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== Overview ==
Usually Doks who find themselves with limbless patients will simply try to sew on another limb from another, recently deceased, patient. This works very well most of the time, however Doks occasionally find themselves out of limbs and pressured by Meks, on request by rich clients, possessed by an experimental urge or just looking for a good challenge. It is at this time that Doks decide to start grafting on metal parts instead of flesh.{{Fn|1b}}{{Fn|22a}}{{Fn|3}}
Kustom bioniks are made by [[Mekboy]]s especially for [[Painboy]]s who install them so it is a product of a tense collaboration between these two castes of Oddboys. Meks and Doks often work together, but rarely as closely as they do on cyborks. Together, the collective ingenuity and insanity of the two Weirdboyz skyrockets, and they craft up all sorts of maniac concoctions to stick onto their "patients". Depending on the injuries their patient suffered they may just replace the missing part with a bionic one, similar to imperial [[bionics]]. But sometimes the Dok's imagination may go wild, which may result in all kinds of crazy and unpredictable implants like exploding legs, steam-driven squig launchers, chestplate-integrated shootas, and strobe light enemy-blinders. The effectiveness of any of these creations is random at best, and sometimes negligible to their creators. On occasion, the Meks and Doks create something so deadly that every Nob in the warband wants one, and the amazing power of these Cybork killing machines causes the Warboss to steamroll all the other warbands near him and begin a full-blown Waaagh! Such is the power of a good cybork that warbosses often overlook the sometimes self-destructive creations that shamble out a Dok's tent after a bad cybork job.{{Fn|1b}}{{Fn|22a}}{{Fn|3}}
==Variants==
===Bionik Arms===
These are usually attached to Orks who suffered hand or arm wounds. The simplest implants restore the hand completely, and sometimes patient may find that he is more mobile than ever as a result of a particularly imaginative job. Some implants may incorporate a weapon such as [[Slugga]] or [[Choppa]]. Some Orks love their weapon so much they cut off their arm so that they may always have it with them - especially if they are lucky enough to own a [[Power Klaw]]. [[Mad Doks]] may also install all kinds of kustom weaponry or even more strange devices such as telescopic arms, grappling hooks or cages with ferocious [[Squig]]s to be unleashed in close combat.{{Fn|22a}}
<center>
<gallery>
File:Mekboy by Mark Gibbons.JPG|Mekboy with a Bionik Hand{{Fn|5}}
File:Grimskull Bioniks.jpg|Bionik Arm of Warboss [[Grimskull]]{{Fn|10}}
File:Old school bionik hand.jpg|Bionik Hand{{Fn|2b}}File:Kustom Hands.jpg|Kustom Hands{{Fn|22a}}File:Kustom Arms.jpg|Kustom Arms{{Fn|22a}}
File:Nobs Bionik Hands.jpg|Nobs Bionik Hands{{Fn|7}}
File:Bionik Arms.jpg|Bionik Arms{{Fn|6}}
===Bionik Legs===
These may range from simple peg-legs used by Ork [[Freebooters]] to highly advanced hover units. Applied to Orks who suffer leg wounds, these implants restore the user to full mobility. Some of them may feature wheels, rokkit boots or other tricky devices allowing them to move much faster. These Orks are often known as Turbo-Killas.{{Fn|22a}}{{Fn|4}}
<center>
<gallery>
File:Kustom Legs.jpg|Kustom Legs{{Fn|22a}}
File:Bionik Legs.jpg|Bionik Legs{{Fn|6}}
File:Painboy with Bionik Leg.jpg|[[Painboy]] with Bionik Leg{{Fn|12}}
File:Old Cybork.jpg|Turbo-Killa{{Fn|6}}
File:Zagstruk Bioniks.jpg|Kustom Bionik Legs of Boss [[Zagstruk]]{{Fn|11}}
<center>
<gallery>
File:Rebuilt Cranium.jpg|Rebuilt Cranium{{Fn|22a}}
File:Nobs Bionik Heads.jpg|Nobs Bionik Heads{{Fn|7}}
File:Bionik Heads.jpg|Bionik Heads{{Fn|6}}
===Doc's Surprise===
Some Doks don't limit their imagination with any logical thoughts and occasionally make crazy rebuilds of their patients. If he is unlikely to survive through normal methods, the [[Painboy]] will feel justified in attempting to restore him with one of his latest experimental devices, or drastic transplant surgery. Orks' natural resilience means that the patient may actually survive some of these rescuing attempts. After awakening he will be forever changed to surprise of everyone, most especially for the patient himself.{{Fn|22a}}
==Cyborks==
**{{Endn|1a}}: p. 59
**{{Endn|1b}}: p. 91
*{{Endn|2}}: [['Ere We Go: Orks in Warhammer 40,000]], **{{Endn|2a}}: pgs. 8-19**{{Endn|2b}}: pgs. 157
*{{Endn|3}}: [[Codex: Orks (3rd Edition)]], p. 35
*{{Endn|4}}: [[Imperial Armour Volume Eight - Raid on Kastorel-Novem]], pg. 130
*{{Endn|10}}: [[Warhammer 40,000: Space Marine]]
*{{Endn|11}}: [http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1160038a GW Website Boss Zagstruk]
*{{Endn|12}}: [[Waaargh: Orks]], pg.25
[[Category:Equipment (Orks)]]
[[Category:Technology (Orks)]]