Missile launcher

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Ranged Close Combat

Electric (ArcTesla) • FlameGaussGravitonGrenadeIon/PlasmaLaserMeltaMissileBoltOrdnanceProjectileGrenade launcherMonofilament/WebSonicVolkite

ChainForceElectric (ArcTaser) • PowerMiscellaneous

Astartes Missile Launcher (Soundstrike-Pattern)[20]

A Missile Launcher fires self-propelled guided projectiles that usually contain explosive, chemical, or destructive energy warheads. Missiles may use a chemical rocket, jet engine, or something more esoteric such as an anti-gravity drive, for propulsion.[2]

A Rocket Launcher fires unguided, self-propelled projectiles. They contain the same types of warheads as a missile. Usually rockets are propelled by an exothermic chemical reaction, but this does not preclude other forms of propulsion.[2]

Types

Imperial Missile Launchers

The standard Locke-pattern[10] Imperial missile launcher has a built in targeting device and is fired from the shoulder. It is a single round weapon and cannot be fired on the move. Standard Imperial Guard doctrine is for one man to carry aim and fire the missile launcher, whilst a second man carries the ammunition and re-loads the weapons. A well-drilled fire team can maintain a formidable rate of fire, enough to daunt the bravest of tank commanders. Amongst the Imperial Guard, missile launchers are crew-served weapons[38], while Space Marines are strong enough to use and reload missile launchers alone.[37]

Ork

An Ork Rokkit Launcha.[5]

Eldar

Eldar Missile Launcher

Dark Eldar

Chaos

Chaos Space Marine Missile Launcher[29]

Tau

Tau ranged weapon technology is more advanced than that of the Imperium. This includes Missile Launcher technology, however the Tau army is organised such that standard troopers do not carry Missile Launchers like other races. Instead the two varieties of missile launchers available to the Tau are carried on Battlesuits. [30]

Leagues of Votann

See also

Sources

Uncited