to recapture the [[Forge World]] of [[Fortis Binary]], so much so that by the time of the Ghosts' deployment on [[Monthax]], they numbered only 1,500.{{Fn|2g}}
With Tanith destroyed, the Tanith First-and-Only had no homeworld from which to draw new recruits.
The Ghosts' eventually garnered a strong reputation after a number of actions, in particular the [[Siege of Vervunhive]]{{Fn|3a}}, the defense of the [[Shrinehold of Saint Sabbat]] on [[Hagia]]{{Fn|4a}}, and the critical battle on [[Herodor]].{{Cite This}}
Unfortunately, this success did not come without a price and the Ghosts suffered heavy casualties on a number of occasions. However, two large personnel intakes during the regiment's history (one from the citizenry of [[Vervunhive]], after the [[Siege of Vervunhive|Siege]]{{Fn|3a}}, and the other from the folding in of the [[81st Belladon Recon]] regiment{{Cite This}}) managed to offset these losses.
While Gaunt was leading a small infiltration team on [[Gereon]] the Tanith First was left without a senior commander, and, due to the decreasing size of the regiment, the Ghosts were merged with a [[Belladon]] covert unit and become the '''81st/1st Recon'''. During this time, the Tanith First's organisational structure changed; [[Imperial Guard Company|companies]] using alphabetical call-signs replaced the previous numerical platoons.{{Cite This}} Following [[Colonel]] [[Wilder]]'s death in a heroic rear guard action and Gaunt's return to command, the regiment reclaimed the name Tanith First-and-Only.{{Cite This}}
By the beginning of the true [[Gereon]] campaign, the Ghosts were composed of three distinct cultures: Tanith, Verghastite and Belladon; led by [[Major]]s [[Rawne]], [[Gol Kolea|Kolea]] and [[Baskevyl]], respectively (each a native of that culture's homeworld).{{Cite This}}
==Battle Style==
The Tanith are unparalleled scouts, marksmen, masters of stealth tactics, and excellent light infantry. They are said to possess an unerring sense of direction, traits developed for survival on a planet where the [[nalwood]] forests actually move to conceal the path taken. While the [[Verghastite]] and [[Belladon]] infantrymen do not have this uncanny knack, they are also proven light infantry specialists, with Verghastite Hive City backgrounds in particular complementing the talents of the Tanith woodsmen. The First and Only excels in stealth infiltration missions, but has proven particularly tenacious in defensive operations in urban terrain. {{Cite This}}
Even amongst such light infiltration infantry as the Tanith, there is always room for the truly elite. In the Ghosts these take on two forms:
*The aptly named Scouts, led by Chief Scout Sergeant [[Oan Mkoll]], specialise in reconnaissance and covert operations. The scout elites were dominated by Tanith natives.{{Cite This}}
*The [[Sniper]] division, which tended to be dominated by the Verghastites, especially several female snipers who joined after the Siege of Vervunhive.{{Cite This}}
[[Image:Tanith First.jpg|thumb|200px|right|The Tanith First on Hagia]]
The Tanith uniform is black, with optional helmets for standard troopers and forage caps for the regiment's elite scout platoon. [[Camo-cloak]]s (made of [[cameleoline]]) are standard.{{Cite This}}
The cap badge for the Tanith is a wreath-surrounded skull with three daggers behind it; each dagger representing a Tanith regiment. On the badge is the inscription "For Tanith, For the Emperor".{{Cite This}} After the destruction of the Tanith 2nd and 3rd regiments, the Tanith snapped off the two outside daggers on their cap badges. The Verghastite cap badge is an axe-rake to symbolise their former [[hive]]'s mining and industrial background. These pins and other badges that indicate rank or specialisation are dulled down with soot or boot-black to aid in stealth operations.{{Cite This}}
==Weapons & Equipment==