Gorkamorka: Da Uvver Book
| Author(s) | Andy Chambers & Gavin Thorpe |
| Cover Artist | David Gallagher |
| Illustrator(s) | John Blanche, Wayne England, Des Hanley, Neil Hodgson, Toby Hynes, Paul Smith & John Wigley |
| Released | 1997 |
| ISBN | 1-872372-55 4 |
Gorkamorka: Da Uvver Book is a rulebook for Gorkamorka, an Ork-themed tabletop game released in 1997. It contains additional information not described in Gorkamorka: Da Roolz. Da Uvver Book comprises various sections, including Background details, Mob Creation, and Campaign regulations.[1]
Familiarizing oneself with the rules through a series of standalone games is recommanded before delving into the complexities of a campaign.[1]
Gorkamorka background
Gorkamorka unfolds on a parched planet rife with deserts and relentless dust storms, offering little respite even for the rugged Orks who call it home. Within this harsh realm, the Skid and its encompassing desert serve as the battlegrounds where rival Ork mobs clash for dominance, scavenging the wreckage of a crashed space hulk for precious scrap. This scrap is bartered with the Mekboyz in Mektown, exchanged for superior weaponry and sturdier vehicles, as each mob strives to earn recognition as the most formidable force in the unforgiving desert.[1]
Gorkamorka Campaigns
This tome provides insights into engaging in ongoing campaigns, where you and your mob navigate a tapestry of victories and setbacks. Witness your warriors evolve in prowess, their exploits chronicled as they amass power. Utilize your spoils to recruit fresh blood and mend the losses of fallen comrades, while enhancing your arsenal through dealings with the Mekboyz and Doks of Mektown. Each battle in a campaign interweaves into a narrative showcasing your martial prowess, aspiring to elevate your fighters as the preeminent force – Da Big 'Unz – the epitome of ferocity and strength in Gorkamorka.[1]
Table of Contents
| Introduction | pg.3 |
| In da beginning | pg.5 |
| Mektown today | pg.11 |
| Creating a Mob | pg.22 |
| Mob for Hire | pg.24 |
| Campaigns | pg.50 |
| Mektown | pg.66 |
| Da Mekboy's Workshop | pg.71 |
| Job's a good 'un-weapons | pg.73 |
| Job's a good 'un-vehicles | pg.76 |
| Doc's Serjery | pg.78 |
| Job's a good 'un tables | pg.80 |
| Playing Campaigns | pg.85 |
| Scenarios | pg.86 |
Sources
- 1 : Gorkamorka: Da Uvver Book, pg. 3
| Rulebooks | Gorkamorka: Da Roolz • Gorkamorka: Da Uvver Book • Gorkamorka: Digganob |
|---|---|
| Magazines | White Dwarf (212 (UK) • 213 (UK) • 214 (UK) • 215 (UK) • 216 (UK) • 217 (UK) • 218 (UK) • 219 (UK) • 220 (UK) • 221(UK) • 222 (UK) • 223 (UK) • 227 (UK)) The Citadel Journal (27 • 28 • 29 • 30 • 31 • 33 • 34 • 35 • 36 • 38) Gorkamorka Gubbinz |