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Ork Bioniks

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[[File:Cybork.jpg|thumb|300 pix|Cybork{{Fn|1a}}]]
Ork with teef to spare sometimes come back from the Painboy's Surgery with extensive cybernetic modifications
Critically injured A '''Cybork Body''' is the outcome of a close encounter with both death and a [[Mad Dok]] for an [[Ork]]. The Cybork Body is effectively a complete rebuild of the Orks body using crude cybernetics and bionic implants. Often made with built in armour plates and weaponry, this makes Orks extremely tough and able to shrug off hits that other, fleshy Orks would be downed by.<sup>1</sup> These bionics can range from crude and simple to extremely complex and overbuilt. Either way, the Orks may survive robust physiology adapts fairly well to the comparatively poor-quality and unsanitarily-attached grafts.<sup>2</sup>More often than not, Doks who find themselves with limbless patients will simply try to sew on another limb from another, recently deceased patient. This works very well most of the time, however Doks occasionally find themselves out of limbs, pressured by Meks, on request by rich clients, possessed by an experimental urge, or just looking for a good challenge. It is at this time that Doks decide to start grafting on metal instead of flesh.Meks and Docs often work together, but rarely as closely as they do on cyborks. Together, the collective ingenuity and insanity of the two Weirdboyz skyrockets, and they craft up all sorts of maniac concoctions to stick onto their "patients", like exploding legs, steam-driven squig launchers, chestplate-integrated shootas, and strobe light enemy-blinders. The effectiveness of any of these creations is random at best, and sometimes negligible to fight again later their creators. On occasion, the Meks and Doks create something so deadly that every Nob in the warband wants one, and the amazing power of these Cybork killing machines causes the Warboss to steamroll all the other warbands near him and begin a full-blown Waaagh! Such is the power of a good cybork that warbosses often overlook the sometimes self-destructive creations that shamble out a Dok's tent after en extensive rebuild a bad cybork job.{{Fn|1}}{{Fn|2}}{{Fn|3}} ==Kustom Arms=={{Fn|2}}<center><gallery>File:Mekboy by Mark Gibbons.JPG|Mekboy with a Bionik Hand{{Fn|5}}File:Kustom Hands.jpg|Kustom Hands{{Fn|2}}File:Kustom Arms.jpg|Kustom Arms{{Fn|2}}</gallery></center> ==Kustom Legs=={{Fn|2}}<center><gallery>File:Kustom Legs.jpg|Kustom Legs{{Fn|2}}</gallery></center> ==Rebuilt Cranium=={{Fn|2}}<center><gallery>File:Rebuilt Cranium.jpg|Rebuilt Cranium{{Fn|2}}</gallery></center>
A '''Cybork Body''' is the outcome of a close encounter with both death and a [[Mad Dok]] for an [[==Cyborks==Ork]]. The Cybork Body is effectively a complete rebuild of the Orks body using crude cybernetics and bionic implants. Often made with built in armour plates and weaponry, this makes Orks extremely tough and able teef to shrug off hits that other, fleshy Orks would be downed by.<sup>1</sup> These bionics can range spare sometimes come back from crude and simple to extremely complex and overbuilt. Either way, the Painboy's Surgery with extensive cybernetic modificationsCritically injured Orks robust physiology adapts fairly well may survive to the comparatively poor-quality and unsanitarily-attached grafts.fight again later after en extensive rebuild {{Fn|1}}{{Fn|3}}<supcenter>2</supgallery>More often than not, Doks who find themselves with limbless patients will simply try to sew on another limb from another, recently deceased patient. This works very well most of the time, however Doks occasionally find themselves out of limbs, pressured by Meks, on request by rich clients, possessed by an experimental urge, or just looking for a good challenge. It is at this time that Doks decide to start grafting on metal instead of fleshFile:Cybork.<sup>2jpg|Cybork{{Fn|1}}</supgallery>Meks and Docs often work together, but rarely as closely as they do on cyborks. Together, the collective ingenuity and insanity of the two Weirdboyz skyrockets, and they craft up all sorts of maniac concoctions to stick onto their "patients", like exploding legs, steam-driven squig launchers, chestplate-integrated shootas, and strobe light enemy-blinders. The effectiveness of any of these creations is random at best, and sometimes negligible to their creators. On occasion, the Meks and Doks create something so deadly that every Nob in the warband wants one, and the amazing power of these Cybork killing machines causes the Warboss to steamroll all the other warbands near him and begin a full-blown Waaagh! Such is the power of a good cybork that warbosses often overlook the sometimes self-destructive creations that shamble out a Dok's tent after a bad cybork job.<sup>2</supcenter>
==See Also==
==Sources==
*{{Endn|1}}: [[Codex: Orks (4th Edition)]]**{{Endn|1a}}: , p. 91*{{Endn|2}}: [['Ere We Go: Orks in Warhammer 40,000: Wargear]], pgs. 8-19*{{Endn|3}}: [[Codex: Orks (3rd Edition)]]**{{Endn|3a}}: , p. 35*{{Endn|4}}: [[Imperial Armour Volume Eight - Raid on Kastorel-Novem]], pg. *{{Endn|5}}: Warhammer 40k: Dark Millennium - Rising Darkness
[[Category:Equipment (Orks)]]
[[Category:Technology (Orks)]]
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