Biomancy

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Psyker Biomancer Acolyte of the Inquisition[3a]

Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners of Biomancy are known as Biomancers[2]

Abilities

Inquisitor (Game System)

  • Blood Boil - The psyker accelerates the pulse of an enemy, increasing blood pressure to near lethal levels. This has the potential of making the enemy's heart or brain explode.[7]
  • Choke - The psyker pinches tight the windpipe of an enemy with a simple gesture, choking him of breath.[7]
  • Enfeeble - The biomancer drains the vigour from a victim, making them feel weak and incapable.[7]
  • Hammerhand - The biomancer hardens the flesh and skin of their fist, as well as strengthen the tendons and muscles of their arms.[7]
  • Regenerate - Laying their hands on the recipient, the biomancer reaches into the individual's cells knitting together flesh and binding wounds.[7]
  • Storm of Lightning - Bio-electrical lightning jumps from the psyker's fingertips, jumping from enemy to enemy.[7]
  • Warp Strength - The pyker invigorates the target with psychic energy. The power of the warp flows though muscles, tendons, and bones, providing amazing strength.[7]

Dark Heresy 1st edition

  • Bio-lightning: Attack one foe with lightning
  • Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
  • Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
  • Constrict: Choke a target
  • Enhanced Senses: Gain a +30 bonus to Tests with one sense.
  • Hammerhand: Strength is quadrupled, fists become lethal weapons
  • Regenerate: Heal own injuries over time and regrow missing body parts
  • Seal Wounds: Heal injuries of one target
  • Shape Flesh: Shapeshift to gain special abilities or disguise yourself
  • Toxic Siphon: Remove poison from target

Dark Heresy 2nd edition

  • Invigourate: Remove levels of Fatigue
  • Smite: Project lightning at foes
  • Enfeeble: Temporarily weaken target
  • Shape Flesh: Alter the appearance of a target
  • Endurance: Heal wounds of multiple targets
  • Iron Arm: Turn skin into living steel
  • Life Leech: Drain target's vitality
  • Warp Speed: Move at supernatural speed
  • Haemorrhage: Wound a target at range

Psykana Obscura

  • Agony: Lash out at foes with acute and all-consuming pain.[6]
  • Drain Vigour: Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.[6]
  • Flesh Like Iron: Draw on the power of the warp to make your flesh as hard as metal.[6]

Notable Biomancers

Images

See also

Sources