Iron Guild
The Iron Guild, or Mercator Munda, is part of Necromunda's Merchants Guild and is responsible for regulating the Hive World's miners and prospectors.[1]
Overview
The Iron Guild are the middlemen between the great mining settlements of House Orlock and the mega-forges of House Goliath among others, so the Houses might never have to deal directly with each other, but may still profit from their labours and meet their quotas.[3] House Delaque also have frequent dealings with the Iron Guild.[2]
Much of the resources overseen by the Guild come from ruined hives and the continent-spanning mountain range known as the Spoil. Clad in hazard suits, the Guilders lead groups of prospectors and accompany Clan House expeditions into perilous regions. If it is hauled out from the Ash Wastes or dredged up from the underhive and sold on the iron markets, the Guild gets a cut, though they prefer to get there first and make the claim themselves. Writs are then sold for the right to work a ruin or a region, and all finds are molecular-branded, so that not a single lump of ferrite finds its way to the hives without the Guild’s knowledge.[3]
Known Members
- Tamar Iroghest - Bullet Lord.[2]
- Thadbius Xrinax - Iron Broker.[2]
Sources
- 1: Games-Workshop, Necromunda: The Book of Peril, one of the Screenshots, (last accessed 26 May 2019)
- 2: Necromunda: House of Shadow, pg. 80-81
- 3: Necromunda: The Book of Peril, pg. 9