Difference between revisions of "Biomancy"
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{{InquisitionPortal}} | {{InquisitionPortal}} | ||
| + | [[Image:Miguel-iglesias-darktide-psyker-biomancer.jpg|thumb|right|300px|A Psyker Biomancer serving the [[Inquisition]] as an [[Acolyte]]{{Fn|3a}}]] | ||
[[Biomancy]] is a [[Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as '''Biomancers'''{{Fn|2}} | [[Biomancy]] is a [[Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as '''Biomancers'''{{Fn|2}} | ||
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==Notable Biomancers== | ==Notable Biomancers== | ||
*[[Hathor Maat]] | *[[Hathor Maat]] | ||
| − | *[[Calumny Faal]] - zeta-level biomancer{{Fn| | + | *[[Calumny Faal]] - zeta-level biomancer{{Fn|3b}} |
==Sources== | ==Sources== | ||
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*{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49 | *{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49 | ||
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419 | *{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419 | ||
| − | * | + | *3: [[Warhammer 40,000: Darktide]]: |
| + | **{{Endn|3a}}: Psyker talent tree art | ||
| + | **{{Endn|3b}}: Item bundle description: Calumny Faal | ||
| + | |||
[[Category:Inquisition]] | [[Category:Inquisition]] | ||
[[Category:Psychic Powers]] | [[Category:Psychic Powers]] | ||
Revision as of 23:17, 14 July 2025
Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as Biomancers[2]
Contents
Abilities
Dark Heresy 1st edition
- Bio-lightning: Attack one foe with lightning
- Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
- Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
- Constrict: Choke a target
- Enhanced Senses: Gain a +30 bonus to Tests with one sense.
- Hammerhand: Strength is quadrupled, fists become lethal weapons
- Regenerate: Heal own injuries over time and regrow missing body parts
- Seal Wounds: Heal injuries of one target
- Shape Flesh: Shapeshift to gain special abilities or disguise yourself
- Toxic Siphon: Remove poison from target
Dark Heresy 2nd edition
- Invigourate: Remove levels of Fatigue
- Smite: Project lightning at foes
- Enfeeble: Temporarily weaken target
- Shape Flesh: Alter the appearance of a target
- Endurance: Heal wounds of multiple targets
- Iron Arm: Turn skin into living steel
- Life Leech: Drain target's vitality
- Warp Speed: Move at supernatural speed
- Haemorrhage: Wound a target at range
Notable Biomancers
- Hathor Maat
- Calumny Faal - zeta-level biomancer[3b]
Sources
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- 1: Inquisitior Rulebook Part 1, pg. 49
- 2: Warhammer 40,000 6th Edition Rulebook, pg. 419
- 3: Warhammer 40,000: Darktide: