Warp Rift

From Warhammer 40k - Lexicanum
Jump to: navigation, search
The Galaxy at the end of the 41st Millennium, with many Warp Rifts visible, most notably the Great Rift

Warp Rifts, also known as Warp Portals, are tears in reality that link the Materium to the Immaterium.

Overview

A Warp rift is a weakening of the barrier between real space and the Warp, allowing its creatures to enter the material universe. Sometimes, Warp rifts occur randomly, while other times, the Chaos Gods or mortals manufacture them. Some last mere moments, others for days, years, or even centuries. They can take many forms, often a seething whirlpool of raw magic, other times they may show a glimpse into the realm of Chaos; they have also appeared as gates of green fire, clouds of impenetrable shadow, boiling lakes of pus, and other terrifying visions driving mortals mad. Examples that can induce a Warp rift include unpredictable movements of the Warp causing a break into real space, daemon possession of a mortal, deliberate rituals of daemon summoning, a focus of suffering and death from a great war, chance circumstances such as a Warp drive implosion, or most insidiously through the mind of an unprotected psychic creature.[1]

Notable Warp Rifts

Warp Portal

Main article: Warp Portal

Warp Portals are small stable rifts which connect a fixed point in Real Space to a fixed point in the Warp,[6] mostly useful to the Imperium as a means for a ship without a working Warp Drive to exit the warp. The Xenos known as the Enslavers are known to make heavy use of Warp Portals,[6] and were capable of compelling enslaved Psykers into creating new Warp Portals to points in the warp from which Enslavers could flow.[7]

See Also

Sources