87
edits
Changes
From Warhammer 40k - Lexicanum
m
→Overview: corrected some typos/awkward language.
==Overview==
In appearance, the Necrons are skeletal parodies of living beings with swirling green energies emanating from their mechanical limbs and baleful lifeless emerald eyes. All of their numbers possess sophisticated auto-repair systems throughout their exo-skeletal systems that can repair even the most crippling of damages. While this can keep them functioning constantly, should there be irreparable damage sustained than , the Necron "phases out". Both their minds and their bodies are teleported to the nearest tomb complex where they either remain in storage until repairs are made or a new body is forged. Thus This act does, however, come at a cost as each act of transference leads to a decay in the Necron's engrams. As such, those Necrons that have "died" and phased out hundreds of times suffer the most for they become little more than automatons who have lost the memory of the creature that they used to be in life.<sup>2</sup>
In combat, the Necrons are unyielding war machines that bring swift death to their prey. Armed with [[Gauss Weaponry|Gauss weaponry]] that strip an opponent's molecules one layer at a time, the Necrons have fearsome firepower. Also, the Necrons have a remarkable ability to repair themselves, a Special Rule known as "[[We'll Be Back]]!". This gives the Necrons incredible staying power in a battle, which makes them an enemy dreaded by all races. It is often said amongst commanders of more orthodox armies that the Necrons are an over-powerful force on the battle field, due to the fact even a basic warrior can tear through the strongest tanks in the game although Necron players dispute this rigorously. They also use a variety of deadly wargear, including some types which make the wearer immune to some assaults, and others that create deadly arcs of lightning. These are analyzed within the [[Necron Armoury]].<sup>1</sup>