Telepathy
From Warhammer 40k - Lexicanum
Telepathy is a Psychic Discipline. Psykers who practice Telepathy are known as Telepaths. Telepaths expertise lies with contacting and controlling the minds of others. With a single thought, a telepath can blast away his foes sanity, induce states of terror, or possess his victims body.[1]
Abilities
- Dominate: The Psyker reaches into his foe's mind, crushing their will to resist.[1]
- Hallucination: The Psyker induces paranoia, confusion, and panic into the minds of his enemies.[1]
- Invisibility: Reaching into the minds of his foes, the psyker obscures him and his allies own image from their enemy's sight.[1]
- Mental Fortitude: The Psyker converts the despair of his allies into hope and boosts their morale.[1]
- Psychic Shriek: The Psyker breaths in deeply and the gathers the powers of the Warp, emitting a banshee howl of psychic energy that shreds the minds of his enemies.[1]
- Puppet Master: The telepath possesses his victims mind, controlling their movements and redirecting their fire.[1]
- Terrify: The Telepath assails them with mental images of their own darkest and dreadful nightmares.[1]
Psykana Obscura
- Seed Mind: This power allows a psyker to subvert the minds of others by planting a seed of influence within a person’s mind; a psychic keyhole that they can use in the future to unlock their psyche and enslave their will to the psyker's own. The psyker must be in contact with the target of this power for the length entire process of using this power. If contact is broken before the psyker or the target has won the contest of wills the power must be used again from scratch.[2]
- Soul Killer: This baleful power slays the psyker’s enemies with an invisible splinter of annihilating psychic force.[2]
- Zone of Compulsion: Send out a wave of telepathic force that carries a single command. Every person (both friend and foe) within range must make an Opposed Willpower Test against the psyker. Anyone who loses the battle of wills must follow the psyker's command as per the Compel psychic power. The command must be identical for all those within the zone.[2]
Known Telepaths
See also
Sources
- 1: Warhammer 40,000 6th Edition Rulebook pg.423
- 2: Dark Heresy: Disciples of the Dark Gods, pg. 30
| Imperium • Chaos • Eldar • Ork • Tyranid • Squat • Generic |
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