Difference between revisions of "Mechadendrite"
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| − | [[Image:Tezla.jpg|thumb|right|150px|Tech-Priest [[Hieronomus Tezla]] with mechadendrites{{ | + | [[Image:Tezla.jpg|thumb|right|150px|Tech-Priest [[Hieronomus Tezla]] with mechadendrites{{CME}}]] |
| − | A '''Mechadendrite''' is a catchall name that covers a variety of tendril-like prosthetics used by [[Enginseer]]s and other members of the [[Adeptus Mechanicus]] as well as the [[Techmarines]] of the [[Adeptus Astartes]] | + | A '''Mechadendrite''' is a catchall name that covers a variety of tendril-like prosthetics used by [[Enginseer]]s and other members of the [[Adeptus Mechanicus]] as well as the [[Techmarines]] of the [[Adeptus Astartes]].{{Fn|3}} |
| − | Mechadendrites | + | ==Overview== |
| + | Mechadendrites assist in the manipulation of objects, micro-construction, maintenance, research and defence. A mechadendrite is connected to the central nervous system of the [[Techpriest]], and so is controlled through thought just like a biological limb. They are powerful mechanical tools with the strength to lift entire [[Battle Tank]]s off the ground, or with the dexterity to deftly fix the smallest components or solder shut the most minute wounds in a vehicle’s flank.{{Fn|3}} | ||
| − | [[Servitor]]s can also have mechadendrites to assist the enginseer they are assigned to. | + | Mechadendrites are constructed from metallic alloys and have small motors and actuators within their armoured structures. They are usually longer than the Techpriest's natural limbs and are with multiple joints (simulating mechanical tentacles) to allow maximum reach and flexibility. Members of the Adeptus Mechanicus from the Enginseer rank and above are known to have mechadendrites, and although they may often only have one fitted, one could have as many mechadendrites as the body will support.{{CME}} |
| + | <br> | ||
| + | [[Servitor]]s can also have mechadendrites to assist the enginseer they are assigned to.{{CME}} | ||
| − | == | + | ==See also== |
*[[Servo-arm]] | *[[Servo-arm]] | ||
*[[Imperial Bionics]] | *[[Imperial Bionics]] | ||
==Sources== | ==Sources== | ||
| − | |||
*{{Endn|1}}: [[Inquisitor Rulebook]], pg. 81 | *{{Endn|1}}: [[Inquisitor Rulebook]], pg. 81 | ||
| − | *{{Endn|2}}: [[Death or Glory (Novel) | + | *{{Endn|2}}: [[Death or Glory (Novel)]], Chapter Thirteen |
*{{Endn|3}}: [[Codex: Space Marines (10th Edition)]], pg. 36 | *{{Endn|3}}: [[Codex: Space Marines (10th Edition)]], pg. 36 | ||
Revision as of 20:26, 19 January 2025
A Mechadendrite is a catchall name that covers a variety of tendril-like prosthetics used by Enginseers and other members of the Adeptus Mechanicus as well as the Techmarines of the Adeptus Astartes.[3]
Overview
Mechadendrites assist in the manipulation of objects, micro-construction, maintenance, research and defence. A mechadendrite is connected to the central nervous system of the Techpriest, and so is controlled through thought just like a biological limb. They are powerful mechanical tools with the strength to lift entire Battle Tanks off the ground, or with the dexterity to deftly fix the smallest components or solder shut the most minute wounds in a vehicle’s flank.[3]
Mechadendrites are constructed from metallic alloys and have small motors and actuators within their armoured structures. They are usually longer than the Techpriest's natural limbs and are with multiple joints (simulating mechanical tentacles) to allow maximum reach and flexibility. Members of the Adeptus Mechanicus from the Enginseer rank and above are known to have mechadendrites, and although they may often only have one fitted, one could have as many mechadendrites as the body will support.
[Help]
Servitors can also have mechadendrites to assist the enginseer they are assigned to.
[Help]
See also
Sources
- 1: Inquisitor Rulebook, pg. 81
- 2: Death or Glory (Novel), Chapter Thirteen
- 3: Codex: Space Marines (10th Edition), pg. 36