Stimm
From Warhammer 40k - Lexicanum
(Redirected from Chem-stimm)
A variety of Stimms[4]
Stimms or Stimulants are a type of performance-boosting drug utilized by the Imperium.[1] These cocktails of high-tech combat drugs are often stored in a single-use injector.[8]
Stimms are powerful drugs that works to mask pain and drive fighters to continue when their bodies would otherwise give up.[1] They are often illegal on Imperial worlds, being controlled and produced by criminal networks.[2] However some Stimms, such as Combat Stimms, are legally used by Imperial military forces.[1]
Excessive use of Stimm's can lead to addiction and lessening of effects.[1]
Known Stimm Types
- Combat Stimm[4] - boosts strength and ferocity
- Celerity Stimm[4] - Calms the mind, allowing for clearer thought.
- Concentration Stimm[4] - Increases the focus of an individual.
- Medicae Stimm[4] - Often referred to as "health boosters" or "health stimms", these stimms provide quick and immediate aid to wounded individuals.
- Blighted Stimms[5] - Contaminaited stimms, spiked with unknown pathogens.[6] Used by the Moebian 6th to spread Nurgle's Blight and enhance their troops in combat. Also used by the Cult of Admonition in the same manner as the traitors, alongside other experiments and unholy rites.[7]
- Resuscitex - Immediately wakes unconscious comrades.[9]
See Also
Sources
- 1: Rogue Trader Rulebook pg.143
- 2: Necromunda: The Book of Judgement pg.9
- 3: Necromunda: Outlanders Rulebook, p. 58
- 4: Darktide Devblog: Traitor Curse Part II (archived 3 Feb 2024, last accessed 5 June 2025)
- 5: Warhammer 40,000: Darktide - The Carnival | Cinematic Trailer
- 6: Tertium Tales: Unfinished Business by Jude Reid (archived 27 Nov 2024, last accessed 5 June 2025)
- 7: Warhammer 40,000: Darktide, Mission: Dark Communion
- 8: Wrath & Glory Core Rulebook, pg. 239
- 9: Deathwatch Core Rulebook, pg. 173