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Necron Warrior

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{{NecronsPortal}}
[[Image:Necron Warrior.jpg|thumb|125px|left|A Necron Warrior]]
'''Necron Warriors''' are the basic troops choice for the [[Necrons]], forming the cold heart of a [[Tomb World]]'s forces. <sup>1b</sup> They come in large numbers; a squad is made up of between 5 and 20 Necron Warriors armed with [[Gauss Flayers]].<sup>1c</sup>
Necron Warriors make At the time of biotransferrence (the core conversion of the mortal [[NecronNecrontyr]] armyinto the mechanical Necrons), there were not enough resources to allow every member of the Necrontyr species to inhabit strong, intelligent bodies.<sup>1a</sup> As such, made from the common people leaders and nobles of Necron society received highly-advanced bodies, physically powerful and capable of retaining every nuance of their personalities.<sup>1d</sup> Their most trusted servants (Such as the '''[[NecrontyrLychguard]]s'''<sup>1e</sup>), such received new bodies of similar quality. Soldiers received bodies that were merely adequate. The everyday citizens of Necrontyr society received the leftovers; comparatively primitive bodies that almost served as farmers prisons: these, now the '''Necron Warriors''', are incapable of feeling almost all emotion, and artisansretain little sentience. Their movements are slow <sup>1a</sup> It was a given that the civilian necrontyr would not receive the same care as their betters during biotransferrence, but it is possible that this mental degradation was intentional: all the better for the nobles to command their servants and sometimes jerkyreceive total, unconditional loyalty.<sup>1b</sup> With their bodies old and tornlimited mental capacities, synapse misfires sometimes causing them to stumbleNecron Warriors require constant instructions. They lack Without the ability will of speech; it being delierately stripped from them at the time of Biotransference; the transfer from flesh their commanders to machine (Although when heavily injuredprovide guidance, they a Necron Warrior will emit revert to a high modulated screamguard routine, most likely reminding them of a lingering memory from the transfer)repelling enemy attacks with precise volleys. They What they lack a personality of their ownin initiative, though, they have no self; rumour has make up for in determination: once issued an order, a Necron Warrior will not stop until it this tooeither is slain or carries that order through to completion. Their innate durability ensures that the task will be done, was part of their design, to ensure for the nobility Necrons are implacable foes that their vassals would remain loyal will continue to fight through otherwise-lethal injuries, recovering from dismemberment and even decapitation in the many battles to come (They a matter of minutes. Necron Warriors are not entirely fearless however: most of their natural emotions were purged during biotransference, having some survival but self-preservation remained. This instinct), though, is not always ensured to activate: a Necron Warrior’s connection to reality is tenuous, and the true danger of the task before it might not register. If this is the case, then the Warrior will continue fighting, oblivious to peril, and marching through enemy gunfire or minefields that would see it destroyed. Because However, when it dies, a Necron Warrior emits a high-pitched scream; an anomaly, for all other forms of verbal communication were intentionally removed during biotransference. It is unknown if this they are tactically hopeless on their own without noise is the death-scream of a commander being realizing that it is about to descend into oblivion, or higher Necron , more pragmatically, if it serves as a warning to lead nearby Necrons, alerting themto a danger.<sup>1b</sup> Though a Necron Warrior still remains a terrifying soldier in M41, automatically entering defensive protocols if no other order is givencloser inspection reveals the toll that age and countless battles have inflicted on it. Its limbs, though strong, are corroded and worn, not moving covered in fluids leaked from their joints. Though precise, they are slow. Their movements are jerky; the spot but repelling any enemy by accurate salvos result of Gauss Flayersmisfiring synapses. It would almost be a pitiful sight, were it not for the malign gleam to its eyes that reveals its merciless nature.<sup>11b</sup> 
==Quotes==
*"Wit is not required in my vassals; they need only the ability to fight and die in the furtherance of my boundless glory. Only the most merciful and beneficent of rulers would spare their subjects from the burden of independance, do you not agree?" - [[Thaszar|Thaszar the Invincible]], [[Phaeron]] of the [[Sarnekh Dynasty]], Supreme Warbringer of the [[Tomb World|Crownworld]] of [[Zapennec]]<sup>21b</sup>
==Images==
==Sources==
*<sup>1</sup>: ''[[Codex: Necrons (5th Edition)]] pg'':*<sup>1a</sup>:''[[Codex: Necrons (5th Edition)]]'', p. 8.:*<sup>1b</sup>:''[[Codex: Necrons (5th Edition)]]'', p. 33.:*<sup>1c</sup>:''[[Codex: Necrons (5th Edition)]]'', p. 91.:*<sup>21d</sup>: ''[[Codex: Necrons (5th Edition)]] pg'', p. 30.:*<sup>1e</sup>:''[[Codex: Necrons (5th Edition)]]'', p. 35. 33
{{NecronTroops5th}}
[[Category:Troops (Necrons)]]
[[de:Necronkrieger]]
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