Difference between revisions of "Biomancy"

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{{InquisitionPortal}}
 
{{InquisitionPortal}}
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[[Image:Miguel-iglesias-darktide-psyker-biomancer.jpg|thumb|right|300px|A Psyker Biomancer serving the [[Inquisition]] as an [[Acolyte]]{{Fn|3a}}]]
 
[[Biomancy]] is a [[Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as '''Biomancers'''{{Fn|2}}
 
[[Biomancy]] is a [[Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as '''Biomancers'''{{Fn|2}}
  
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==Notable Biomancers==
 
==Notable Biomancers==
 
*[[Hathor Maat]]
 
*[[Hathor Maat]]
*[[Calumny Faal]] - zeta-level biomancer{{Fn|3}}
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*[[Calumny Faal]] - zeta-level biomancer{{Fn|3b}}
  
 
==Sources==
 
==Sources==
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*{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49
 
*{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49
 
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419
 
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419
*{{Endn|3}}: [[Warhammer 40,000: Darktide]] - Item bundle description: Calumny Faal
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*3: [[Warhammer 40,000: Darktide]]:
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**{{Endn|3a}}: Psyker talent tree art
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**{{Endn|3b}}: Item bundle description: Calumny Faal
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[[Category:Inquisition]]
 
[[Category:Inquisition]]
 
[[Category:Psychic Powers]]
 
[[Category:Psychic Powers]]

Revision as of 23:17, 14 July 2025

A Psyker Biomancer serving the Inquisition as an Acolyte[3a]

Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as Biomancers[2]

Abilities

Dark Heresy 1st edition

  • Bio-lightning: Attack one foe with lightning
  • Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
  • Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
  • Constrict: Choke a target
  • Enhanced Senses: Gain a +30 bonus to Tests with one sense.
  • Hammerhand: Strength is quadrupled, fists become lethal weapons
  • Regenerate: Heal own injuries over time and regrow missing body parts
  • Seal Wounds: Heal injuries of one target
  • Shape Flesh: Shapeshift to gain special abilities or disguise yourself
  • Toxic Siphon: Remove poison from target

Dark Heresy 2nd edition

  • Invigourate: Remove levels of Fatigue
  • Smite: Project lightning at foes
  • Enfeeble: Temporarily weaken target
  • Shape Flesh: Alter the appearance of a target
  • Endurance: Heal wounds of multiple targets
  • Iron Arm: Turn skin into living steel
  • Life Leech: Drain target's vitality
  • Warp Speed: Move at supernatural speed
  • Haemorrhage: Wound a target at range

Notable Biomancers

Sources