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Biomancy

Revision as of 02:00, 1 July 2012 by Harriticus (talk | contribs)
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Biomancy is a Psychic Discipline known to psykers which specialises in the use of manipulating biological energy as well as processes through the power of the mind. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies.

Abilities

  • Blood Boil : by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victims heart and brain exploding.
  • Choke : through a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.
  • Enfeeble : a biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.
  • Endurance: Reaching into the essence of his allies, the biomancer knits together bones, heals flesh, and banishes fatigue.[2]
  • Haemorrhage: Focusing his mind, the Psyker reaches forth and sets the inside of his enemy aflame. Within moments, the victims blood boils and he bursts into flames.[2]
  • Hammerhand : through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
  • Iron Arm: By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.[2]
  • Life Leech: The Psyker rips the life force from his enemy, harnessing the stolen essence for himself.[2]
  • Regenerate : a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.
  • Smite: Lethal bolts of bio-lightning leap from the Psyker's fingertips, ripping their foes apart.[2]
  • Storm of Lightning : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim to victim.
  • Warp Speed: The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.[2]
  • Warp Strength : a psyker can invigorate a target with psychic energy by channeling the power of the Warp through their muscles, tendons and even bones which enhances their strength to remarkable levels.1

Source