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=== Eldar Religion ===
*{{mainMain|Eldar Mythology}}
The Eldar are known to be a very spiritual people, and much of their culture is based around their mythological cycles. The most famous of these cycles was the [[Eldar Mythology|War in Heaven]], an epic conflict between the Eldar deities, in two factions lead by Vaul, the god of the forge, and [[Kaela Mensha Khaine|Khaine]], the god of war.
[[Image:eldar planets.jpg|none|thumb|Eldar activity]]
==Eldar Society==
===Craftworld Eldar===
*{{Main|Craftworld}}
In the time leading up to the Fall, not all the Eldar that remained on the homeworlds fell into the lure of Slaanesh. Many remained, struggling to turn their species from its doomed path. Unable to do so, many of the greatest Seers caught glimpses of the darkness to come, and undertook a titanic effort to save their people. For each Eldar homeworld a gigantic ship was created, sung from Wraithbone and so massive to be nearly a planetoid itself. The last uncorrupted people from each world were loaded onto these ships, along with works of art, plant life and animals, all that could be saved. In these Craftworlds (as they came be known) the final Eldar Exodus began, and only barely in time. The psychic shockwave caught some of the Craftworlds and destroyed them, while others were pulled into orbit around the Eye of Terror. The rest drift through the galaxy, their exact number uncertain, as contact can be difficult and intermittent. There are several Craftworlds of particular fame:
===Exodites===
*{{Main|Exodite}}The '''See [[Exodites]] for a more detailed article.'' The Exodites ' are a large group of Eldar who fled their homeworlds before the Fall and the creation of the Great Enemy. They preached out against the changes in Eldar society, towards Chaos cults, but were ignored or treated as narrow minded. As such, they were saved from the taint of Chaos and formed colonies on the edge of the galaxy, far from their homeworlds and the now-expanded Eye of Terror. Most have reverted to a more agricultural state of existence, and as such are mocked by many of the Craftworld Eldar as being backward, although they have maintained a certain level of technology. They are also generally a more accepting people, taking in Eldar Outcasts where Craftworld Eldar would push them away. They are supported mainly by Biel-tan and are often protected by the forces of that Craftworld.
===Harlequins===
'''Harlequins''' are followers of the Eldar god, the Great Harlequin (also known as [[Cegorach]] or "The Laughing God") who was the only one of the two Eldar gods to survive the Fall. They move throughout the Webway in groups and perform impressive displays of mime and acrobatics, telling the many strange and wonderful stories of the Eldar past, but also the dark and dangerous plays of the Fall. Harlequins are not only performing artists, but devastating fighters as well. They will appear to fight with their Eldar brethren, particularly in [[close combat]]. Their primary task however is to guard the [[Black Library of Chaos]] from intruders, and have done so ever since its inception thousands of years ago. They rarely communicate with members outside of their group but will call for help if intruders do overwhelm them.
===Outcasts and Pirates===
*{{Main|Eldar Corsair}}
Eldar outcasts and pirates are ill-defined, consisting of actual outcasts, [[Eldar Corsair|pirates]], and raiders, but also including long-ranging fleets of Craftworlds and others groups of mistakenly-identified Harlequins and Dark Eldar. To Craftworld Eldar, piracy is shunned, although some Eldar will leave their Craftworld for a short period to experience life outside of the strict regime that was put in place to defend against the Great Enemy. Eventually however, most return to their ordered and strict lives. Some Eldar however, are forced into piracy and exile through their own actions, those who refuse to follow the strict rules of the Craftworld for example. Often they form together and hire themselves out to human worlds and commanders as mercenaries. Some pirates however, are less noble and perform the dark acts that led to the Fall in the first place. They are generally quick-tempered and unpredictable, features which are usually suppressed while on a Craftworld. They are often refused access to a Craftworld, or if they are only very briefly, due to their dangerously unbound minds which may attract predators and daemons to lodge in the Craftworld's Wraithbone structure. They may also distract the young and inexperienced Eldar on a Craftworld with notions of a romantic and daring existence.
==The Eldar Paths==
The Eldar who live onboard on board the Craftworlds have undergone a complete social reform. Every Eldar chooses and follows a path, somewhat similar to a profession, until achieving mastery over it. Then he chooses another one and the process begins anew. There are an unknown number of paths, and all of them are dangerous for the Eldar; sometimes an Eldar can become so focused upon his path that he will never leave it.
==Notable Eldar==
==External links==
[[Category:Eldar|*]]
[[de:Eldar]]
[[fr:Eldar]]