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*{{Mainmain|Spanna Boy}}
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{{QuoteBox
|quote = '''''"Da best shoota I eva made, dat iz. Loadza barrulz, so dat it’s ded shooty. ‘Sept dat wun, ‘cos dat’s da skorcha, dat’s burny insted. Yeah, good an’ propa. An’ da bullitz is ‘splosiv...dey goez boom inna fings wot you’z shootin.’ An’ dat button dere...dat’s da best bit. Wot it duz, see, iz...iz...oh, zog. Nah, its nuffin’ boss. Nah, you’z don’t need ta see wot dat button duz...‘onist. Don’t push it!"'''''
|source = ''- Last words of [[Nazdakka Boomsnik]], Renowned Mekboy.''{{Cite thisCME}}
|}}
{{OrksPortal}}
Mekboyz are an essential part of every warband, as without them vehicles and spacecraft would no longer keep running and the Orks would never be able to mount a proper [[Waaagh!]]. As such, lower-ranked Mek apprentices known as [[Spanners]] often lead mobs of [[Loota]]s and [[Burna Boy]]z, going around any Ork settlement or ship and keeping all their technology in the greenskin equivalent of working order. Meanwhile, [[Warboss]]es and [[Nob]]z who want a new [[Battlewagon]] or weapon go directly to a Mek and commission him to build it then and there in their personal workshop{{Fn|8a}}, using [[Teef]], scrap, or the opportunity for an interesting field test as incentive.{{Fn|10}} In a scrap, Mekz will themselves take to the field in battle, wielding a variety of crude but exotic and high-tech weaponry.{{Fn|8a}}
Meks are one of the spiritual leaders of Ork society, as they are at the heart of the spontaneous psychic event know known as the [[Waa-Ork]], which sees the [[psychic]] energy of the Ork race manifest trough through the building of [[Gargant|great war machines]], and a subsequent military rampage trough through the galaxy.{{Fn|1c}}
===Ork Technology===
That it works at all is testament to the power of the Ork Waaagh!, as its peculiar psychic field allows them to bypass the physical impossibilities that would ordinarily render their gear useless or broken, simply via belief. Within limits, if an Ork believes a particular gun is working and pulls the trigger, it will fire. Although this doesn't mean that anything will do, and Mekboys create what conceptually might be relatively close to their intended weapon or wargear.{{Fn|1a}}
The power of the [[#Waaagh.21_as_a_Psychic_Field|Waaagh!]] gives the item that extra push it needs to operate. Mekboys are therefore critical to the maintenance of Ork technology not only physically, but psychically as well, as they can instil sufficient credibility in the Waaaagh! regarding a given device to get it actually working. A related version of this system is why "da red wunz go fasta".{{Cite thisFn|4b}}
Mekboyz are especially important to [[Kult of Speed]], as they maintain their prodigious amount of bikes and vehicles.{{Fn|1b}} Meks also oversee the use of various powerful and exotic heavy weapons known collectively as [[Mek Gun]]z.{{Fn|9}}
==Variants==
===Spanna Boy===
'''Spanna Boyz''' are Orks who have a natural inclination with the "worky bits" of guns, buggies, and Ork technology in general. As they grow older Spannerz become drawn to Mekboyz and work under them as an apprentice of sorts. Every Spanner hopes of one day becoming a fully-fledged Mekboy themselves. Even though they are working by instinct alone, Spannerz can usually keep buggies, traks, and bikes working.{{Fn|6}}
===Mek-Boss===
'''Mek-Bosses''' are the biggest and most powerful Meks, whose inventiveness helps them design machines of war beyond any other Mek or Big Mek, allowing them to rise to such a position of power has to lead their own [[Waaagh!#Waaagh.21_as_a_Group21 as a Group|Warband]].{{Fn|5a}}
===Mek Musicians===
*[[Mega Armour]]{{Fn|7b}}
*[[Cybork Body]]
*[[Grot Oiler]]{{Fn|44a}}
*[[Kustom Force Field]]
*[[Shokk-Boosta]]
*[[Stikkbombs]]{{Fn|7a}}
;Melee Weapons
*[[Mek's Tools]]{{Fn|44a}}
*[[Attack Squig]]
*[[Choppa]]{{Fn|7a}}
{{Clear}}
==Images==
<center><gallerymode="nolines" heights=200 widths=200>
File:Retribution Mekboy.png|[[Warhammer 40,000: Dawn of War II - Retribution]] Mekboy artwork
File:Mekboy by Mark Gibbons.JPG|A Mekboy. (Illus. [[Mark Gibbons]])
==Miniatures==
====Big Meks====
<center><gallerymode="nolines" heights=200 widths=200>
BigMek2024.jpg|[[Big Mek]] (2024)
File:ShokkNew.jpg|Big Mek with [[Shokk Attack Gun]] (2014)
====Meks====
<center><gallerymode="nolines" heights=200 widths=200>
File:7e-Mekboy.jpg|Mekboy (2014)
File:Mek KMB.jpg|Mekboy ([[Burna Boyz]] kit, 2008)
==See also==
*[[Ork Technology]]
*[[Jokaero]]
==Sources==
**{{Endn|2b}}: pg. 105
*{{Endn|3}}: [[Codex: Orks (3rd Edition)]], pg. 9
*{{Endn|4}}: [[Codex: Orks (4th Edition)]], :**{{Endn|4a}}: pg. 34**{{Endn|4b}}: pg. 93
*5: [[Imperial Armour Volume Eight - Raid on Kastorel-Novem]]:
**{{Endn|5a}}: pg. 123
*{{Endn|9}}: [https://web.archive.org/web/20140902102351/http://www.games-workshop.com:80/en-GB/Sanctus-Reach-Hour-of-the-Wolf-English Games Workshop webstore : Sanctus Reach: Hour of the Wolf] ''(saved archive, last accessed 21 July 2023)''
*{{Endn|10}}: [[Codex: Orks (2nd Edition)]], pg. 7
*{{Endn|11}}: [[Warhammer 40,000: Wargear (4th Edition)]], pgs. 24-26
{{OrkUnits}}