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From Warhammer 40k - Lexicanum
Created page with "'''Telekinesis''' is a Psychic Discipline. Psykers who utilize Telekinesis are known as '''Telekines''' and are able to manipulate the material world with the power of..."
'''Telekinesis''' is a [[Psychic Discipline]]. [[Psyker]]s who utilize Telekinesis are known as '''Telekines''' and are able to manipulate the material world with the power of their minds, converting their mental energies into a physical force. These Psykers can lash at their foes with psychic energy, erect invisible force fields, and rend apart the fabric of reality itself.{{Fn|1}}
==Abilities==
*'''Assail''': The Psyker lifts a boulder or heavy object from the ground and hurls it towards his enemies.
*'''Crush''': The Psyker entraps his foes in a choking and crushing mass of force capable of grinding enemies to powder.
*'''Gate of Infinity''': The Psyker enters a corridor of the [[Immaterium]], allowing him to cross great distances in the [[Materium]] in the blink of an eye.
*'''Objuration Mechanicum''': The Psyker jams the weapons and engines of his enemies.
*'''Shockwave''': The Psyker slams his palms together and the noise is magnified a hundredfold, creating a devastating shockwave.
*'''Telekine Dome''': The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows.
*'''Vortex of Doom''': The Telekine opens a tear between the material realm and the [[Warp]], unleashing energies that consume any nearby foe.
==Sources==
*{{Endn|1}}: [[Warhammer 40,000 6th Edition Rulebook]] pg.422
[[Category:Psychic Powers]]
==Abilities==
*'''Assail''': The Psyker lifts a boulder or heavy object from the ground and hurls it towards his enemies.
*'''Crush''': The Psyker entraps his foes in a choking and crushing mass of force capable of grinding enemies to powder.
*'''Gate of Infinity''': The Psyker enters a corridor of the [[Immaterium]], allowing him to cross great distances in the [[Materium]] in the blink of an eye.
*'''Objuration Mechanicum''': The Psyker jams the weapons and engines of his enemies.
*'''Shockwave''': The Psyker slams his palms together and the noise is magnified a hundredfold, creating a devastating shockwave.
*'''Telekine Dome''': The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows.
*'''Vortex of Doom''': The Telekine opens a tear between the material realm and the [[Warp]], unleashing energies that consume any nearby foe.
==Sources==
*{{Endn|1}}: [[Warhammer 40,000 6th Edition Rulebook]] pg.422
[[Category:Psychic Powers]]