Ork Psychic Powers

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Ork Psychic Powers are unleashed by Weirdboyz and Warpheads whether they want to or not. As the focal point for the psychic energy subconsciously generated by all Orks, Weirdboyz build up a charge just by being around other Orks, even more so when advancing on the enemy as a great Mob with much shouting and bashing of heads. Those lucky enough to reach maturity find ways to release this energy in a controlled manner, such as a destructive blastwave. Otherwise their head, and frequently the heads of those around them, will explode from the pent-up power. Either way, those Orks that follow a Weirdboy into battle consider the resulting destruction a good show.[1]

List of Psychic Powers

Waaagh!

The release of a Weirdboy psychic charge is frequently random and often destructive, with the following listing some of the better-known manifestations of this power.

Below are the Psychic Powers of the Waaagh! discipline, which is wielded by Weirdboyz.[5]

Waaagh! Psychic Powers
Name Notes/Effects
Da Jump[5] The Weirdboy closes his eyes tight and in a storming of flashing green light, teleports a mass of other greenskins to another part of the battlefield.[5]
Da Krunch[5] The Weirdboy erupts with a cloud of green energy with forms in a cloud above the enemy. The cloud then solidifies into a vast green foot of Gork (or Mork) which stomps down upon them.[5]
'Eadbang[1] The Weirdboy loses control of the energies raging through him, causing his head and the heads of those around him to explode.[1]
Ere We Go[1] In a storm of green light, the Weirdboy and any surrounding Orks are teleported across the battlefield.[1]
Fists of Gork[5] The Weirdboy channels Waaagh! energy into his own fists or those of a nearby Ork, strengthening them enough to punch through a tank hull[5]
Frazzle[1] Arcs of crackling energy are unleashed which reduces enemies to shriveled husks.[1]
Gork'll get 'em![2] The Wyrdboy's belief in Gork and Mork is so complete that it causes a manifestation of their power. This takes the form of a large green fist or foot descending from above upon the enemy.[2]
Jabbin' Fingerz[6] The Weirdboy focuses his attention on a nearby enemy before jabbing his fingers into his own eyes. The unfortunate foe then experiences the agonizing pain before finding themselves temporarily blinded.[6]
Psychic Vomit[1] Wyrdboyz discharges energy in the form of a wave of energy erupting from its mouth much like vomiting fire because it can no longer contain the ork energies. The psychogenic energy is vented powerfully in great green streams. The Wyrdboy feels a lot better after this.[1]
Waaagh![1] The Weirdboy unleashes a terrible battlecry that infuses his comrades with primal power.[1]
Warpath[1] The Weirdboy releases his energy in a controlled manner into the surrounding Orks, dramatically increasing their combat abilities.[1]
Zzap[1] A beam of incandescent energy is unleashed and strikes the enemy with the force of a thunderbolt.[1]

Beasthead

These powers are used the Beast Snagga Wurrboyz.[6]

Beasthead Psychic Powers
Name Notes/Effects\
Beastscent[6] The Wurrboy turns his nose to the sky and takes sniffs. As he does so, a green glow begins to emanate from nearby enemies to tell his allies where they are hiding.[6]
Bitin' Jawz[6] The Wurrboy conjures a set of enormous green jaws in front of him in synch with his own mouth movements. The jaws then surge towards the enemy and gnashing and chomp everything in their way.[6]
Frazzle[6] The Wurrboy concentrates really hard, emanating a sickly green glow around his head as he builds up a store of Waaagh! Energy. At the point he is almost fit to burst, he unleashes a wave of crackling energy that reduces nearby foes to shriveled husks.[6]
Roar of Mork[6] The Wurrboy opens his mouth wide and releases a great roar that reverberates through the minds of his enemies, making their thoughts incoherent. Soon panic begins to spread.[6]
Spirit of Gork[6] The Wurrboy stokes his bestial fury of nearby Squigs, enraging them to plunge into enemy lines and tear foes apart.[6]
Squiggly Curse[6] The Wurrboy transforms the foe into a herd of Squigs which now terrified rampage through the ranks of their former comrades.[6]

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