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Psychic Phenomena

2 bytes added, 14:35, 10 February 2014
Tabletop game
==Tabletop game==
Every time a unit with psychic abilities uses a power, he/she must make a Psychic Test by rolling two dice. If the result is either a double 1 or a double 6 (a 1 in 18 chance) it they will suffer Perils of the Warp. This means it suffers 1 Wound, no save allowed.
==Roleplaying game==
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