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From Warhammer 40k - Lexicanum
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The 13th Great Company was formed from the followers of [[Leman Russ (primarch)|Leman Russ]] from his days on [[Fenris]], before the coming of the [[Emperor]]. As such they were known as the "Greybeards" to the rest of the Legion, while they referred to themselves as the "Wolf Brothers".{{Fn|3}} Immediately preceding the Heresy, the Company was led by the [[Wolf Lord]] [[Jorin Bloodhowl]].{{Fn|1c}}
The 13th Great Company was lost during the Space Wolves' pursuit of the [[Thousand Sons]], following the [[Battle of Prospero]], though the exact circumstances of their disappearance remain a mystery.{{Fn|1a}}{{Fn|1c}} One legend states that the members of the 13th Company swore to hunt their foes down until every last one of the cursed marines was slain, no matter how long it took, nor where the traitors fled.{{Fn|2}} They vanished from Imperial records, and their stone on the [[Grand Annulus]] (the record of Space Wolf Great Companies in the Great Hall of the [[Fang]]), was replaced by a black slab of obsidian.{{Fn|1b}}{{Fn|1c}} Since then, the subject of the 13th Company has become taboo among the Space Wolves, and it is forbidden to speak of them except in whispers.{{Fn|1c}}. The black stone on the Grand Annulus has come to represent all the Great Companies in the [[chapter]]'s history that have disappeared, been destroyed in battle, or turned renegade.{{Fn|1c}} Before their disappearance, their totem was the sign of the [[Wulfen]], but no Great Company has used that badge since the Heresy.{{Fn|1c}}
At some time in late [[M41]], the 13th Great Company was encountered by [[Ragnar Blackmane]] on the shadow-copy of [[Charys]] conjured by the Thousand Sons. Lord [[Bulveye]] was in command, though he was not forthcoming about the 13th Great Company's origins, or how the Great Company had fared in the 10,000 years since their departure.{{Fn|2}} A small number of the 13th Company's Wolves fought alongside Ragnar and his comrades to defeat the [[Chaos Sorcerer]] [[Madox]], thwarting a plot by the Thousand Sons to destroy the Wolves.{{Fn|2}} The 13th Great Company was also suspected to have saved Imperial forces under [[Black Legion]] attack in the [[Ormantep Raid]]{{Fn|6}}
[[Image:ObsidianStone13thCompany.jpg|thumb|right|350px|The fixed obsidian stone on the [[Grand Annulus]] inside [[The Fang]], representing the 13th Company's absence from the Chapter.]]
Due to the lack of available reinforcements, resupply, or proper facilities, the 13th Company's organization and equipment departs heavily from Space Wolf norms. The 13th Company maintains the dark grey colour scheme of the Pre-Heresy Space Wolves, on what little remains of their original equipment. Much of their armor and weaponry has been replaced with material scavenged from their fallen [[Chaos]] foes. Not surprisingly, their Company has almost no heavy equipment such as tanks, [[Terminators]] or [[Dreadnoughts]].{{Fn|4}}{{Fn|2}} Because of the impossibility of recruiting new brethren, there are no [[Blood Claw]]s in the 13th Company. Each and every Blood Claw has long since advanced to a higher rank.{{Fn|4}}
The core of a 13th Company maintains warband is the dark grey colour scheme of '''Grey Slayers''', which fulfill the Pre-Heresy Space Wolves, on what little remains of their original equipment. Much of their armor and weaponry has been replaced with material scavenged from their fallen same role as [[ChaosGrey Hunters]] foes. Not surprisinglyThe Company's assault specialists are the '''Storm Claws'''. They are equally experienced, their but still more hot-headed and aggressive than the Grey Slayers. The key to the 13th Company has almost no heavy equipment such as tanks, 's movement through the Warp are the [[TerminatorsRune Priest (Space Wolves)|Rune Priest]] or s. Because the Eye of Terror has unlocked hidden [[Dreadnoughtspsychic]]powers in many recruits, the Company has no shortage of these highly gifted individuals.{{Fn|4}}{{Fn|2}}
== Canon Conflicts ==