Difference between revisions of "Chaos Psychic Powers"
(→Chaos Undivided) |
m (→Tzeentch) |
||
| Line 14: | Line 14: | ||
*'''Nurgle's Rot:''' The sorcerer belches forth a disgusting miasma of [[Nurgle's Rot|disease]], causing instant infection and a slow, painful death to those in the area.<sup>3</sup> | *'''Nurgle's Rot:''' The sorcerer belches forth a disgusting miasma of [[Nurgle's Rot|disease]], causing instant infection and a slow, painful death to those in the area.<sup>3</sup> | ||
===Tzeentch=== | ===Tzeentch=== | ||
| − | *'''Bolt of Change:''' The sorcerer hurls a bolt of roiling energy, formed of raw immaterium, which causes rapid mutation, melting | + | *'''Bolt of Change:''' The sorcerer hurls a bolt of roiling energy, formed of raw immaterium, which causes rapid mutation, melting flesh and vaporizing metal.<sup>3</sup> |
*'''Twisting Path:''' The sorcerer reaches into his enemy's mind, causing an unsettling waking dream in which they ally themselves with the Dark Powers. During this time their foe is temporarily stunned, the sorcerer is able to retrieve information from their mind, implant post-hypnotic suggestions and alter memories.<sup>1</sup> | *'''Twisting Path:''' The sorcerer reaches into his enemy's mind, causing an unsettling waking dream in which they ally themselves with the Dark Powers. During this time their foe is temporarily stunned, the sorcerer is able to retrieve information from their mind, implant post-hypnotic suggestions and alter memories.<sup>1</sup> | ||
| + | |||
===Slaanesh=== | ===Slaanesh=== | ||
*'''Lash of Submission:''' The sorcerer lashes out with a glowing whip of immaterial energy which snakes out from their hand. Those caught within its ethereal barbs are momentarily brought under the control of the psyker.<sup>3</sup> | *'''Lash of Submission:''' The sorcerer lashes out with a glowing whip of immaterial energy which snakes out from their hand. Those caught within its ethereal barbs are momentarily brought under the control of the psyker.<sup>3</sup> | ||
Revision as of 15:01, 30 October 2011
Chaos psychic powers concentrate on offensive effects. Chaos-aligned psykers, including the Chaos Marine Sorcerers, are among the most powerful of all psykers, as they may use their powers to their fullest extent, without fear of daemonic possession. However, if the psyker is not in his patron god's favour, then he is as likely to be destroyed by daemonic possession as any other psyker in the galaxy.
Contents
Major Psychic Powers
Along with the non-aligned Chaos powers, there is a unique power associated with each god, usable only by their worshipers.3
Chaos Undivided
- Doombolt: Bolts made of raw chaos energy are launched by the sorcerer against his enemies.3
- Gift of Chaos: A whirling flash of Chaos energy is unleashed by the sorcerer, enveloping his target and rapidly mutating them. Those who survive the distortion of flesh and bone become a Chaos Spawn.3
- Mass Mutation: This spell may be cast on any other Chaos Space Marines. A conduit is opened to the warp and deamons temporarily posses the bodies of the Chaos marines, mutating them and giving them increased strength and resilience. 1
- Warptime: The sorcerer alters the flow of time around himself, allowing for attacks with supernatural precision.3
- Wind of Chaos: This spell takes different forms depending on the sorcerer, from a sheet of iridescent warp fire for the followers of Tzeentch to a golden cloud of rapturous agony for the worshipers of Slaanesh.3
Nurgle
- Nurgle's Rot: The sorcerer belches forth a disgusting miasma of disease, causing instant infection and a slow, painful death to those in the area.3
Tzeentch
- Bolt of Change: The sorcerer hurls a bolt of roiling energy, formed of raw immaterium, which causes rapid mutation, melting flesh and vaporizing metal.3
- Twisting Path: The sorcerer reaches into his enemy's mind, causing an unsettling waking dream in which they ally themselves with the Dark Powers. During this time their foe is temporarily stunned, the sorcerer is able to retrieve information from their mind, implant post-hypnotic suggestions and alter memories.1
Slaanesh
- Lash of Submission: The sorcerer lashes out with a glowing whip of immaterial energy which snakes out from their hand. Those caught within its ethereal barbs are momentarily brought under the control of the psyker.3
Minor Psychic Powers
Nurgle
- Nurgle's Dance: The sorcerer temporarily gains control of his enemies' minds, causing them to reveal themselves for attack.1
- Nausea: This spell invokes nausea and disorientation in others, weakening their ability to fight back.1
- Affliction: The sorcerer inflicts a deadly contagion on a single foe, injuring and potentially killing them in the process.1
- Miasma of Pestilence: Clouds of pestilence and insects are summoned, preventing the enemy's advance through an area.1
- Aura of Decay: The sorcerer surrounds himself in an aura of corruption, weakening his enemies' blows in combat.1
Slaanesh
- Fueled By Pain: This spell causes the sorcerer's combat prowess to increase with every sensation of pain.1
- Siren: The sorcerer assumes the form of someone to whom the enemy, out of love or admiration, would never cause harm.1
- Beam of Slaanesh: The sorcerer unleashes a ray of rainbow colours that confuses and disorients the enemy.1
- Touch of Slaanesh: A delicate caress by the sorcerer renders his enemies insensible and unable to defend themselves.1
- She Who Thirsts: Having dealt a mortal blow to his enemy, the sorcerer rips out their very soul, causing fear in those around the unfortunate being.1
Tzeentch
- Pink Fire of Tzeentch: The sorcerer engulfs his foe in Warp-fire.1
- Psychic Duel: The sorcerer reaches across the battlefield into an enemy psyker's mind, preventing them from summoning their own powers.1
- Reckoning of Tzeentch: Receiving the blessings of Tzeentch, the sorcerer is allowed to see into the future.1
- Weaves of Fate: The sorcerer gains insight from the Master of Deceit, allowing for superior planning for attacks.1
- Withering Gaze: This spell causes the sorcerer's eyes to burn with a small portion of Tzeentch's own baleful gaze, causing the enemy to look away in terror.1
Other Powers
Rubric of Ahriman
The Rubric of Ahriman was a spell cast by Ahriman on the Thousand Sons legion after escaping into the Eye of Terror. He was so appalled at the mutations he saw among his brothers that he deemed to stop them, however he only succeeded in destroying the bodies of his brothers and sealing them within their own armour. Only the intervention of Magnus the Red was enough to stop the spell destroying the entire legion.1
Storm of Change
The Storm of change is an incredibly powerful psychic attack performed by a group of Chaos Sorcerers from a Thousand Sons Warcoven. While devastating to the enemy, it often results in the complete draining of psychic energy from the casting sorcerer.
Chains of Torment
Barbed chains erupt from the ground which immobilize enemy infantry and cause minor damage, however, it is not effective against vehicles or structures.2
Corruption
Chaos taint is cast over an area of the battlefield, causing all units in the area of effect to take continual damage.2
Teleportation
Allows the sorcerer to teleport short distances.2
Related Articles
Sources
- 1:Codex: Chaos Space Marines (3rd Edition, 2nd Codex)
- 2:Dawn of War
- 3:Codex: Chaos Space Marines (4th Edition)
- 4:Warhammer 40,000: Dark Millennium (for 2nd edition)