Space Hulk
| This article is about the massive space debris. For other uses of Space Hulk, see Space Hulk (disambiguation). |
A space hulk, also referred to a macro-agglomeration,[20] is a massive conglomeration of lost ships and wrecks fused together. They drift through space and in and out of the warp and during the millennia the lost ships join together into one enormous body. Frequently, they are so huge that they have their own atmosphere and gravity. Since the hulks often exit and re-enter the warp seemingly at random, searching or traveling in them is dangerous in the extreme.[4]
Contents
Overview
The Imperial Navy, and all Imperial forces and authorities as a whole, have standard orders to survey such objects and to report their location. The hulks consist of ships and items of technology millennia old and the recoverable technology can be of immense value to the Imperium, and especially to the Adeptus Mechanicus, thus elite Imperial forces are sent aboard to clear out infestations. Depending on the strategic situation (availability of troops, proximity to vital Imperial star systems, safety margins, etc), Space Marines are sent to purge the hulk of any alien infestations.[4]
These supermassive accretions of wrecked void-craft are inconstant, erupting into and out of realspace without warning on misfiring warp engines. Centuries can go by between sightings of documented hulks, often appearing far from where they were last encountered. But whenever they appear, the doctrine for probing a hulk is well established. The first and most essential duty of any Mechanicus expedition is to render all warp engines inert, locking the entire assemblage in place and putting an end to its nomadic, rampaging odyssey.[20]
This doctrine typically consists of using the expedition ship's sensors to probe for power signatures. Then upon shipfall, hundreds of servo-skulls and cyber-altered task units are released from a chosen staging point to probe beyond the outer edges of the macro-agglomeration, past the point where any ship sensor can perceive even the strongest signal. The autonomous surveyors document any and all constructions or organisms they come across. The prime directive of the scout-constructs is to identify any trace of active warp signatures. Armed forces are then expeditiously sent to those locations and render all warp drives inert. As space hulks can contain a number of hazards, a surveyor may be destroyed by hostile forces or hazardous situations during their search. That area is then identified as a zone for military forces to secure once they complete their primary goal of disabling all warp engines.[20]
Space hulks are inherently incredibly dangerous, as such they have become commonly used as a means of transport for certain unsophisticated factions. Orks, Genestealers, and Chaos renegades have been known to occasionally use them to invade other worlds.[19] The main advantage of riding these wild behemoths, that are often an amalgamation of multiple ships each containing independent warp drives, is that their warp jumps are unpredictable explosions of energy that create trajectories in a random direction which gives them the advantage of surprise.[4]
Therefore the mission of boarding space hulks is extremely dangerous and normally entrusted to Terminators, the Chapters' most experienced elite who are heavily armed and armoured. In some cases this is an impossible task, due to too-powerful enemy resistance, too few available Imperial troops, too close to vital systems, etc. In such cases, the bombardment and total destruction of the hulk is the only viable alternative.[4]
Space hulks are huge and durable, as even Nova Cannon blasts are not enough to cause significant damage.[1]
Notable space hulks
- Brokenback - Serves as the Soul Drinkers Chapter's Fortress-monastery.[2]
- Daughter of Woe - Employed by Perturabo during the Siege of Terra[18]
- Death of Integrity - Genestealer infestation purged by Blood Drinkers and Novamarines
- Judgment of Carrion - Appeared in the Aurelia Sector in the Second Aurelian Crusade carrying crucial Blood Ravens artifacts within.[6]
- Lost Hope - Located in the Eye of Terror; serves as the base of operations for the Crimson Slaughter.
- Mortis Thule - Often appearing in Jericho Reach, it is of unprecedented size and longevity, with sightings of the Mortis Thule dating back to the earliest days of the Age of Technology.[22]
- Red Polyphemus - Infested by Orks. Attacked the Coronids Deeps in the prelude to the Manachean War, needing to be destroyed by a battlegroup of Port Maw's War Fleet
- Revenant Rex - An Ork-controlled space hulk. The Alpha Legion sabotaged it, so when the entire elite 1st Company of the Crimson Consuls boarded on it, the space hulk exploded, thus eliminating the entire 1st Company with it.[15]
- Sin of Damnation - Genestealer infested, assaulted by the Blood Angels in the board game Space Hulk, and the Dark Angels in the 1993 video game Space Hulk.[4][5]
- Unseen - Resembles a small Space Hulk. Stronghold and base of operations for most Alpha Legion warbands in the Ultima Segmentum. Recently became the mobile fortress-vessel of their warband, the Ghost Legion, in M42. This agglomeration of various human and xenos vessels was purposefully built by the Alpha Legion around an the core of a Universe-class mass conveyor.[21]
- Wurld Killa - Infested by Orks. Crashed into Armageddon
Images
Sources
- 1: The Soul Drinkers Omnibus
[Help] - 2: The Bleeding Chalice (Novel)
[Help] - 4: Space Hulk (Board Game) Rulebook: Space Hulks
- 5: Space Hulk (video game)
- 6: Warhammer 40,000: Dawn of War II - Chaos Rising
- 7: Duty Calls (Novel) — Ciaphas Cain: Defender of the Imperium (Omnibus), Chapter Three, pg. 280, Endn. 1
- 9: Codex: Chaos Space Marines (4th Edition), pg. 21
- 10: White Dwarf 199 (UK), pgs. 29–35
- 15: The Long Games at Carcharias (Short Story)
- 18: The Solar War (Novel) - Chapter 2
- 19: Warhammer 40,000 10th Edition Rulebook pg. 41
- 20: Dominion Genesis (Novel): Misery's Daughter, Chapter Two
- 21: Harrowmaster (Novel), Biologis Diabolicus
- 22: Deathwatch: Ark of Lost Souls, pg. 7
