Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Boltgun

423 bytes added, 17:35, 10 January 2010
Updated sources, added references.
The boltgun is a mid-range weapon, between the lighter [[bolt pistol]] and heavier [[heavy bolter]], and is easily carried by any Space Marine. It works in the same way as other [[Bolt Weapons]] and in massed ranks produces such destruction as to easily frighten any enemy advancing into oncoming fire.
For the Adeptus Astartes and [[Adepta Sororitas]] the Boltgun is a holy symbol of the [[Emperor]]'s wrath. <sup>3</sup> Each Marine carries a weapon hand-crafted by an artificer in either the Chapter's own forges or on a [[Forge World]] and at each step of its construction the proper rituals must be observed, and sacred oils are applied. The Marine's maintenance of his weapon therefore carries a degree of religious ritual, as well as being part of the dedicated daily rituals of the Space Marine.
==Bolter designs==
*Astartes Umbra Pattern
*Godwyn Pattern (older versions such as Astartes Mk. IIIa: Godwyn Pattern used by the [[Dark Angels]] Chapter)
*Godwyn-Deaz Pattern (used by the [[Sisters of Battle]])<sup>3</sup>
They all have the same basic features and design. There are also various addons available to each bolter, including:
The Tech-Priests of the Adeptus Mechanicus have developed many types of bolter ammunition over the millennia. Apart from the standard pattern, these ammunitions are only available for high ranking officers and officials, elite forces such as [[Deathwatch]] Kill Teams, or on special missions. Their limited availability is due to a number of factors, including their huge costs of production (such as the Inferno bolt which needs an airtight vacuum production line) or their nearly lost technology. The most common variants are:
* <b>Standard Bolts </b> comprise the following components: Outer casing, propellant base, main charge, mass reactive detonator cap, depleted uranium core, diamantine tip. <sup>1</sup> The standard bolter shell is standardised at .75 calibre, whereas heavy bolter rounds are larger, at 1.00 Cal.* <b>Hellfire Rounds </b> have devastating results on organic matter, as the rounds are developed to combat Tyranids. <sup>4</sup> The core and tip are replaced with a vial of mutagenic acid <sup>1</sup> with thousands of needles that fire into target upon the shattering of the vial, pumping the acid into the target.* <b>Stalker Silenced Shells </b> are rounds with low sound signatures, meant for covert fighting and used in conjunction with an M40 targeting system and an extended barrel and stock on a bolter to produce a sniping weapon system. A solidified mercury slug replaces the mass-reactive warhead for lethality at sub-sonic projectile speed. <sup>1</sup> A gas cartridge also replaces both the propellant base and main charge for silent firing.<sup>1</sup>* <b>Inferno Bolts </b> are designed to immolate their targets and destroy them with superheated chemical fire. The uranium core is replaced with an oxy-phosphorus gel, known as [[Promethium]]. <sup>1</sup> It should be noted that the [[Chaos Space Marine]] [[Thousand Sons]] have their own similarly-named but unrelated type of inferno bolts, which are actually psychically-bound slugs that release arcane energies; these slugs explode with sorcerous energies upon impact.* <b>Metal Storm Frag Shells </b> are best against multiple lightly-armoured targets. They detonate before impact and spray shrapnel, shredding their victims. A proximity detonator replaces the mass-reactive cap, and the diamantine tip and uranium core are replaced with an increased charge and fragmentation casing. <sup>1</sup> They are similar to flak rounds and are used against clusters of enemies.* <b>Kraken Pattern Penetrator Rounds </b> are powerful armour-piercing rounds. The uranium core is replaced by a solid adamantine core and uses a heavier main charge. <sup>1</sup> Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These are effective against heavily-armoured infantry. * <b>Psycannon Bolts </b> are used by the Inquisition, primarily the [[Ordo Malleus]] and [[Grey Knights]]. <sup>2,3</sup> They are very similar in nature to the rounds fired by their namesake, the [[Psycannon]], and are similarly used against psychic and daemonic targets. Of all the rounds these are the most expensive, as each and every bolt is inscribed with runes on a microscopic level. Other sources say that they contain an anti-psychic substance that still others claim is a byproduct of the Emperor's [[Golden Throne]]. The psychic nature of these rounds are not only effective at destroying daemonic targets but also highly efficient at piercing the powerful barriers created by forcefield generators (such as the [[Tau]] Shield Generator and the Imperium's own [[Iron Halo]] and [[Storm Shield]]). *<b>Dragonfire Bolts </b> are used by [[Sternguard Veteran]]s and release a gout of superheated gas that makes a mockery of cover.<sup>4</sup>*<b>Vengeance Rounds </b> utilise an unstable flux technology which makes them slightly hazardous to use but makes them very good against armoured targets. In fact, they were originally developed to combat Traitor Marines.<sup>4</sup>*<b>Tempest Bolts </b> incorporate tiny plasma shock generators that emit electromagnetic and thermal radiation when the shell detonates. Produced only on Mars, Tempest shells are noted as particularly effective against machines and mechanical targets.<sup>15</sup>
The boltgun may have one of four different magazines. These include:
*Sickle - Standard magazine, 20-30 rounds <sup>1</sup>*Drum - 40-60 rounds, Prone to jamming <sup>1</sup>*Straight - 12-20 rounds, Easier to load <sup>1</sup>*Duplus X - Two sickle magazines strapped together<sup>1</sup>
==Related articles==
==Sources==
*<sup>1</sup>[[Warhammer 40,000 3rd Edition Rulebook]]p60*<sup>2</sup>[[Codex: Daemonhunters (3rd Edition)]] p18*<sup>3</sup>[[Codex: Witch Hunters (3rd Edition)]] p19,22*<sup>4</sup>[[Codex: Space Marines (5th Edition)]] p63,100*<sup>5</sup>[[Dark Heresy: The Inquisitor's Handbook]], p. 148
*[[Codex: Space Marines (3rd Edition)]]
*[[Codex: Witch Hunters (3rd Edition)]]
*[[Warhammer 40,000 4th Edition Rulebook]]
*[[Codex: Space Marines (4th Edition)]]
*[[Codex: Dark Angels (4th Edition)]]
*[[Faith and Fire (Novel)]]
<sup>1</sup>: [[Dark Heresy: The Inquisitor's Handbook]], p. 148
[[Category:Weapons (Space Marines)]]
172
edits