Difference between revisions of "Gretchin Revolutionary Committee"

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== Combat Methods. ==
 
== Combat Methods. ==
 
Rebel Grots favour up-close-and-personal methods of combat, boarding enemy vehicles by weight of numbers and using close-range weapons such as blunderbusses, kannons and pistols. Their vehicles, especially [[Big Lugga]]s, are often festooned with boarding planks, grapnels and other items making boarding easier for them.  
 
Rebel Grots favour up-close-and-personal methods of combat, boarding enemy vehicles by weight of numbers and using close-range weapons such as blunderbusses, kannons and pistols. Their vehicles, especially [[Big Lugga]]s, are often festooned with boarding planks, grapnels and other items making boarding easier for them.  
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==Notable Rebel Grots==
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*[[Da Red Gobbo]]: Leader of the Gretchin Revolution
  
 
== Sources ==
 
== Sources ==

Revision as of 17:53, 23 July 2018

The Rebel Grots are one of the four factions of Gorkamorka

Background.

When Gorkamorka is finished, any Ork with a "tag" can get off Gorkamorka and join the big Waaagh! However, the Meks passed a law stating that gretchin cannot have tags, and so have no way off Gorkamorka. This understandably upset the gretchin, and so they went on strike. The leaders of each community agreed to meet and discuss; so all of the orks and Grots in Mektown lined up opposite one another and the leaders marched forward. However, the orks opened fire on the grots, killing their leaders. The grots subsequently stormed forward, overwhelming many of the orks. The grots were beaten off, and retreated to Skid Row. There, they formed Da Kommitte, a group of gretchin who led the rag-tag "revolushun". They campaigned for equal rights between Orks and grots, attacking ork warbands, stealing from Mektown, and generally causing as much havoc as possible. While many Orks regarded this as hilarious, a number of warbands sallied out to try and purge Skid Row of Grots, though they were never seen again.

Appearance.

The Rebel Grots are a ragtag mob, dressed predominantly in red - to them, the colour of "Da Revolushun!"

Organisation.

Da Kommitte rules over the grots, dictating what happens and planning raids on Mektown. Da Red Gobbo is head of Da Kommitte, and often fights with the Warbands. Under Da Kommitte are the Head Honchos, leaders of the Rebel Grot warbands. Next in the chain are basic grots, with snotlings right at the bottom.

Vehicles.

Rebel Grots often have a lack of ammo for their weapons, and so use of mechanised vehicles is impractical for them. Instead, they use Cuttas and Big Luggas, ramshackle constructions made from wood and metal. The cuttas are powered by a single triangular sail, relying on good wind. Big Luggas are more heavily armoured, and rely on grots and snots pumping various handles to make the vehicle go faster.

Combat Methods.

Rebel Grots favour up-close-and-personal methods of combat, boarding enemy vehicles by weight of numbers and using close-range weapons such as blunderbusses, kannons and pistols. Their vehicles, especially Big Luggas, are often festooned with boarding planks, grapnels and other items making boarding easier for them.

Notable Rebel Grots

Sources