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From Warhammer 40k - Lexicanum
lots of typo/grammar fixes
{{OrksPortal}}
Orks make use of many advanced tecnologies usually comsidered considered to be too complex for this race to master. One of them is tecnology the technology of cybernetic implants. In fact, Orks probably have a greater range of bionic parts than any other race. Usually Doks who find themselves with limbless patients will simply try to sew on another limb from another, recently deceased , patient. This works very well most of the time, however Doks occasionally find themselves out of limbs, and pressured by Meks, on request by rich clients, possessed by an experimental urge, or just looking for a good challenge. It is at this time that Doks decide to start grafting on metal parts instead of flesh.{{Fn|1b}}{{Fn|2}}{{Fn|3}}
Kustom bioniks are made by [[Mekboy]]s especially for [[Painboy]]s who install them so it is a product of a tence tense collaboration between these two castes of Oddboys. Meks and Docs Doks often work together, but rarely as closely as they do on cyborks. Together, the collective ingenuity and insanity of the two Weirdboyz skyrockets, and they craft up all sorts of maniac concoctions to stick onto their "patients". Depening of Depending on the injuries their patient suffered they mar may just replace the missing part with a bionic one, similar to imperial [[bionics]]. But sometimes Doc the Dok's imagination may go wild, which may result in all kinds of crasy crazy and unpredictable implants like exploding legs, steam-driven squig launchers, chestplate-integrated shootas, and strobe light enemy-blinders. The effectiveness of any of these creations is random at best, and sometimes negligible to their creators. On occasion, the Meks and Doks create something so deadly that every Nob in the warband wants one, and the amazing power of these Cybork killing machines causes the Warboss to steamroll all the other warbands near him and begin a full-blown Waaagh! Such is the power of a good cybork that warbosses often overlook the sometimes self-destructive creations that shamble out a Dok's tent after a bad cybork job.{{Fn|1b}}{{Fn|2}}{{Fn|3}}
==Variants==
===Bionik Arms===
These are usually attached to Orks who suffered hand or arm voundswounds. The simplest implants restore the hand completely, and sometimes patient may fimnd find that he is more mobile than ever as a result of a particularly imaginative job. Some implants may incorporate a weapon such as [[Slugga]] or [[Choppa]]. Some Orks love their weapon so much they cut off their armt arm so tat that they may always have it with them - expecially especially if they are lucky enough to own a [[Power Klaw]]. [[Mad Doks]] may also install all kinds of kustom weaponry or even more stange strange devices such as telescopic arms, grappling hooks or cages with ferocious [[Squig]]s to be unleashed in close combat.{{Fn|2}}
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===Rebuilt Cranium===
Some Orks may benefit from head bioniks. The simplest of these take the form of bionik eyes, that are pretty common even among simple [[Boyz]]. More complex devices may feature auto-senses, targeters or allow the user to see in different spectresspectrums. Some [[Mad Doks]] may go deeper. The patient will never be the same again, but many may acquire enhanced abilities together with the iron, steel or tungsten skull plates which have been bolted or riveted in place. Enhanced imntellect intellect rarely results from such a surgery, one notable example of the opposite being [[Ghazghkull Mag Uruk Thraka|Ghazghkull Thraka]].{{Fn|2}}
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===Doc's Surprise===
Some Doks don't limit their imagination with any logical thoughts and occasionally make crazy rebuilds of their patients. If he is unlikely to survive through normal methods, the [[Painboy]] will feel justified in attempting to restore him with one of his latest experimental devices, or drastic transplant surgery. Orks' natural resilience means that the patient may actually survive some of these rescuing attempts. After awakening he will be forever changed to surprise of everyone, most especially for the patient himself.{{Fn|2}}
==Cyborks==
Sometimes Orks get critically injured in battle but survive to fight again later after en an extensive rebuild that turns them in as much as a machine as an Ork - a Cybork. The Cybork Body is effectively a complete rebuild of the Orks body using crude cybernetics and bionic implants. Often made with built in armour plates and weaponry, this makes Orks extremely tough and able to shrug off hits that other, fleshy Orks would be downed by. These bionics can range from crude and simple to extremely complex and overbuilt. Either way, the Orks robust physiology adapts fairly well to the comparatively poor-quality and unsanitarily-attached grafts. These rebuild rebuilds will require a great sums of [[teef]] to complete ans and as such usually found only on rich Orks, though some [[Mad Doc]]s just can't resist to 'improve' everything they can lay their hands on.{{Fn|1b}}{{Fn|3}} They may get carried away and actually leave little of the Ork left. The resulting "Tinboy Brutes" become very slow but it becomes very hard to damage them thanks to their new metal bodies.{{Fn|4}}
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