Regicide
| This article is about the Imperial board game; for the video game, see Warhammer 40,000: Regicide. |
Regicide is an ancient strategy game played in the Imperium with similarities to M2-era chess and can be played on a circular board.[2][9] The game is simple to learn, but difficult to master and is played across all classes from lowly refresherscrubbers to spire nobility. Many Imperial Guard officers play as well and hone their tactical senses in games with small sets that can fold into their combat kit.[3] Some in the Imperium would describe it as a game played by generals and statesmen.[7]
Rules of the Game
The goal of the game is to kill the opponent's Emperor.[8]
Many variations of Regicide have been played throughout the Imperium across its history, with variations including the use of 'hooded' pieces, which play as a different piece until revealed.[4] A ‘hooded’ board meant that several pieces, predetermined before the commencement of the game, were held in reserve. When deployed, such pieces would remain hidden, represented as lowly Citizens, until such time as they turned or killed another piece.[4]
Another common variation of Regicide is Castles and dates back to before the Great Crusade.[10] Some world's produce their own variant rules for Regicide, an example being the world of Glavia.[11a]
Double Regicide is another variation. It features two boards in parallel, one played backwards using militants as crowning pieces, the other played long with sentries wild and a freedom to regent-up on white-square takes after the third sequence of play.[11b]
Board
Regicide being played on a circular playing field isn't an uncommon configuration. It is divided into segments, each of which made up of nexuses conjoined by the curved lines that gives the board its shape. Six spokes jut from the main nexus, the core.[4] Some consider the the circular board to be the classic.[9]
A regicide board of fine quality might be carried in a heavy, brass-bound box. The board itself might be made of a fine wood on which the field is picked out with thick, silver wire. The playing pieces can be simple wood, artfully carved stones, or whatever else is on hand to adequately replace a missing piece, such as an autogun shell casing.[7]
Known Playing Pieces
- Cannonade[6]
- Castellan[6]
- Citizen[4]
- Citadel (Black Citadel)[7]
- Divinitarch[4]
- Dragonar[6]
- Ecclesiarch[4][7]
- Emperor[4]
- Empress[4]
- Fortress[4]
- Magister[6]
- Primarch[4]
- Templar [5]
- Tetrarch[4]
- Warrior [5]
Known Checkmate Scenarios
- Blind Man’s Mate - a form of victory, named because it isn't seen coming.[1]
- The Traitor's Gambit [4]
- Vichek Clearance (Catachan Hook) - an elementary trap set by a player. It relies entirely on the player being underestimated by their opponent.[7]
Sources
- 1: The Long Games at Carcharias (Short Story)
- 2: Double Eagle (Novel), Day 253: Theda MAB North, 12.26
- 3: Dark Heresy Second Edition: Core Rulebook, pg. 177
- 4: Imperfect (Short Story) — War Without End (Anthology)
- 5: The Outcast Dead (Novel), ch. 19
- 6: The Flight of the Eisenstein (Novel), ch. 5
- 7: Dominion Genesis (Novel) - Tolkhan, Chapter Three
- 8: Scars (Novel), Part One: The Wolf and the Khan, Chapter Three
- 9: Fury of Magnus (Novella)
- 10: Liar's Due (Short Story)
- 11: Hereticus (Novel):