Gretchin Revolutionary Committee
The Rebel Grots are one of the four races on Gorkamorka.
Background.
When Gorkamorka is finished, any Ork with a "tag" can get off Gorkamorka and join the big Waaagh! However, the Meks passed a law stating that gretchin cannot have tags, and so have no way of Gorkamorka. This understandebly upset the gretchin, and so they striked. The leaders of each community agreed to meet and discuss, and so all of the orks and Grots in Metwon lined up opposite one another, and the leaders marched forward. However, the orks opened fire on the grots, killing the leaders. The grots subsequently stormed forward, overwhelming many of the orks. The grots were beaten off, and retreated to Skid Row. There, they formed Da Kommitte, a group of gretchin who ruled them. They campaign for equal rights between Orks and grots, attacking ork warbands, stealing from Mektown and generally causing as much havoc as possible. Many Orks regard this as hilarious, but there are many warbands that have sallied out to try and purge Skid Row of Grots and never come back...
Appearance.
The Rebel Grots are a ragtag mob, dressed predominatly in red - to them, the colour of "Da Revolushun!"
Organisation.
Da Kommitte rules over the grots, dictating what happens and planning raids on Mektown. Da Red Gobbo is head of Da Kommitte, and often fights with the Warbands. Under Da Kommitte are the Head Honchos, leaders of the Rebel Grot warbands. Next in the chain are basic grots, with snotlings right at the bottom.
Vehicles.
Rebel Grots often have a lack of ammo for their weapons, and so use of mechanised vehicles is impractical for them. Instead, they use Cuttas and Big Luggas, ramshackle constructions made from wood and metal. The cuttas are powered by a single triangular sail, relying on good wind. Big Luggas are more heavily armoured, and rely on grots and snots pumping various handles to make the vehicle go faster.
Combat Methods.
Rebel Grots favour up-close-and-personnal methods of combat, boarding enemy vehicles by weight of numbers and using close-range weapons such as blunderbusses, kannons and pistols. Their vehicles, especially Big Luggas, are often festooned with boarding planks, grapnels and other items making boarding easier for them.