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From Warhammer 40k - Lexicanum
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'''Abhumans''' are [[human]] subspecies - descendants of humans who have physically evolved after long periods of isolation on worlds with various extreme environmental conditions.The [[Imperium]] recognizes 73 stable abhuman strains, of which 46 types are now listed as extinct, with a further 12 suggesting they too have died out or been assimilated into the greater population. The status of the remaining 15 strains is an issue of constant debate within the [[Administratum]]'s [[Tithes Chamber Notaries, sub. Planetary Census (Abhumans)]], the administrative body that deals with Abhuman affairs.{{Fn|3}}
In an [[Imperium]] where genetic [[Mutant|mutation]] and spiritual corruption are often interrelated, abhumans are a focus of much controversy. In more liberal times under the [[Emperor of Mankind|Emperor]], even markedly divergent abhumans such as the [[Beastmen]] could serve in the [[Imperial Guard]]. Since the Emperor's stasis however, only the lesser deviants, such as [[Ogryn]]s and [[Ratling]]s, are considered [[Imperial citizen]]s. However, they are still distrusted by the more puritan members of the [[Inquisition]].
==Afriel Strain==
{{main|Afriel Strain}}
'''Afriel Strain''' soldiers were created during an experimental process, of which little is known about. It was an attempt to capitalise on the characteristics of the heroes of the Imperium's genetic material, using all the best traits which made them great. It was an attempt to create the perfect soldier, which failed. Afriel Strain warriors, for some reason, have the worst luck. Afriels are normally albino, with pale alabaster skin, pale hair and colourless eyes.
==Beastmen==
{{main|Beastman|Beastmen}}
'''Beastmen''' are bestial abhumans combining the forms of animal and human. They were formerly recruited for the Imperial Guard, where they were valued mainly for their bloodlust; they fought for the Emperor in order to atone for their sin of being born mutants. They were led by Beastmen called packmasters. Beastmen are no longer seen in Imperial service; no doubt elements of the [[Inquisition]] convinced the [[Administratum]] that they couldn't be so radically altered from normal humans without being tainted by [[Chaos]].Today, Beastmen are the subject of severe Imperium persecution and are hunted down by the [[Adeptus Arbites]].{{Fn|3}}
==Gland War veterans==
==Ogryns==
{{main|Ogryn}}
'''Ogryns''' evolved on cold, high-gravity prison planets. They are huge and stupid but extremely loyal once introduced to the [[Imperial Cult]]. It's even said that those who fought as rebels in the [[Horus Heresy]] only did so because their superior officers lied to them about which side they were on. Ogryns are used as shock troops, wielding heavy automatic shotguns called [[Ogryn ripper gun|Ripper Guns]], which can be used as clubs. They tend to be claustrophobic and thus are difficult to transport in [[Chimera]] APCs. They are led by Bone'eads, who have undergone Biochemical Ogryn Neural Enhancement so they're not quite so stupid.
==Ratlings==
{{main|Ratling}}
'''Ratlings''' are the smallest type of abhumans, serving as [[sniper]]s in the Imperial Guard, although this role is becoming less popular now that pure human special weapon and light infantry squads are fielding marksmen as well. Ratlings also serve as cooks, a skill they no doubt learned in order to feed their own stomachs. They also tend towards kleptomania.
==Squats==
{{main|Squat}}
'''Squats''' originated on high-gravity worlds towards the galactic core, making them short and tough. They seceded from the Imperium during the [[Age of Apostasy]]. They are said to have been mostly been wiped out by the [[Tyranid]]s. The race is an equivalent of the fantasy dwarf.
==Scalies==
''Main article: [[Scalies]]''
The '''Scalies''' of [[Necromunda (planet)|Necromunda]] are a relatively stable type of abhuman though not quite as stable as Ogryns for example. They are tall and broad reptilians with legendary strength and durability. Among the people of the Underhive they have a fearsome reputation. <sup>2</sup>
==Sources==
*<sup>1</sup>: [http://www.games-workshop.com/gws/content/article.jsp?catId=cat1290321&categoryId=1100009§ion=&aId=4900004 Inquisitor Resources: Inquisitor Rulebook, Part II], Pg. 19
*<sup>2</sup>: [[Necromunda - Outlanders]], pg. 25
*{{Endn|3}}: [[Warhammer 40,000 6th Edition Rulebook]] pg.404
*The Imperial Guard. [[White Dwarf 109 (UK)]]
*Priestley, Rick (1995). ''Codex: Imperial Guard.'' Games Workshop Ltd. ISBN 1872372929