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Triarch Praetorian

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[[Image:Triarch Praetorian2.jpg|thumb|right|Necron Triarch Praetorian<sup>1</sup>{{Fn|2}}]]
'''Triarch Praetorian'''s are the former bodyguards and agents of the [[Triarch]], the ruling council of the [[Necrontyr]]. Now, they are [[Necron]] rapid-assault infantry equipped with anti-gravitational packs. They hold a great responsibility - to ensure that the [[Necron Dynasty|Necron dynasties]] never fall. Triarch Praetorians are the only type of Necrons to have remained awake during the long hibernation of the Necron race that took place after the [[War in Heaven (Necron)|War in Heaven]]:<sup>1</sup> they view the outcome of the war as a failure, and they chose to forsake hibernation as penance, preserving what they could of their culture and readying the galaxy for the time when the Necrons rose again to reclaim it.<sup>2</sup>
Triarch Praetorians carry the responsibility of ensuring that war and politics are conducted in accordance to the ancient codes. ==Overview==They were outside the political structure, and could force their will upon anyone if their behaviour went against the edicts of old, even hold a [[Phaeron]]. Whilst waiting for their brethren great responsibility - to awaken, many disguised themselves as gods upon more primitive worlds, preaching about the codes of ensure that the [[NecrontyrNecron Dynasties]], shaping their cultures according to their own idealsnever fall. Despite many attempts by Triarch Praetorians are the [[Eldar]] only type of [[Craftworld Alaitoc]] Necrons to make have remained awake during the Praetorians fail in their mission, fragments long hibernation of their lore and archotech still survive on many worlds. With their brethren awakening, they now work fervently to track down any tomb worlds they can find, and make sure that once again, the ancient codes will be upheld. A host of Triarch Praetorians will be assigned to an awakened Tomb World in perpetuity to ensure Necron race that it is so. Not even a Phaeron would deny this intrusion of the Praetorians, for even should he object to their influence, he would value their battlefield capabilities: sixty million years has done little to dull their effectiveness.<sup>2</sup> Equipped with took place after the dreaded [[Rod of CovenantWar in Heaven (Necron)|War in Heaven]], {{Fn|1}}: they rarely join a battle immediately, rather specializing in hovering over view the battlefield before hurling themselves into the heart outcome of the enemy army.<sup>1</sup> While above the fraywar as a failure, and they will watch not only for the opportune moment chose to strikeforsake hibernation as penance, but for a sign that it was long-ago touched by preserving what they could of their influence. Should they discover such a race, they will deem that it has culture and readying the right to be fought as an honorable foe according to galaxy for the old codes of battle. A Necron army's commander may find this a frustrating setback, impeding the progress of battle, but only time when the boldest Nemesor or commander Necrons would dare rise again to blatantly challenge the Praetorians' edictreclaim it.<sup>2</sup>{{Fn|1}}
Triarch Praetorians carry the responsibility of ensuring that war and politics are conducted in accordance to the ancient codes. They were outside the political structure, and could force their will upon anyone if their behaviour went against the edicts of old, even a [[Phaeron]]. Whilst waiting for their brethren to awaken, many disguised themselves as gods upon more primitive worlds, preaching about the codes of the [[Necrontyr]], shaping their cultures according to their own ideals. Despite many attempts by the [[Eldar]] of [[Craftworld Alaitoc]] to make the Praetorians fail in their mission, fragments of their lore and archotech still survive on many worlds. With their brethren awakening, they now work fervently to track down any tomb worlds they can find, and make sure that once again, the ancient codes will be upheld. A host of Triarch Praetorians will be assigned to an awakened Tomb World in perpetuity to ensure that it is so. Not even a Phaeron would deny this intrusion of the Praetorians, for even should he object to their influence, he would value their battlefield capabilities: sixty million years has done little to dull their effectiveness.{{Fn|1}}
Equipped with the dreaded [[Rod of Covenant]], they rarely join a battle immediately, rather specializing in hovering over the battlefield before hurling themselves into the heart of the enemy army.{{Fn|1}} While above the fray, they will watch not only for the opportune moment to strike, but for a sign that it was long-ago touched by their influence. Should they discover such a race, they will deem that it has the right to be fought as an honorable foe according to the old codes of battle. A Necron army's commander may find this a frustrating setback, impeding the progress of battle, but only the boldest Nemesor or commander would dare to blatantly challenge the Praetorians' edict.{{Fn|1}}
==Images==
==Further Reading==
The [httpWikipedia://en.wikipedia.org/wiki/Praetorian_Guard Praetorian Guard|Praetorian Guard]] of the Roman Empire served from the 3rd century B.C to the 4th century A.D as the personal bodyguards of the Roman Emperor.
==Sources==
*<sup>{{Endn|1</sup>}}: [[Codex: Necrons (5th Edition)]], pg. 38 *{{Endn|2}}: [http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat700019a&prodId=prod1380038a&rootCatGameStyle=| Triarch Praetorian]*<sup>2</sup>: [[Codex: Necrons (5th Edition)]] pg. 38
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[[Category:Jump Infantry]]
[[Category:Troops (Necrons)]]
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