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Thousand Sons

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{{cite}}The '''Thousand Sons''' were the '''XV Legion''' of the original twenty [[Space Marine Legion]]s. Their [[Primarch]] is [[Magnus]], oft called '''Magnus the Red'''. The Legion turned traitor during the [[Horus Heresy]], after which it relocated to [[Sortiarius]], the '''Planet of Sorcerers''', in the [[Eye of Terror]], and dedicated itself to the [[Chaos God]] of change, sorcery and magic, [[Tzeentch]]. For a time it appeared that Tzeentch protected the Thousand Sons from the corruption and fragmentation that most of the other [[Traitor Legions]] underwent, but eventually the Legion went through a crisis of [[mutation]] and de-evolution, seemingly at the wish of their patron-God. Aghast at this development, their chief [[sorcerer]], [[Ahriman]], cast [[Rubric of Ahriman|a powerful spell]] designed to render the Thousand Sons immune to the warping effects of [[Chaos]]. While the spell succeeded in this goal, it had an unforseen consequence of transforming the mutated Thousand Sons into little more than mystically animated suits of [[Power Armour|armour]] barely capable of being termed as anything more sentient than automata.{{Fn|1a1}}
With the only surviving cognisant members being those incredibly strong in heretical [[psychic powers]], the Thousand Sons are now a legion of ghosts led by the damned.
==Homeworld==
The [[Adeptus Astartes Homeworld|homeworld]] of the Thousand Sons was [[Prospero]], a world populated by a small commune of outcast [[psykers]].{{Fn|1a1}} Once a world of great beauty, it was attacked by [[Imperial]] forces utilising planet-busting weapons during the [[Battle of Prospero]]{{Fn|2a}}, with the result that it became a blasted ruin, declared [[Purgatus]] by the [[Inquisition]].{{Fn|1a1}} Prospero would ultimately suffer the indignity of [[Exterminatus|Imperial planetary bombardment]] a second time, ordered by the Inquisition in response to a large-scale gathering of Thousand Sons forces upon the planet as part of a sorcerous ritual. While the first bombardment (the one that took place during the first Battle of Prospero) ruined the planet's eco-system and tumbled all the works of both man and nature, it still left Prospero more-or-less recognisable. The second scoured the world with firestorms so intense that the surface of Prospero was turned into featureless black glass.{{Fn|11}}
==History==
The resurgent Thousand Sons brought their fair share of worlds into compliance with the Imperium of Man, and as such their main method of victory (diplomatic guile and trickery) was not questioned by the body Imperial. However, as the Crusade entered wilder regions of space, more and more hostile forces were encountered that deployed powers similar to those that the psychic warriors of the Thousand Sons wielded. This event, alongwith the ever-present rumours of 'withcraft' and 'sorcery' surroundng the legion, resulted in Mortarion once more raising his voice in condemnation of the Thousand Sons.{{Fn|1a}} This time he was joined by [[Leman Russ (primarch)|Leman Russ]], whose long-held distrust of the legion came to a head after he witnessed the return of the flesh-change in the Thousand Sons during a joint action on the world of [[Shrike (planet)|Shrike]].{{Fn|3c}} It was decided that Magnus and his legion would be called to account, and the whole matter of Astartes employing psychic powers at all would be ruled upon. This event was known as the [[Council of Nikea]], and at it - after much deliberation - the Emperor announced that no Astartes must ever again employ the use of psychic powers, upon pain of destruction visited upon them by the Emperor himself.{{Fn|3d}}
Stunned, the Thousand Sons effectively withdrew from the Crusade, returning to Prospero. It was during the period that followed that Magnus discerned the approach of the [[Horus Heresy]] and employed both his own powers and that of his senior legionaires to try to save [[Horus|his brother's]] soul. Failing, he once again marshalled the powers available to him and attempted to psychically warn the Emperor of his favourite son's betrayal. News of this sanction fleet, meanwhile, had previously reached the ears of the now-corrupted [[Horus]] himself. Sensing an opportunity, the [[Warmaster]] contacted Leman Russ, commander of the fleet, during the trip to Prospero. Speaking with his brother, he was able to convince him that "to return Magnus to Terra would be a waste of time and effort". Horus confirmed to his traitorous council of war that he believed this interjection of his into the Emperor's own decree would result in Magnus never leaving Prospero alive.{{Fn|31}} This action, which went so catastrophically wrong, would doom the Thousand Sons as, in accord with the Judgement of Nikea, the Emperor visited destruction upon Magnus and the Thousand Sons in the form of Leman Russ and his [[Space Wolves]].{{Fn|1a1}}
Magnus had realised his grave mistake in warning the Emperor in the method he chose, and had also been confronted with the stark reality that he was not as in control of the [[warp]] or his powers as he thought. Additionally, a [[Tzeentch|power of the warp]] had spoken to him, revealing to him that Magnus had been its pawn since the time it had helped him save his legion from the flesh-change...and perhaps even long before that. [[Image:1KSonburning.jpg|thumb|left|200px|The Burning of Prospero]] Distraught, Magnus resolved to accept whatever punishment the Emperor saw fit. Thus, to prevent his legion from defending Prospero he dispersed the Thousand Sons fleet from orbit, shut down the orbital defences and wrapped his homeworld in a 'psychic cocoon' which prevented anyone from communicating or using their powers beyond its boundaries. Thus the Space Wolves managed to attack Prospero completely by suprise. The Thousand Sons legionaires themselves, however, did not share Magnus' acceptance of defeat and punishment, and so took up arms against the invaders. The Thousand Sons managed to hold [[Tizca]] (the only surviving city on the planet) for a period of time before they were eventually pushed back, the assault of the Space Wolves led by their primarch, as well as forces from the [[Sisters of Silence]] and the [[Adeptus Custodes]] proving too much. Magnus eventually joined the battle when it appeared that the final moment of extermination for his legion had arrived. Leman Russ engaged Magnus in a devastating duel in which the Russ was ultimately victorious. In response Magnus finally, consciously gave in to [[Tzeentch|the daemonic voice]] that had been tempting him and invoked ancient sorceries in order to escape Prospero with the remnants of his legion. In the [[Eye of Terror]], a [[Daemon World]] had been prepared for them by [[Tzeentch|their new patron]].{{Fn|3e}}
Having been thus deliberately removed from the board by the machinations of Chaos{{Fn|2b}}, the Thousand Sons played no part in the birth of the Horus Heresy. In fact, exactly when and why they chose to ally themselves with Horus and his traitorous rebellion is not clear, although it is believed that their chief motivation was to gain sanctuary and protection from further Imperial attack.{{Fn|6}} Of course, considering how Tzeentch had orchestrated events so far, it is likely that they had little choice in the matter at all.{{Fn|7}}
After their escape from Prospero, the Thousand Sons discovered that - once again - they had been reduced to only around ''one thousand'' living members.{{Fn|23j}} Their actions during the bulk of the Heresy are not currently known, though a portion of the Legion did engage the Space Wolves at the [[Battle of Yarant]].{{Fn|34}} When Horus's forces fell on Terra itself some years later, Magnus and the Thousand Sons were with him. Noted to be a very small contingent of the Chaos forces, the Thousand Sons contented themselves with summoning [[daemons|daemonic reinforcements]] and casting supporting spells rather than engaging in pitched battle for most of the [[Siege of Terra]]. However, once the outer walls of the [[Imperial Palace]] had been breached, the Thousand Sons found themselves required to break down the final wards and fortifications of the inner palace itself. Advancing to the [[Ultimate Gate]], part of the legion held off Imperial counter-attacks while the senior sorcerers attempted to destroy the defences with psychic power and sorcerous ritual. This assault came to naught however, as a contingent of [[Imperial Fists]] led by Rogal Dorn arrived in the combat zone and drove the Thousand Sons off at much the same time as the Emperor himself directed the surviving Librarians of the [[Blood Angels]] and Imperial Fists to block the attacks of the Thousand Sons sorcerers.{{Fn|1a1}}
The Thousand Sons retreated from Terra after the death of [[Horus]] alongside the other Chaos forces,{{Fn|1a1}} before using their sorcerous powers to open a warp route that would transport their fleet directly to the Planet of Sorcerers.{{Fn|7}}
===Horus Heresy Aftermath===
[[Image:1KSons Dreadnought.jpg|thumb|left|200px|[[Dreadnought]] of the Thousand Sons]]
The dedication to the Chaos God Tzeentch resulted in several changes to the organisation of the legion, but had little direct effect on their combat doctrine. Previously known to avoid close combat in favour of psychic trickery and the use of ranged weaponry, their development into a legion of [[Chaos Sorcerers]] and the effect of the Rubric of Ahriman only increased reliance on this approach. Those marines affected by the Rubric are used to anchor an attack's firepower, while the sorcerers deploy their psychic powers, the whole event orchestrated in accordance with a previously constructed plan of deceit or guile.{{Fn|1a1}} While showing no overt favouring of vehicles or heavy armour, the loyalist Thousand Sons did appear to deploy significant [[Legio Cybernetica]] assets in battle, although, in a fore-echo of what would come to pass with the use of [[Rubric Marines]], they psychically controlled the [[robots]] to act as a mobile bulwark, rather than letting them operate as normal.{{Fn|3h}} The transition into a [[Traitor Legion|Chaos Legion]] did little to change the Thousand Sons' lack of interest in vehicular or heavy armour support; the discipline of machinery is one that most Sorcerers apparently care little for...although now and again one will take enough of an interest to produce [[Defiler#Deciever|something unusual]]. The existing Legion stock of vehicles and equipment has rarely been remarked upon since the end of the Thousand Sons' Imperial loyalty (indeed, it is not actually known if the Legion managed to retain anything other than those Legionaries who were transported from Prospero to the Planet of Sorcerers), but it is known that they sometimes scavenge or steal such items during raids. However, as the Thousand Sons show markedly little interest in properly maintaining their traditional armoury, these repurposed goods never last long and certainly do not appear in large numbers.{{Fn|7}}
While they avoided dissolution as a legion for some time, the Thousand Sons now only seem to operate abroad as small warbands.{{Fn|1a1}} These warbands are said to seek out conglomerations of psykers, or traces of sorcerous techniques using artefacts known as [[Seer Stones]]. Whilst the plans of the Thousand Sons are never easy to discern, being chosen as Tzeentch's favoured agents results in the actions of their warbands being varied and often curious; by raiding a particular planet, location or killing even a single, specific individual, the manipulations of Tzeentch are furthered.{{Fn|7}} The most well-known of these warbands is the [[Prodigal Sons]] warband led by Ahriman.{{Fn|9a}}
====The Rubric of Ahriman====
[[Image:1KSons Sorcerer.jpg|thumb|right|A Chaos Sorcerer of the Thousand Sons]]
With the embrace of Chaos, comes mutation. Once the Thousand Sons had retreated back to the Planet of Sorcerers within the Eye of Terror members of the legion began to suffer the flesh-change; horrendous physical mutations, their bodies and minds twisted in ways only Chaos can achieve. Although some dedicated Tzeentch worshippers saw these changes as a sign of their god’s favour, those of higher understanding knew better, and decided that the Thousand Sons' search for enlightenment and knowledge could not end in the dreaded transformations they would inevitably suffer. Ahriman, once [[Chief Librarian]] of the Legion, and second only to Magnus in power, united a conclave of his most trusted [[sorcerers]], and together they cast a spell, known as the [[Rubric of Ahriman]], of tremendous magnitude that would save the legion from the fate of mutation. The results were not what Ahriman expected...but he was satisfied with them none the less. The Thousand Sons were now safe from the taint of chaos, but at a terrible price. Those untouched by the flesh change had their psychic powers greatly strengthened, but those who had already mutated had their physical bodies reduced to dust and their animate spirits damned to live inside their armour forever. Most of the legion were therfore changed into [[Rubric Marines]]; little more than mindless automatons. When Magnus heard about the terrible failure, he banished Ahriman and his group from the Planet of the Sorcerers, and now they wander through the Eye of Terror and beyond, still pursuing magical knowledge and seeking arcane artefacts. Ahriman’s current goal is to enter the [[Black Library of Chaos|Black Library]] of the Eldar, and rumour has it that if he succeeds in his quest, his power will grow beyond imagination.{{Fn|1a1}}
====Vendetta====
====The Great Crusade====
*'''???.[[M30]]''' - [[Terra]] - Pacification of the [[Boeotian Lowlands]].{{Fn|2}}
*'''???.[[M30]]''' - The [[Kamenka Troika]] - Extermination of [[Orks|Greenskin]] infestation. Loss of 873 Astartes; Legion reorganised as a result. {{Fn|33h}}
*'''???.[[M31]]''' - [[Aghoru|28-16/Aghoru]] - Compliance Action. Compliance achieved by diplomacy; [[Battle of the Mountain|secondary combat]] against [[Tzeentch|apparent warp corruption]].{{Fn|3}}
*'''???.[[M31]]''' - [[Ark Reach Cluster]] - Compliance Action. [[Battle of Shrike|Compliance achieved]] in concert with forces of the [[Space Wolves]] and the [[Word Bearers]]. The return of the flesh-change occurred at the conclusion of this campaign.{{Fn|3}}
====The Horus Heresy====
*'''005.[[M31]]''' - The [[Burning of Prospero]]; defence of the legion homeworld against the Space Wolves; defeated.{{Fn|3}}
*'''???.[[M31]]''' - The [[Battle of Yarant]]; Legion elements ally with Traitor forces in an attempt to exterminate the Space Wolves; defeated.{{Fn|34}}*'''014.[[M31]]''' - The [[Siege of the Emperor's Palace]]. Took part in the Chaos grand assault; defeated.{{Fn|1a1}}
====Post Heresy====
*'''???.[[M32]]''' - The [[Battle of the Fang]]. Full scale planetary invasion of the Space Wolves' homeworld; defeated.{{Fn|12}}
*'''112.[[M33]]''' - The [[Feral War]]; [[Rubric Marine]]s left by [[Ahriman]] destroy an [[Adeptus Mechanicus]] and [[Relictors]] force on the [[Feral World]] [[Aggaros]].{{Fn|18}}
*'''579.[[M37]]''' - The [[War in the Webway]]; A coven of Thousand Sons [[Sorcerer]]s attempt to gain access to [[Commorragh]].{{Fn|35}}
*'''???.[[M41]]''' - [[Calliope]] - The harvesting of the planets souls, overseen by [[Ahriman]]{{Fn|27}}
*'''???.[[M41]]''' - [[Dianixis]] - The destruction of the planet, overseen by [[Ahriman]]{{Fn|27}}
*'''???.[[M41]]''' - [[Etiamnun III]] - The warband of '''[[Mordant Hex]]''' gains access to the [[Eldar]] [[webway]].{{Fn|1}}
*'''???.[[M41]]''' - [[Arcadia (Eldar)|Arcadia]] - Ahriman and the Prodigal Sons plunder a [[Harlequin]]-guarded library amidst [[Blood Raven]] interference.{{Fn|89b}}
*'''???.[[M41]]''' - [[Battle of Issajur|Issajur]] - Sorcerer [[Mordant Hex]] battles the [[Space Wolves]].{{Fn|23}}
*'''???.[[M41]]''' - [[Garm]] - Attempted mass resurrection of deceased Thousand Sons; plan almost totally foiled by the actions of the Space Wolves.{{Fn|410b}}
*'''999.[[M41]]''' - [[13th Black Crusade]] - Thousand Sons fighting alongside [[Abaddon the Despoiler]] invade territory near [[Prospero]]. Ahriman and the Prodigal Sons also attempt to raid the [[Eldar]] [[Black Library]].{{Fn|13}}
==Organisation==
Magnus placed great emphasis on ensuring that legion officers could operate independently from him, going to lengths to ensure they were taught all that he believed they would need to succeed at command, including otherworldly skills. Before the Heresy the individual Thousand Sons squads were led not by established veteran warriors, but by those who showed the most psychic potential. These junior officers were also effectively apprenticed to more experienced officers for cult training. As a result of the emphasis on leaders having strong psychic ability, senior officers of the legion typically became considerably experienced in both typical battlefield combat and in the use of their powers.{{Fn|1a1}}.
During the Great Crusade and Horus Heresy, Veterans of the Thousand Sons wore the [[Power Armour#Achean Pattern|Achean Pattern]] MkIV Power Armour with distinctive helmets and shoulder pads.{{Fn|33}}
Before the Heresy, the Thousand Sons operated several Fellowships roughly equivalent to [[Space Marine Company|Companies]]. While there were originally ten, after the events in the [[Kamenka Troika]] the legion was reorganised into nine Fellowships. Each Fellowship was led by a powerful [[Psyker]].{{Fn|3h}} Spread out among these Fellowships were several [[Cults of the Thousand Sons|Cults]] that specialized in different Psychic disciplines.{{Fn|3i}}
While Magnus himself remains the ruler of the [[Planet of the Sorcerers]], he is increasingly aloof with the affairs of the [[Materium]] and is spending much of his attention waging the [[Great Game]] of the Ruinous Powers.{{Fn|22a}} Thus since the events of the Heresy the Thousand Sons have largely operated as independent warbands under the control of [[Sorcerer]]s.{{Fn|1a1}}
==Geneseed==
As befits the genic offspring of such a colossal psychic mutant as Magnus, the [[geneseed]] of the Thousand Sons appeared to ensure the development of psychic ability. It also appeared to bring with it an unavoidable fate of physical de-evolution, but it is unknown exactly what influence Tzeentch had on the development of the Thousand Sons and their geneseed and from what point this influence began. The '''Flesh-Change''' as this de-evolution was known, was a major threat to the Legion that manifested when its members used their psychic abilities. When overcome by the Flesh-Change, a member of the Thousand Sons would rapidly mutate into a hideous beast resembling a [[Chaos Spawn]]. Due to its psychic nature, the Flesh-Change was contagious and epidemics of it were a constant terror among the Legion. Magnus and others within the Thousand Sons worked diligently to find a cure for the Flesh-Change, and it is implied that Magnus may have gained the aid of Tzeentch to suppress it. However ultimately, no cure could be found and during the Great Crusade the Thousand Sons suffered a slow death from its gene-seed flaw.{{Fn|3}}
Regardless, when the Rubric of Ahriman took hold of the legion, most of their geneseed was destroyed. The only viable sources now known of are the surviving sorcerers of the Thousand Sons, powerful [[psykers]] who are so invested of the powers of the [[warp]] that the condition of their geneseed and the effects it would have upon someone implanted with it can only be guessed at.{{Fn|1a1}}
==Culture==
For the Thousand Sons, knowledge is power, and the most knowledgable the most powerful. Arising from the origins of their first recruits and being driven by the early legion's need to discover a cure for the flesh-change and gain deeper understanding and control of their psychic abilities, these linked beliefs resulted in two major cultural factors developing in the Thousand Sons; veneration of the text and veneration of their Primarch.{{Fn|1a1}}
As a result, the Thousand Sons, while sworn to the Emperor and the Imperium in word and duty, found that at the moment of testing, their loyalty to their primarch and their desire to preserve their acquired knowledge was enough to lead them down the path of damnation.{{Fn|3}}
===The Pursuit of Knowledge===
The legion's desire to learn how to control their powers developed into a hunger for any and all knowledge. Driven from an origin of self-interest, their desire to know as much as possible and master every discipline available to learn caused them to seek shortcuts or explore morally perilous paths, especially once Magnus and his own insatiable hunger for knowledge encouraged them to progress from simple scholarship into the practice of sorcerous techniques. As a result, they have long held every record of information as a valuable item in itself, as well as a resources to be drained. Ahriman in particular has, since the Heresy, dedicated himself to this desire seemingly above loyalty to his primarch and even to Chaos itself.{{Fn|1a1}}
While the Thousand Sons have an interest in all forms of knowledge, they particularly pursue items or places that may hold sorcerous power or reference arcane secrets. As a result, it is not unusual at all for a Thousand Sons warband to raid a museum, library or private art collection rather than a military target. And while many Legions sponsor [[Chaos Cults|Chaos-worshipping cults]], the Thousand Sons tend to use theirs not to overthrow or destabilise Imperial power, but more rather as collectors of items and people they are interested in; much to the chagrin of cult leaders, as when a Thousand Sons warband finally answers a summons, they tend to simply leave with the cult's artefacts and best sorcerous practitioners not long after.{{Fn|7}}
*''Phosis T'Kar'' - Planet Scourer (post-Heresy){{Fn|12}}
*''Tlaloc'' - [[Cruiser]]; vessel of [[Iskandar Khayon]] {{Fn|22b}}
*''[[Silver Towers of Tzeentch]]'' (post-Heresy){{Fn|1a1}}
*''[[The Unyielding]]'' - Unknown; flagship of the [[Chaos Lord]] [[Sektoth]] (post-Heresy){{Fn|15}}
*[[Revuel Arvida]] - Sergeant {{Fn|14}}
*[[Mhotep]] - Sergeant & Fleet Captain, the ''Waning Moon'' {{Fn|5a}}
*[[Sobek]] - Practicus to [[Ahriman]]
=====Post-Heresy=====
*[[Myrath]] - [[Sorcerer]]{{Fn|32}}
*[[Onoris]] - [[Helbrute]]{{Fn|28}}
*[[Ashur-Kai Qezremah]] - Sorcerer ; now part of the [[Black Legion]]{{Fn|22a}}
*[[Sektoth]] - [[Chaos Lord]] of the [[Warband of Sektoth]]{{Fn|15}}
*[[Seth (Thousand Sons)|Seth the Gatekeeper]] - Warband Leader{{Fn|29}}
====Notable Known Warbands====
*[[Brotherhood of Dust]] - the warband of [[Amon]]{{Fn|26a}}
*[[Brothers of Retaliation]]- the warband of '''Laudren Thalarn'''{{Fn|36}}
*[[Kha'Sherhan]] - the warband of [[Iskandar Khayon]]{{Fn|23}}
*[[Prodigal Sons]] - the warband of [[Ahriman]]{{Fn|9a}}
===Trivia and Notes===
{{Trivia}} [[Image:1st Edition Thousand Sons.jpg|thumb|180px|right|Thousand Sons, as depicted in [[Realms of Chaos]]]]
*The Achaemenid Empire, the legion's first recruiting ground on Terra, is a reference to the historical [http://en.wikipedia.org/wiki/Achaemenid_Empire Achaemenid Empire], ie. the Persian Empire at the time of Classical Greece.
*The Thousand Sons being used to pacify Boeotia during the Unification of Terra is a reference to the the [http://en.wikipedia.org/wiki/Persian_Wars Greco-Persian wars].
==Sources==
*{{Endn|1}}: [[Index Astartes III]], {{cite this}}**{{Endn|1a}}: pp. 40-47*{{Endn|2}}: [[Prospero Burns (Novel)|Prospero Burns]] by [[Dan Abnett]], {{cite this}}
**{{Endn|2a}}: Chapter Twelve, p. 384, Chapter Thirteen, p. 404
**{{Endn|2b}}: Chapter Fourteen, pp. 426-7
**{{Endn|3g}}: Dramatis Personae
**{{Endn|3h}}: Chapter Two
**{{Endn|3i}}: Chapter threeThree**{{Endn|3j}}: Chapter Thirty-One*{{Endn|4}}:[[Space Wolf (Novel)|Space Wolf]] by [[William King]], {{cite this}}
**{{Endn|4a}}: Chapter Seventeen
*{{Endn|5}}: [[Battle for the Abyss (Novel)|Battle for the Abyss]] by [[Ben Counter]], ''Dramatis Personae''
*{{Endn|6}}: [[Codex: Chaos Space Marines (4th Edition)]], pg. 50
*{{Endn|7}}: [[Realms of Chaos: The Lost and the Damned]], pp. 267-8, p. 277
*{{Endn|8}}: [[Warhammer 40,000: Wargear (2nd Edition)]], {{cite this}}
**{{Endn|8a}}: pp.78-80
*9: [[Tempest (Novel)|Tempest]] - [[Blood Ravens: The Dawn of War Omnibus (Omnibus)|Blood Ravens: The Dawn of War Omnibus]] by [[C.S. Goto]]
**{{Endn|9a}}: Chapter 5, p. 606
**{{Endn|9b}}: Chapter 10, pp. 718-9*{{Endn|10}}: [[Grey Hunter (Novel)|Grey Hunter]] by William King, {{cite this}}
**{{Endn|10a}}: Chapter 14
**{{Endn|10b}}: Chapter 25
*{{Endn|11}}: [[Ahriman: Unchanged (Novel)|Ahriman: Unchanged]] by [[John French]], Chapter XV
*{{Endn|12}}: [[Battle of the Fang (Novel)|Battle of the Fang]] by [[Chris Wraight]], {{cite this}}
**{{Endn|12a}}: Chapter Three, p. 63; Chapter Seven, p. 159
**{{Endn|12b}}: Chapter Two
**{{Endn|26a}}: Chapters III and VII
**{{Endn|26b}}: Chapter III
*{{Endn|27}}: [[Warlords of the Dark Millennium: Ahriman (Background Book)| Ahriman]] - ''Dreams, Wars, and Bloodshed''
*{{Endn|28}}: [[White Dwarf 96 (2015)]] - Parade Ground: Onoris The Warmaker, Thousand Sons Helbrute
*{{Endn|29}}: [http://web.archive.org/web/20020802154517/http://www.sabertoothgames.com/ Seth The Gatekeeper] - ''New to Redemption, Ragnar and Seth!''
*{{Endn|33}}: https://www.forgeworld.co.uk/en-NZ/Thousand-Sons-Achean-pattern-Armour-Upgrade-Set ''(last accessed 10 April 2016)''
*{{Endn|34}}: [[Weregeld (Novella)|Weregeld]] by [[Gav Thorpe]], Chapter Four
*{{Endn|35}}: [[Codex: Dark Eldar (7th Edition)]] - ''The Three Ages of the Dark City''
*{{Endn|36}}: [[The Citadel Journal 33]], pgs. 95-96
[[Category:Space Marine Legions]]
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