83
edits
Changes
From Warhammer 40k - Lexicanum
no edit summary
The Necrontyr accepted the C'tan's offer and their life essence was encased in [[living metal]] bodies. What they did not know was that the process dulled their minds and senses until they became slaves of the C'tan. The C'tan needed warrior-slaves to harvest the lifeforms of the galaxy so the star gods could feast on souls, and their new Necrons served this purpose very well.<sup>1</sup>
The Necrons burst into the Old Ones strongest fortresses and destroyed , overcoming their magics magicks and technology. The Old Ones were forced to seed planets with life to help fight the C'tan, including the Eldar and [[Krork]]. These races had the ability to use the warp to defend themselves. Gradually, the Old Ones were forced back by the relentless push of the C'tan and billions of souls were harvested for the Star Gods. The C'tan had been working on a plan to cripple the Old Ones, and eventually it came to fruition. They burst into and destroyed the webways discovered by the Old Ones. Without these portals, the Old Ones were unable to move troops throughout the galaxy. With the new races using so much warp increasing their power for the purposes of killing, the benign creatures in the warp mutated into the evil creatures they are today. Then the [[Enslavers]] came, and forced the Necrons back with their psychic powers. The 4 remaining C'tan went into stasis to avoid the Enslavers and allow the galaxy to repopulate without the psychic swarm, so they could emerge and reconquer their empireincredible proportions.<sup>1</sup>
In 936.M41, a tomb complex awoke on the planet Malbrede due to fighting between the [[Ultramarine]]s and a [[Tau]] expeditionary force. With this new threat emerging, the two enemies join forces to defeat the emerging Necrons. After the battle, [[Marneus Calgar]] commits [[Exterminatus]] on Malbrede but allows the Tau to evacuvate their forces before destroying the world.<sup>3</sup>
==Overview==
In appearance, the Necrons are skeletal parodies of living beings with preservative fluids oozing swirling green energies emanating from their mechanical limbs and baleful lifeless emerald eyes. All of their numbers possess sophisticated auto-repair systems throughout their exo-skeletal systems that can repair even the most crippling of damages. Whilst While this can keep them functioning constantly, should there be irrepairable damage sustained than the Necron ''"phases out"''. Both their minds and their bodies are teleported to the nearest tomb complex where they either remain in storage until repairs are made or a new body is forged. Thus act does, however, come at a cost as each act of transference leads to a decay in the Necron's engrams. As such, those Necrons that have ''"died"'' and phased out hundreds of times suffer the most for they become little more than automatons who have lost the memory of the creature that they used to be in life.<sup>2</sup>
In combat, the Necrons are unyielding war machines that bring swift death to their prey. Armed with [[Gauss Weaponry]] that strip an opponent's molecules one layer at a time, the Necrons have fearsome firepower. Also, the Necrons have a remarkable ability to repair themselves, a Special Rule known as "[[We'll Be Back]]!". This gives the Necrons incredible staying power in a battle, which makes them an enemy dreaded by all races. It is often said amongst commanders of more orthodox armies that the Necrons are an over-powerful force on the battle field, due to the fact even a basic warrior can tear through the strongest tanks in the game although Necron players dispute this rigorously. They also use a variety of deadly wargear, including some types which make the wearer immune to some assaults, and others that create deadly arcs of lightning. These are analysed within the [[Necron Armoury]].<sup>1</sup>