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A Blood Claw pack is usually led into battle by Claws receive a member of year long basic training that trains them in the Wolf Guard, who watches over use and curbs the worst of the pack's excesses and instills discipline where necessary, either through harsh, barked words or punches to the face. However, many a time, the Wolf Guard skill they will hold his censure until after the battle is fought: he knows well that, need for how unruly the Blood Claws may beweapons and combat, their ferocity and savagery can turn the tide of battle in the Chapter's favor. Even inexperienced, genetic enhancements make a Blood Claw's genetically- and cybernetically-enhanced physiology is usually more than a match for most enemies on the battlefield. Blood Claws receive even though a year-long basic training that augments their already-formidable battlefield prowess accumulated from years in the Fenrisian wild, teaching them how to use their new weapons and physical potential to devastating effectblood claw is inexperienced. Most The Blood Claws are armed with [[chainswordChainsword]]s and [[bolt pistolBolt Pistol]]s normally, and armoured in [[Power Armour]]. The most rambunctious of the Blood Claws also form the Chapter's chapters Jump Pack troops and [[Bike Squadron]]s. They may also be used to pilot [[Land Speeder Squadron]]s. Only Blood Claws use jump packs in the Space Wolves army, they are too 'short in the fang' to know any better.
*[[Codex: Space Wolves (5th Edition)]]
[[Image:Blood Claws Sergeant.gif|right|thumb|A Blood Claw Sergeant]]
[[Image:Blood Claws.gif|right|thumb|A Squad of Blood Claws]]
The [[Space Wolves]] '''Blood Claw''' packs often fulfill fulfil the role of [[Assault Squad]]s that other [[chapter]]s use, residing the the vanguard of an attack. A young Blood Claw is so eager for glory and renown that he will take unnecessary risks on They charge at the battlefieldenemy, charging the largest or most powerful foe he can find without thinking of the consequencesusually so headstrong, and even if he has no actual ability to incapacitate that enemy. If they manage to slay such would happily charge a foe[[Dreadnought]], then surely the Chapter elders will take note of them. This accounts for their high casualty ratewhilst not having anything that can even damage it.
The Blood Claw packs are often larger than standard [[Space Marine]] squads, consisting and are often made of between three claws each claw is about five strong and fifteen Blood Clawsthe pack up to 15 members strong. Casualties take their toll, and a Blood Claw pack rapidly dwindles in size until only a few remaintheir numbers reduce quickly. This method of selection weeds out the causes those who were too weak, slow, unwise or just plain unlucky, not to become [[Grey Hunter]]s. This is Also, the intentional on the Chapter's part: ordinarily, a Marine would undergo training in the Fortress Monastery, facing received fighting real enemies is considered far superior to that of training servitors dummies and sparring sparing partners in a training cage. The Space Wolves frown on this practice, preferring to train their new recruits on the enemy, who do not fight at all like mindless, automated servitors. By the time the Blood Claw pack has sustained substantial casualties, only the most cunning and skilled remain, and these individuals are judged worthy to rise to the higher ranks of by the Space Wolves.
==See Also==
*[[Codex: Space Wolves (2nd Edition)]]
*[[Codex: Space Wolves (3rd Edition)]]
[[Category:Space Wolves]]
[[de:Blutwolf]]