Difference between revisions of "Sortiarius"

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When the Thousand Sons first arrived on the planet, they found it unpopulated.  Over thousands of years of raiding, they have acquired a multitude of minions.  This has created a servant underclass, some of which have escaped their masters into the hostile land.  These escaped servants then often join the nominally independent nomadic warbands upon the Planet of the Sorcerers, warbands led by both [[Chaos Champion|Champions]] from the Thousand Sons or powerful mortals risen from the ranks of the escaped servants.  Often, these mortal champions arising among the warbands are then recruited back to serve the Thousand Sons.  Individuals with [[psychic powers]] are much sought after for the Thousand Sons to act as servants, becoming known as [[Thrall Wizards]], psykers bound to the service of particular [[Sorcerers]].  Also notable is the amount of [[Beastmen]] arisen upon the planet, a subordinate population group that developed over thousands of years.  While some of these [[mutants]] - specifically referred to as [[Tzaangors]] - enter various warbands, most remain wild.  Little is said of flora or fauna, apart from the presence of [[Chaos Hounds]] amongst some warbands.{{Fn|1}}
 
When the Thousand Sons first arrived on the planet, they found it unpopulated.  Over thousands of years of raiding, they have acquired a multitude of minions.  This has created a servant underclass, some of which have escaped their masters into the hostile land.  These escaped servants then often join the nominally independent nomadic warbands upon the Planet of the Sorcerers, warbands led by both [[Chaos Champion|Champions]] from the Thousand Sons or powerful mortals risen from the ranks of the escaped servants.  Often, these mortal champions arising among the warbands are then recruited back to serve the Thousand Sons.  Individuals with [[psychic powers]] are much sought after for the Thousand Sons to act as servants, becoming known as [[Thrall Wizards]], psykers bound to the service of particular [[Sorcerers]].  Also notable is the amount of [[Beastmen]] arisen upon the planet, a subordinate population group that developed over thousands of years.  While some of these [[mutants]] - specifically referred to as [[Tzaangors]] - enter various warbands, most remain wild.  Little is said of flora or fauna, apart from the presence of [[Chaos Hounds]] amongst some warbands.{{Fn|1}}
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After the [[Siege of the Fenris System]] Magnus the Red was able to teleport {{PAGENAME}} out of the Eye of Terror and into the Materium over [[Prospero]], bringing with it a great [[Warp Rift]].{{Fn|4}}
  
 
==See Also==
 
==See Also==
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*{{Endn|2}}: [[Abaddon: The Talon of Horus (Novel)| The Talon of Horus]] Chapter 1
 
*{{Endn|2}}: [[Abaddon: The Talon of Horus (Novel)| The Talon of Horus]] Chapter 1
 
*{{Endn|3}}: [[A Thousand Sons (Novel)|A Thousand Sons]] Chapter 31
 
*{{Endn|3}}: [[A Thousand Sons (Novel)|A Thousand Sons]] Chapter 31
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*{{Endn|4}}: [[War Zone Fenris: Wrath of Magnus]] - The Serpent and the Wolf
 
[[Category:Daemon Worlds]]
 
[[Category:Daemon Worlds]]
 
[[Category:Eye of Terror]]
 
[[Category:Eye of Terror]]
 
[[Category:Thousand Sons]]
 
[[Category:Thousand Sons]]
 
[[de:Planet der Zauberer]]
 
[[de:Planet der Zauberer]]

Revision as of 01:35, 5 December 2016

Sortiarius,[2] the Planet of the Sorcerers, is a Daemon World located deep in the Eye of Terror. It is the current homeworld of the Thousand Sons Chaos Space Marine Legion.[1]

Map Basic Data Planetary Image
px Name: Sortiarius Sortiarius.jpg
Segmentum: Segmentum Obscurus
Sector: Eye of Terror
Subsector: Unknown
System: Unknown
Population: Unknown
Affiliation: Chaos / Tzeentch
Class: Daemon World
Tithe Grade: not applicable

History

At the conclusion of the Battle of Prospero, Magnus the Red used his sorcerous powers for a last-ditch master spell, transporting the surviving warriors of his Legion through the warp to another planet, one promised to them as sanctuary.[3] This planet is now the Daemon World of Magnus the Red; dark, rocky, volcanic and in constant turmoil. Its skies are storms of warp energy; low-hanging multi-coloured clouds cover the land and rain drops of energy to fill up the unnaturally dark rivers and seas. The Sorcerer's Towers of the Thousand Sons thrust up from rocks jutting from lava plains, twisted mockeries of what the City of Light once was. Dwarfing all other towers is Magnus's own, an obsidian monolith called the Tower of the Cyclops. As well as being staffed by thousands of servants and troops, Magnus's tower also possesses a sorcerous, great, glowing eye. The Eye of the Tower watches over the planet, its gaze also penetrating through the warp into the material galaxy. This allows Magnus to sense the arcane artefacts and gifted psykers which fascinate him, so that he can despatch his Thousand Sons to raid the Imperium.[1]

When the Thousand Sons first arrived on the planet, they found it unpopulated. Over thousands of years of raiding, they have acquired a multitude of minions. This has created a servant underclass, some of which have escaped their masters into the hostile land. These escaped servants then often join the nominally independent nomadic warbands upon the Planet of the Sorcerers, warbands led by both Champions from the Thousand Sons or powerful mortals risen from the ranks of the escaped servants. Often, these mortal champions arising among the warbands are then recruited back to serve the Thousand Sons. Individuals with psychic powers are much sought after for the Thousand Sons to act as servants, becoming known as Thrall Wizards, psykers bound to the service of particular Sorcerers. Also notable is the amount of Beastmen arisen upon the planet, a subordinate population group that developed over thousands of years. While some of these mutants - specifically referred to as Tzaangors - enter various warbands, most remain wild. Little is said of flora or fauna, apart from the presence of Chaos Hounds amongst some warbands.[1]

After the Siege of the Fenris System Magnus the Red was able to teleport Sortiarius out of the Eye of Terror and into the Materium over Prospero, bringing with it a great Warp Rift.[4]

See Also

Trivia

The Eye of Magnus atop the Tower of the Cyclops is reminiscent of the Eye of Sauron atop Barad-dur, from the works of author J.R.R. Tolkien.

Sources