Slave Guild
The Slave Guild is part of Necromunda's Merchants Guild and is responsible for overseeing the slave trade on the Hive World.[1]
Description
Within the brutal hierarchy of the hive those not fortunate enough to be born into servitude to one of the Clan Houses are little more than serfs, resources with no more rights than a Servitor. The Slave Guild oversees the ownership of those "resources", from the selling of individuals, to ownership of entire manufactorums – which come with their workers included![3a]
The Slave Guild agents always carry hefty lengths of chain or complex shackle webs with which to transport their goods. They specialize in finding the right buyer for their "goods", whether it is working the forge, fighting in the pits or sold to an uphiver as a curiosity.[3a]
The Slave Guild also controls much of the hive’s gambling and gladiatorial combat. Most hive settlements have an arena or fighting pit, ranging from the gleaming gladatoriums of the upper hive to actual pits lined with rusting spikes in the depths of the underhive. These locations make for the focal points of a community, people gathering to watch executions and bloody pit fights. Pit Slaves are a highly valuable commodity in most hives, each one augmented with cyber-weaponry, psycho-conditioning and extensive combat training.[3a]
House Goliath have heavy stakes in such enterprises, but even they must deal with the Slavers if they want to see their champions reach the arena.[3a]
Personnel
Chain Lords are the bloated fight masters and slave drivers of the Merchants Guild, readily dealing in both human flesh and human misery. The greatest Chain Lords trade in entire domes, settlements or manufactorums of slaves, sealing the fate of thousands with a single sweep of their hand. For most though, they bring their merchandise with them, dragging lines of bent-backed men and women to market.[3b]
Chain Lords are often huge and idle souls, who have never had to lift a finger for their own comfort, their needs constantly seen to by a gaggle of servants, while their Shacklemen enact their will. Hung with chains and trinkets, Chain Lords are nonetheless dangerous adversaries, their wealth affording them many hidden weapons and fiendish augmentations.[3b]
Chain Lords are accompanied by Pit Slaves, heavily augmented and psycho-conditioned for maximum aggression and loyalty.[3b]
Weaponry
- A Chain Lord is armed with a Chain Glaive or Shock Whip and Chain Axe[3b]
- Shacklemen are armed with a Shock Stave and a Harpoon Launcher[3b]
- Pit Fighters are armed with a Chain Glaive[3b]
Images
See also
Sources
- 1: Games-Workshop, Necromunda: The Book of Peril, one of the Screenshots, (last accessed 26 May 2019)
- 2: Forge World webstore : Mercator Sanguis Slaver Entourage (saved archive, last accessed 26/07/23)
- 3: Necromunda: The Book of Peril:
- 4: Necromunda: House of Chains, pg. 91
Uncited appearances
- Fire Made Flesh (Novel), Act 1 Chapter 3