Fellgor Ravager

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"I can taste their fear in the air. They reek of doubt. Their hearts pound so strongly in their chests I can hear it from here. They know we track them, but they know nothing else. Do not kill them just yet. Trail them for longer, keep them awake in the dark. The more drawn-out the terror, the sweeter the flesh will eventually be."

- Ironhorn Mircor Bloodcloven, of the Blackclaws Fellgor Ravager pack[2d]


Fellgor Ravager raiding-herd lead by a Shaman.[2e]

The Fellgor Ravagers are a notable Beastmen tribe who live aboard the Gallowdark, scavenging its technology and hunting and killing anything they can track down for the Dark Gods.[1] Their raiding herds believe they are the strongest of the many Beastmen tribes that have called the warped hulls of the space hulk home for centuries.[5]

Description

Hearthkyn fighting Fellgor Ravagers.[2c][4]

Fellgor Ravagers are ill-disciplined brutes who follow only the strong. They constantly fight amongst themselves when not on the hunt or at war. Their herds are merely a grouping of warriors led by a powerful Beastlord.[2a]

They have superior hunting skills, strength and endurance compared to other Beastmen, and are convinced that the gods of Chaos favour them. They possess an advanced human cunning and a greater intelligence than many of their fellows. Like all Beastmen, they possess keen senses, but their warp-enhanced abilities are sharper than those of their lower kin.[2a]

Tactics

They make great use of their agility and dexterity to climb into the most unlikely ambush points, and their stealth skills to remain hidden. They use their sharp minds to outwit the foe, favouring pack-tactics to isolate enemy warriors.[2a]

Once they have joined battle, the Fellgor Ravagers attack with wild abandon, their fury and bloodlust such that they will continue to hack, gnash and tear at their foes even after being severely wounded. Every Beastman fights for themselves, eager to prove their might to the gods and the rest of the herd.[2a]

Weaponry

Toxhorn[2]

In battle, Fellgor Ravagers favour crude weaponry - basic firearms and grenades along with heavy bludgeons, whirring chainswords or sharp cleavers.[2a]

Worshiping the Dark Gods primarily in their aspect as primordial annihilators, the Fellgor Ravagers pride themselves on raw physical power, detesting most technology as an unholy, weakening influence.[2a]

More technical-minded Beastmen, such as Toxhorns, might make use of pox grenades or other mechanisms to achieve their goals. Hukr Blighthorn is one such Fellgor Ravager Toxhorn.text-middle[Help]

Appearance

Fluxbray[2]

They wear nothing resembling a uniform. Their matted furs are often black, grey or brown, though some use crude dyes to change this, or become brightly coloured and patterned as a result of mutation. Others smear blood, oils or rust over their bodies, giving themselves an even more fearsome appearance.[2a]

Fellgor Ravagers take great pride in their horns. Each warrior's are unique, and every Beastman chooses to treat their own differently. They might shape their horns to achieve a certain aesthetic outcome, perhaps to crudely replicate the symbol of a particular Chaos God. They might also sharpen their horns, cake them in blood, carve dark oaths into them or paint them. They may also nail sheets of metal to their horns making them more resistant to blows, but also capable of piercing both armour and flesh.[2a]

Operatives

  • Ironhorn: The leaders of the Fellgor Ravagers are warriors who have fought their way to the top of their pack. [2b]
  • Toxhorn: More technically-minded than their herd-fellows,[5] they revel in decay and unleashing the chemicals and toxins that accelerate it.[2b][1]
  • Fluxbray: Gifted with an extra limb, they launch a multitude of blows that are all but impossible to evade for long.[2b]
  • Herd-Goad: Blessed by the gods with whips infused with empyric power, which the Beastmen use to drive their fellows to fury as well as harm the enemy.[2b]
  • Vandal: Wielders of two-handed mancrushers, Vandals smash apart anything and anyone they or their Ironhorn wish. With every hammering strike they pulverise armour, bone and flesh.[2b]
  • Gorehorn: They harbour a thirst for blood greater than that of their fellows, throwing themselves into battle with wild abandon.[2b]
  • Shaman: Preachers to their kin as well as malevolent advisors to Ironhorns, Shamans are capable of wielding the raw power of Chaos.[2b] Shamans are drawn from those Beastmen blessed with psychic talents, and lead sacrificial rites at their tribe’s herdstone, a holy menhir of scrap metal or carved rockcrete.[5]
  • Deathknell: Carry into battle great war gongs which they use to beat the hunt, signal their packmates and herald the doom of the enemy.[2b]
  • Mangler: Infused with warp-given rage and power, they can smash through bulkheads and deliver skullcrushing headbutts. They possess enhanced senses; some Beastmen claim Manglers can see the very souls of their victims as they rip them apart.[2b]
  • Gnarlscar: Fellgor who have sustained many injuries are given crude bionics after suffering loss of limb or eye.[2b]

Notable Herds

Images

See also

Sources