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From Warhammer 40k - Lexicanum
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The Imperial Guard regiments drawn Troops recruited from Mordant are raised from amongst those citizens disaffected sent to war zones in which the soldiers' natural affinity with life on their world. They cannot live on the pittance paid by the mining clans, and will not sink so low as to leech off their people like the gangs do. Mordant regiments are often fielded on night worlds, homeworld's dark and narrow spaces are known put to make excellent tunnel fighters when the need arisesbest use.
*[http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=§ion=&pIndex=1&aId=3400041&start=2]
Mordant is a nocturnal world whose surface is a barren desert completely unfit for human life. The only humans living on the planet are the miners of the luminescent veins of bacteria which produce the planet's main export. These veins live on the phosphoric content of the rock, and secrete a corrosive acid that eats the rock until it is porous. This has created a vast network of caverns and interconnected tunnels. It is in these tunnels that the clans of miners dedicate themselves to the extraction of the bacterium which they farm in enormous underground vaults to obtain the most corrosive acids known to the Imperium. These extracts are much sought after by [[Forge Worlds]] across the sector where they are used industrially.
The acid miners hold an enviable position in Mordant's underground society. With an old and established organization of clans, the miners contract local manual labor paying only enough to allow minimum survival in the shacks of the shanty caverns. Organized Organised crime is rife in these caverns as citizens prey on each other for what little resources they have. In these caverns the violent gangs are the only recognized authority.
==Sources==
*[http://www.games-workshop.es/warhammer40k/razas/guardia/codicium/acido.asp GW Spain]
[[Category:Mining Worlds]]