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{{Otherusesotheruses|USE=Eldar faction|OTHERUSE=animated series|OTHERPAGE=The Exodite (Animation)}}
{{EldarPortal}}
[[Image:Exodite.jpg|thumb|right|A '''Exodite''' [[Dragon Knight]] atop their [[Space MarineDragon|Raptor]] of the battles a [[Salamanders]] battles an Exodite [[MegadonSpace Marine]] during the [[Great Crusade]] rider.{{Fn|1}}]]The '''Exodites''' are the [[EldarAeldari]] who abandoned their homeworlds before the [[Fall of the Eldar|Fall]], colonizing other planets establishing new cities on [[Maiden Worlds]] of the [[Eldar Empire]] in order to escape the growing decadence of their civilizationcivilisation.{{Fn|10}} Protected from [[Slaanesh]]'s predation by their [[World Spirit]]s, they purposefully live a physically rigorous life{{Fn|2a}}, expressing the intensity of their aeldari nature through a powerful loyalty to their clans and a strong determination to achieve the clan's objectives.{{Fn|20}} They are known for the martial superiority of their [[Dragon Knights]].{{Fn|1}}
==History==
The degeneration first Exodites would launch from [[Hiron-athela]]{{Fn|18}} and an assortment of Eldar society leading to the Fall did not go wholly without resistance. Somespacecraft would follow, including [[craftworld]]s built from the more far-sightedhabitat towers, began to openly criticise the laxity of their fellow citizensdomes, and to warn against [[Webway]] pylons that would become the effect foundation of Chaos cultsnew cities. These people were mostly ignored or else treated as narrow{{Fn|19}} The Exodites would also bring with them the tremendous war-minded fools and fanaticsmachines of the [[Eldar Knights]]. Soon the general collapse {{Fn|20}} The Exodites travelled far away from their collapsing civilisation, mostly [[Eastern Fringe|eastward]], settling many, often harsh, worlds – a place of society convinced even safety (for most) beyond the most resolute amongst them psychic implosion that the only end to the steady decline would be in a terrible collapse. Some decided to leave wipe out most of the Eldar worlds, race and settle new planets far from Eldar civilization. They were the ones still untainted by the touch of its empire{{Fn|2b}} in [[ChaosM31]], and by now they were few. These Eldar are known as the Exodites.{{Fn|107}}
===Recent History===The Exodites purposefully settled worlds survive on Maiden Worlds, untamed and dangerous planets, where life would be hardthey have learned to herd [[Dragon]]s, cultivate crops and harvest other natural resources. Those {{Fn|2b}} Within a generation, aristocratic noble houses formed among the original Exodites came from all levels of Eldar society, but all were united in their powerful determination to survive. Eventually a new form and it is the descendants of society took shape. The Exodites divided into clans each led by a warrior elite. When the Fall came, the Exodite worlds were untouchedthese planetary kings who rule today. {{Fn|20}} Today Exodite Worlds exist in a seemingly pre-industrial primitive state,{{Fn|10}} and their [[Asuryani]] brethren view them as rustic stateand simple,{{Fn|2b}} adorning themselves in feathers and scrimshaw{{Fn|31b}} alongside living in tents and hovels,{{Fn|31c}} but it is by choice that they live as they do. Many Outcasts will find Exodites have many advanced technologies and are familiar with the same sophisticated materials used on the craftworlds, they purposefully live a refuge among these Eldar, who are generally more acceptinghard life.{{Fn|102b}}
==Society==
[[File:Exodites.jpg|thumb|300px|'''Exodite military ''' forcesgather for war.{{Fn|2a}}]]Though Exodite societies vary across the galaxy, virtually all possess a societal organization built around small, sovereign organise into an aristocratic hierarchy of clannish communities. The causestribes, however, are unknown. It is a common belief amongst Imperial scholars that such tribalism is the natural state of the Eldar. The lives Exodites live is thought to be similar to the ancient Eldar empire before much like the [[Fall of the Eldar|Fall and birthAsuryani]] of [[SlaaneshSaim-Hann]],{{Fn|3}} with each lead by a warrior elite known as a chief{{Fn|12}} or ''Dragonlord''. {{Fn|8}} Each Exodite tribe on a planet swears loyalty to a local ruling tribe that in turn owes adherence to the planet's king {{Fn|2a}} and his royal kinfolkNoble House,{{Fn|20}} who in turn keeps a retinue of [[Warlocks]]{{Fn|8}} to settle disputes between the tribes. Full conflicts between tribes are rare but clashes between rival [[Dragon Knight]]s are common. These tribal societies developed out It is the Noble Houses of necessity as smallthe Eldar that maintain the Eldar Knights and it is through combat award that Eldar Knights become Lords and new Noble Houses.{{Fn|20}} The King is also responsible for guarding the [[World Spirit#Royal Circle|Royal Circle]], scattered communities that were the most effective way to exploit potent link in the sparse natural resources of the newly settled worlds[[World Spirit]]'s network.{{Fn|2b2a}}
==Technology==
[[File:EldarKnights.png|thumb|right|300px|Exodite [[Eldar Knight]]s{{Fn|20}}]]The Exodite approach to technology is drastically different from their Aeldari cousins, viewing the rigor of physical labour as better for their souls than the convenience of technology (e.g. choosing to climb stairs rather than use [[Grav-vehicle|gravitic impellers]]),{{Fn|19}} but their mastery of ancient Eldar technologies has not atrophied. When threatened with war, all prohibitions are set aside{{Fn|25}} and the Exodites empty their armouries of ancient weaponry to become a deadly fighting force. Exodites generally prefer to make their tools and clothing from materials native to their Maiden World, as psychoplastics like [[Wraithbone]] are scarce, but Exodites will substitute [[Dragon]] bone in their [[Bonesinger|Bonesinging]]{{Fn|6}} and will otherwise trade with the craftworlds for any materials they cannot create themselves.{{Fn|2a}} Their intentional neglect of technology, and demand for craftworld materials, has lead to the mistaken belief among the [[Asuryani]] that the [[Exodite World]]s are generally considered backward and rustic compared .{{Fn|2a}} Like their [[Asuryani]] cousins, Exodites wear spirit stones, although their stones are shattered on altars{{Fn|2a}} and the [[Worldsinger]]{{Fn|15}} joins their spirits with the [[World Spirit]] when they die. In times of war, Exodites will don [[Mesh Armour]]{{Fn|2a}} and armour of bone{{Fn|2a}} under robes and capes of rough loose woven fabric{{Fn|27}} to protect themselves, all manner of scrimshaw jewelry and decorations crafted from local wildlife,{{Fn|6}} and wield a variety of weapons including [[Ranger Long Rifle|Long Rifle]]s{{Fn|2a}}, [[Lasguns]]{{Fn|2a}}, [[Shuriken]] weapons{{Fn|2a}}, and [[Power Blade]]s.{{Fn|2a}} Exodite champions will sometimes travel the rest galaxy, often among the [[Ranger|Outcasts]] and corsairs and in that time collect wargear and relics of the spaceimmense power. [[Dragon Knights]] will mount horse-roaming sized and giant flying [[Dragon]]s, exodite royalty ride EldarKnights{{Fn|20}}, although they still possess a good deal and other Exodites will attend howdahs mounted on the backs of high technologyherd [[Dragon]]s with [[Support Weapon Battery|Heavy Weapons]]. One Exodites remain wild and powerful seers{{Fn|2a}}, and fight with retinues of [[Warlock]]s and [[Farseer]]s.{{Fn|22}} Exodites are among the galaxy's greatest animal trainers, with nearly every [[Kurnite Hunter]] learning their menagerie on [[Exodite World]]s{{Fn|28a}}, and will routinely employ creatures like the pieces [[Faolchú]]{{Fn|28a}}, [[Wyvach]], or [[Raptorhounds]] to patrol and hunt.{{Fn|26}} ===World Spirit==={{main|World Spirit}}{{main|Worldsinger}}The Exodites maintain a naturally-grown crystalline equivalent of technology they have maintained is the an [[Infinity Circuit]], although on the Exodite worlds these are known as a [[World Spirit]]s and exist which exists in the form of stone menhirs, obelisks, and stone circles all crafted from psychoactive crystalwhich link with each other through an isolated portion of the Webway and forms an effective refuge from [[Slaanesh]].{{Fn|2a}} The most impressive structure of the World Spirit is the concentric circles and avenues that comprise the [[Royal Circle]], for which the planet's king is responsible for guarding. These The World Spirit is connected to vast barrows, in which the dead are gathered together in a lain to rest{{Fn|2a}} and of which the most prominent is the [[World Shrine]].{{Fn|4}} Despite The Exodites will fight fiercely to protect their worlds, to abandon a world is to abandon the presence souls of some technologytheir ancestors to the [[warp]].{{Fn|2a}} Should the psychic paths of the World Spirit be left unguarded, it could provide egress for [[Daemonic]] intelligence, an Exodite world's worst nightmare.{{Fn|2a}} Even in death the gestalt of the [[World Spirit]] is capable of screaming to [[Infinity Circuit]]s for help {{Fn|13}} and manifesting as phantasms.{{Fn|29}} ===Eldar Knights===*{{main|Eldar Knight}}[[Image:WhiteDwarf126 Clans.jpg|right|thumb|200px|Eldar Knight Clans, these worlds are often agriculturalshowing their ranks: Squires decorated in gold, howevercombat-proven knights in bronze, and it is not uncommon for groups legendary lords in silver.{{Fn|20}}]]Eldar Knights are synonymous with the Exodite nobles who pilot them. Great war-machines brought along on the Exodus maintained by the Noble Houses of Exodites the newfound planet's king. Eldar Knights are massive, thirty to exist forty feet tall, their spirits borrow memories from any of their previous pilots leaving those who operate them speaking in a nomadic statearchaic dialects.{{Fn|20}} ==Conflict==[[Mon-keigh]] [[Knight Houses]] formed during the [[Age of Strife]] after learning Eldar farming techniques during the [[Dark Age of Technology]], living off roaming herds and seasonal harvestscolonized Maiden Worlds often neighbouring those of the Exodites to the point that the Eldar lay claim on several [[Knight Worlds]]. This is The two cultures often clash over resources and the most common image of Eldar Knights gain prestige through their battles with the Exodite life[[Imperial Knight]]s.{{Fn|2a20}}
===Forces===
Though often looking to their [[Craftworld]] craftworld brethren for protection, Exodites are nonetheless capable of defending themselves in a war. Their forces include:{{Fn|2a}}
*[[Dragon Knight]]s{{Fn|2c}} on Horse-sized [[Raptor]] [[Dragons]].{{Fn|1a}}
*[[Dragon Knight]]s{{Fn|6}} on Flying [[Dragons]].{{Fn|6}}
*[[Dragon Knight]] Lords{{Fn|2c}} on Tyranossaurus-like [[Carnosaurs]].{{Fn|6}}
*Infantry, charging on foot or from [[Howdah]]s armed with [[Shuriken Weapon]]s and musical instruments{{Fn|6}}
*Scouts, armed with [[Wraithbone]] [[Sniper Rifle]]s,{{Fn|6}} [[Splinter Rifles]],{{Fn|12}} or [[Wraithbone]] recurve bows with explosive-tipped arrows.{{Fn|22}}
*[[Seer]]s, including [[Warlock]]s{{Fn|8}} and [[Farseer]]s{{Fn|6}}
*[[Worldsinger]]s{{Fn|5}}
*[[WarlockKurnite Hunter]]s{{Fn|828a}}*Herd [[FarseerDragon]]s, including [[Megasaur]]s{{Fn|62a}}*Infantry armed with , [[Shuriken WeaponMegadon]]s and [[Wraithbone]] {{Fn|14}}, [[Sniper RifleMiradon]]s fused to the armor of its wielder.{{Fn|630}}*[[Dragon Knight]] [[Dinosaur]] riders. They often mount , and [[MegadonLithodons]]s{{Fn|2d14}} and flying , as well as building-sized [[PterosaurBrachiosaur]]s{{Fn|6}}*Larger saddled with [[DinosaurHowdah]]s including [[Megasaur]]s,to carry Infantry{{Fn|14}} or Heavy Weapons.{{Fn|71a}} [[Brachiosaur]]s*Upset hordes of stampeding dinosaurs, and including [[CarnosaurStegosaur]]s. Some of these mount [[Prism Cannon|Prism Weapons]].{{Fn|61a}}*[[Eldar Knight]]swar machines{{Fn|2b}}
==Notable Exodites==
[[Image:Kelseth.jpg|right|thumb|220px|The Exodite [[Kelseth]]{{Fn|11}}]]*[[Isarion Stormsmourn]] of [[Ephraeleon]]{{Fn|13}}*[[Kelseth]]{{Fn|11}}*[[Laryin Sil Cadaiyth]], [[Worldsinger]] of [[Lileathanir]]{{Fn|5a}} and doom of [[El'Uriaq]]{{Fn|5b}}*[[Mawr]]of [[Carnac]]{{Fn|12}}*[[Rijaliss Saryengith Naiad]] of [[Eileniliesh]]{{Fn|14}}*[[Isarion StormsmournSardon Tir Laniel]], [[Worldsinger]] of [[Lileathanir]]{{Fn|15}}*[[Wei-yannil]]of [[Halathel]]{{Fn|16}}
==Related Videos==
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==Related ArticlesTrivia=={{Trivia}}*Eldar Exodites were included in [[WorldsingerCodex: Eldar (2nd Edition)]]*as a playable unit, but a model was never released. [[Jes Goodwin]] included sketches for the initial designs that could have become these models in his sketchbook [[World SpiritThe Eldar Collection]].{{Fn|23}} <center><gallery mode="stacked" heights=220px widths=300px>File:DragonRiders.jpg|Sketch labeled "Exodite Dragon-Riders"{{Fn|23}}File:Scoutlancer.png|Sketch labeled "Exodite Scoutlancer"{{Fn|23}}</gallery></center> ==See also==*[[Deathwatch: The Silence (Short Story)Dragon Knight]] by *[[Steve LyonsEldar Knight]]
==Sources==
<div style="column-width:24em;column-count:2;font-size:85%">*{{Endn|1}}: [[Promethean Sun (Novella)]]; artwork by [[Neil Roberts]]:**{{Endn|1a}}: pg. 8-40**{{Endn|1b}}: ''Cover''*2: [[Codex: Eldar (2nd Edition)]], 1994:
**{{Endn|2a}}: pg. 76
**{{Endn|2b}}: pg. 16-17**{{Endn|2c}}: pgs. 16–17**{{Endn|2d}}: pg.30*{{Endn|3}}: [[Codex: Eldar (4th Edition)]], 2006, p pg. 48*{{Endn|4}}: [[Psychic Awakening: Phoenix Rising]] , pg.22*{{Endn|5}}: [[Path of the Renegade (Novel)]], :**{{Endn|5a}}: Chapter 12**{{Endn|5b}}: Chapter 18
*{{Endn|6}}: [[The Infinite and the Divine (Novel)]], Chapters 2-3
*{{Endn|7}}: [[Codex: Dark Eldar (5th Edition)]], pgpgs. 20 & 30
*{{Endn|8}}: [[The Black Pearl (Short Story)]] - [[Let the Galaxy Burn (Anthology)]]
*{{Endn|9}}: [[White Dwarf 200 (UK)]], pg. 49
*{{Endn|10}}: [[The Citadel Journal 12]], pgs. 26-30 - ''Eldar Exodites'' by [[Gavin Tyler]]
*{{Endn|11}}: [https://www.warhammer-community.com/en-gb/articles/0SyNoRho/emthe-exoditeem-himself-clancy-brown-explains-what-its-like-to-play-the-last-scion-of-a-dead-world/ The Exodite Himself, Clancy Brown, Explains What it’s Like to Play the Last Scion of a Dead World] ''(last accessed 24 January 2024)''
*{{Endn|12}}: [[The Carnac Campaign: Nightspear (Short Story)]], pgs. 4-20
*{{Endn|13}}: [[The Path Forsaken (Short Story)]] (Digital)
*{{Endn|14}}: [[Path of the Outcast (Novel)]], ''Discovery''
*{{Endn|15}}: [[Path of the Incubus (Novel)]], Ch. 5
*{{Endn|16}}: [[Codex: Tyranids (4th Edition)]], pg. 17
*{{Endn|17}}: [[Codex: Harlequins (8th Edition)]], pg. 28 - ''Overture of Ages''
*{{Endn|18}}: [[Asurmen: The Darker Road (Audio Drama)]]
*{{Endn|19}}: [[Asurmen: Hand of Asuryan (Novel)]] - ''III''
*{{Endn|20}}: [[White Dwarf 126 (UK)]], pgs. 28-45
*{{Endn|21}}: [[Gathering Storm: Fracture of Biel-Tan]], pg. 26
*{{Endn|22}}: [[Deathwatch: The Silence (Short Story)]], pg. 17
*{{Endn|23}}: [[The Eldar Collection]] - ''Exodite Dragon-Riders'', ''Exodite Scoutlancer''
*{{Endn|24}}: [[The Citadel Journal 8]], pgs. 36-37 - ''Eldar Scout Walkers''
*{{Endn|25}}: [[Rogue Trader: Stars of Inequity]], pg. 42
*{{Endn|26}}: [[Ghost Warrior (Novel)]], Chapter 11 - Foreshadowing
*{{Endn|27}}: [[Snares and Delusions (Short Story)]], pg. 49
*28: [[Wrath & Glory - Aeldari - Inheritance of Embers]]:
**{{Endn|28a}}: pg. 53
**{{Endn|28b}}: pg. 118
*{{Endn|29}}: [https://web.archive.org/web/20120614104401/http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320010_Swordwind_Part_3_-_Baran_War.pdf The Baran War] ''(saved archive page, dated June 2012)''
*{{Endn|30}}: [[Path of the Warrior (Novel)]], ''Part Three - Exarch''
*31: [[Voidscarred (Novel)]]:
**{{Endn|31a}}: Chapter 4
**{{Endn|31b}}: Chapter 12
**{{Endn|31c}}: Chapter 17
</div>
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