Psykana Obscura
Psykana Obscura are psychic abilities that manifest more rarely than most psyker abilities. Such abilities are uncommon, even among psykers, and are often the providence of the witch and the renegade whose powers have developed in isolation without the guidance of Imperial Sanctioning. These abilities often take a particularly macabre or sinister turn or represent the heights of mental power few can hope to reach.[1]
Talents
- Psychic Spite: Few emotions echo louder in the warp than unrestrained malice and hatred, particularly when driven by the madness and bitterness that consumes many rogue psykers and witches. Some powerful psykers learn the art of channeling their own pain and spite into their powers, rending and blasting their enemies with the force of their hatred.[1]
- Psychic Supremacy: The levels of godlike power attained by the greatest psykers are enough to set themselves apart from their inferiors. This preeminence is not simply in terms of the raw force they wield, but the ease and subtlety that they are able to apply when they focus their minds to manifest their abilities not as a sledgehammer, but as a scalpel.[1]
- Psychic Vampire: Some of the most black-hearted witches and rogues develop a taste for killing with their powers that goes beyond mere sadism or megalomania, becoming a terrible addiction. In time and if they have the power, some eventually learn to feed upon the release of psychic potential that occurs when a sentient creature’s life is extinguished, stealing the merest fraction of their victim’s life energy to feed their own.[1]
Psychic Powers
- Endure Flames: Endure the most severe flames, allowing the psyker to walk unscathed through fire. They are immune to damage from fire and flame weaponry and reduce the damage inflicted on the psyker by Plasma or Melta type weapons by half.[1]
- Open Wounds: Cause a previously injured victim’s wounds to burst open and gush with blood, rapidly exsanguinating them in an extremely messy fashion.[1]
- Space Slip: The psyker pushes themself through the edge of the warp, slipping out of reality for a brief instant and reappearing in a different nearby location. A powerful trick, but dangerous and unpredictable in its effect.[1]
- Suggestion: Introduce a single telepathic suggestion into a target’s psyche, making them more open to a line of thought, experience a brief sensation, lend credence to what the psyker is saying, or momentarily experience an emotional state of the psyker's choosing.[1]
- Time Fade:[1]
Biomancy
- Agony: Lash out at foes with acute and all-consuming pain.[1]
- Drain Vigour: Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.[1]
- Flesh Like Iron: Draw on the power of the warp to make your flesh as hard as metal.[1]
Pyromancy
- Molten Man: Become a thing of pure heat and flame, a raging inferno with a humanoid form. Destroys all weapons and equipment held. Become immune to fire or flame and only suffering half damage from Plasma, Las, and Melta weapons. Any flammable objects within 5 meters are quickly ignited.[1]
Telekinesis
- Psychokinetic Storm: Manifest an uncontrolled storm of unleashed psychokinetic potential around the psyker, raising a tumult of squalling winds from nowhere and causing small objects to jump and topple, glass to shatter, electrical contacts to short out and spark, flames to leap, cogitators to spit gibberish, and other distracting phenomena.[1]
Telepathy
- Seed Mind: This power allows a psyker to subvert the minds of others by planting a seed of influence within a person’s mind; a psychic keyhole that they can use in the future to unlock their psyche and enslave their will to the psyker's own. The psyker must be in contact with the target of this power for the length entire process of using this power. If contact is broken before the psyker or the target has won the contest of wills the power must be used again from scratch.[1]
- Soul Killer: This baleful power slays the psyker’s enemies with an invisible splinter of annihilating psychic force.[1]
- Zone of Compulsion: Send out a wave of telepathic force that carries a single command. Every person (both friend and foe) within range must make an Opposed Willpower Test against the psyker. Anyone who loses the battle of wills must follow the psyker's command as per the Compel psychic power. The command must be identical for all those within the zone.[1]