Difference between revisions of "Biomancy"

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[[Biomancy]] is a [[Psychic Discipline]] known to [[psyker]]s which specialises in the use of manipulating biological energy as well as processes through the power of the mind. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as '''Biomancers'''{{Fn|2}}
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[[Biomancy]] is a [[Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as '''Biomancers'''{{Fn|2}}
  
 
==Abilities==
 
==Abilities==
*'''Blood Boil''' : by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victims heart and brain exploding.
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*'''Blood Boil''': by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victim's heart and brain exploding.
*'''Choke''' : through a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.
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*'''Choke''': through a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.
*'''Enfeeble''' : a biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.
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*'''Enfeeble''': a biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.
 
*'''Endurance''': Reaching into the essence of his allies, the biomancer knits together bones, heals flesh, and banishes fatigue.{{Fn|2}}
 
*'''Endurance''': Reaching into the essence of his allies, the biomancer knits together bones, heals flesh, and banishes fatigue.{{Fn|2}}
*'''Haemorrhage''': Focusing his mind, the Psyker reaches forth and sets the inside of his enemy aflame. Within moments, the victims blood boils and he bursts into flames.{{Fn|2}}
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*'''Haemorrhage''': Focusing his mind, the psyker reaches forth and sets the inside of his enemy aflame. Within moments, the victim's blood boils and he bursts into flames.{{Fn|2}}
*'''Hammerhand''' : through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
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*'''Hammerhand''': through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
 
*'''Iron Arm''': By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.{{Fn|2}}
 
*'''Iron Arm''': By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.{{Fn|2}}
 
*'''Life Leech''': The Psyker rips the life force from his enemy, harnessing the stolen essence for himself.{{Fn|2}}
 
*'''Life Leech''': The Psyker rips the life force from his enemy, harnessing the stolen essence for himself.{{Fn|2}}
*'''Regenerate''' : a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.
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*'''Regenerate''': a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.
 
*'''Smite''': Lethal bolts of bio-lightning leap from the Psyker's fingertips, ripping their foes apart.{{Fn|2}}
 
*'''Smite''': Lethal bolts of bio-lightning leap from the Psyker's fingertips, ripping their foes apart.{{Fn|2}}
 
*'''Storm of Lightning''' : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim to victim.  
 
*'''Storm of Lightning''' : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim to victim.  
 
*'''Warp Speed''': The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.{{Fn|2}}
 
*'''Warp Speed''': The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.{{Fn|2}}
*'''Warp Strength''' : a psyker can invigorate a target with psychic energy by channeling the power of the [[Warp]] through their muscles, tendons and even bones which enhances their strength to remarkable levels.{{Fn|1}}
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*'''Warp Strength''': a psyker can invigorate a target with psychic energy by channeling the power of the [[Warp]] through their muscles, tendons and even bones which enhances their strength to remarkable levels.{{Fn|1}}
  
 
==Source==
 
==Source==
*{{Endn|1}}:[[Inquisitor]] [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1] (pg 49)
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*{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]] pg.419
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*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419
  
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[[Category:Inquisition]]
 
[[Category:Psychic Powers]]
 
[[Category:Psychic Powers]]
[[Category:Inquisition]]
 

Revision as of 00:50, 24 December 2012

Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as Biomancers[2]

Abilities

  • Blood Boil: by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victim's heart and brain exploding.
  • Choke: through a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.
  • Enfeeble: a biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.
  • Endurance: Reaching into the essence of his allies, the biomancer knits together bones, heals flesh, and banishes fatigue.[2]
  • Haemorrhage: Focusing his mind, the psyker reaches forth and sets the inside of his enemy aflame. Within moments, the victim's blood boils and he bursts into flames.[2]
  • Hammerhand: through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
  • Iron Arm: By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.[2]
  • Life Leech: The Psyker rips the life force from his enemy, harnessing the stolen essence for himself.[2]
  • Regenerate: a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.
  • Smite: Lethal bolts of bio-lightning leap from the Psyker's fingertips, ripping their foes apart.[2]
  • Storm of Lightning : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim to victim.
  • Warp Speed: The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.[2]
  • Warp Strength: a psyker can invigorate a target with psychic energy by channeling the power of the Warp through their muscles, tendons and even bones which enhances their strength to remarkable levels.[1]

Source